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Everything posted by scottharris
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Physically Based Rendering Issues - HELP
scottharris replied to Designer_Maddee's topic in General Q & A
I opened your plan, made some adjustments to your render settings, most notably the number of max samples. Then, I noticed you are using X13 on a Mac. We added real time raytracing for the Mac in X16. You might download the trial version and see how it looks. Be sure to lower your max samples on the Mac since they are slower at rendering than the PC (on my PC 4080 laptop these were about 10 seconds; on my MacBook Pro M4 laptop for 250 samples it took 90 seconds). -
Physically Based Rendering Issues - HELP
scottharris replied to Designer_Maddee's topic in General Q & A
Can you post your plan (.zip file with the backup of textures) ? -
Joe, on the chief academy event page, there’s a pdf with a break out of the specific events.
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Here's an article that may help - ChiefBlog article
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You can also do online personalized training. We screen share and it works pretty well.
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We will have a sneak peek What's New in X17 webinar May 1. Details will be out soon!
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Once you have created a price in your master list (attached image - right side, $150/yd for concrete), generate a materials list. Select the component (in this case ‘concrete’) and then the option update from the master list (lower edit menu).
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Where should I put Textures in file system
scottharris replied to Louie_Carter's topic in General Q & A
There maybe a few ways you can address it: 1. You can import a folder of texture files (photos) into your Library. 3D> Materials> Convert Textures to Materials. This will put all the photos into your User Library. 2. You can restore your photos to a folder. When you open a plan/layout and you get the message “missing image” point it to the folder I usually put these in a folder under the specific client project (see attached). If they are not client specific, you put them a level up where you manage your plans/layouts, e.g., \myDocuments\ChiefPlans\Photos -
Larry, if you cannot find the specific shaped skylight in the chief library (search 'skylights'), you can make your own (3D solids, then convert to symbol).
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Suddenly can't turn on more than 20 lights
scottharris replied to DeLayDesign's topic in General Q & A
Adam, does a light set work by using specific lights by room? -
How to draw specific closet doors - see attached photo
scottharris replied to JulieRDsnr's topic in General Q & A
Check the Options panel on the door -
Importing terrain dwg files can be an effort if you do not know how the surveyor mapped the layers -and- if they have all the data. I successfully imported your dwg file; it appears that the ‘V-PROP-BDY’ is your permitter; it well extends past your CONT-MAJOR / MINOR lines. I did not see any actual elevation data in those lines so it’s a flat lot. You might go back to the surveyor and see if they can re-export the file.
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Have you tried using the molding polyline tool? It might be a better option than a pony wall.
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How do I prevent 3D solids material from merging together?
scottharris replied to Woodward4's topic in General Q & A
Can you post your plan? -
Help me rotate this stubborn base cabinet
scottharris replied to Newbie_Mary's topic in General Q & A
See if this helps: to rotate freely - without bumping & snapping - hold down your control key (mac = cmd key) and then click and drag for free rotation. -
Is your camera a PBR-RT camera? Denoise only applies in that type of view.
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Trying to generate a foundation, per engineer specs
scottharris replied to davyjones's topic in General Q & A
I'm not sure if this is what you are after; I often build slab foundations using a stem wall (wall attached). The brick wall above has a brick ledge that then extends down to the footing. Foundation-Wall.calibz -
We have a free on-demand Residential Introductory course. That may be a good place to start.
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In X16, a sample rate in the range of 250-350 should be fine.
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Toe Kick Heater - Placement Below Cabinet in Toe Kick
scottharris replied to Drew-PRH's topic in General Q & A
Drew, take a look at changing the Y origin offset of your heater. The offset will move the object into the cabinet and then look correct in plan views. I also resized the depth. Toe Kick Heater2.calibz- 2 replies
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- toe kick heater
- hvac
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(and 2 more)
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Upgrade to X16 creating washed out/over exposed renderings
scottharris replied to crossandclark's topic in General Q & A
For a Standard render view, here are a few settings you might consider adjusting; you can see this in an updated plan attached; see the Camera “Kitchen – Std” -create a light set for only the lights you want on; in your example I created a ‘kitchen’ light set. The more lights the brighter and slower your scene will be since it’s an open design -turn off reflections – they can be expensive and only for mirrors -I changed the lights from point lights to spot lights; and adjusted the lumens from 1200 to 850 – you could go lower. I made a few other light adjustments on your can lights; you can open one and review. -I adjusted the ambient light from 100 to 20 In one of the attached examples, there’s a .25 line under ‘hand drawn lines on top’ setting Note, in the plan you attached, there are several missing materials, so, it probably will not look as good as your original plan Lighting sample2.zip -
Revit equivalent of a RCP in a "realistic or rendered view style"
scottharris replied to westvale's topic in General Q & A
Do you have any example of what you are looking for? On page 8 of the pdf for this Saguaro sample, is a ceiling plan https://cloud.chiefarchitect.com/1/samples/projects/saguaro/saguaro.pdf