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Everything posted by glennw
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What's the best way to make a raised plantar bed?
glennw replied to mgianzero's topic in General Q & A
The top and bottom heights of freestanding walls, when they are first drawn, are controlled by the default floor and ceiling height settings for the floor they are drawn on. In your case the floor is at zero height and the ceiling is 109 1/8" - the wall will build between these 2 values. The reason that the default top and bottom heights are greyed out is because the wall is already conforming to those default heights. You can change the top and bottom heights in a cross section/elevation view, by selecting the wall and dragging the top or bottom. You can also use the temporary dimension to do the same thing. Select the wall by the bottom and then using the temporary dimension will move the bottom of the wall. Selecting the wall by the top and then using the temp dimension will move the top of the wall. Once you have changed the top or bottom of the wall the default top height and default bottom height checkboxes will become available - because they are no longer at the default height. When they are available and you check them, the wall top and bottom heights will return to the floor and ceiling height defaults for the floor. Clear as mud..... -
I did say it was possible - not the best way.
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Steve, I think the default room wall material may be causing that. Open the room dbx and check what material is assigned to Walls. To get things back too normal, open the room dbx>Materials>Walls>Select Material>there is checkbox down the bottom>Use Default Material. Check it.
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It is possible to have 2 kitchen designs in the same location. You can place the cabinets on different layers and control their display with Layersets/Plan Views. There are some minor problems when placing a cabinet over an already drawn one (even if it's on a different layer and hidden), but this can be overcome by placing the cabinet and then dragging into place.
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What's the best way to make a raised plantar bed?
glennw replied to mgianzero's topic in General Q & A
Lower the floor height of the planter room - you may then have to raise the ceiling height. -
What's the best way to make a raised plantar bed?
glennw replied to mgianzero's topic in General Q & A
You are sort of on the right track, but are over complicating things. I would make it out of normal walls and build a room - no roof, no ceiling - and fast to build. For the walls, uncheck Foundation Wall, Terrain Retaining Wall and No Room Definition. Height of walls are determined by the room's ceiling height. Dirt is a really thick floor finish - dirt material. Wall have already done the wall cap. Using a room, everything stays together and it is very easy to edit, change size, change materials, etc. Have a look at what I did to your plan - especially the terrain and the planter room. GLENNS Test on terrain walls.plan -
This was a hard one to track down and I still don't know exactly why it is happening. To see what is going on, you will need to show wall and floor framing in a section view and turn on auto framing. If the thickness of the ceiling above level 1 is thicker than the sill plate, the ceiling will not build through to the outside of the wall. As soon as the ceiling is thinner than the sill plate, it builds through to the outside of the wall and causes the z fighting that you see. Bug?
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Very easy to do with the Rafter Spacing setting on the Structure tab of the Roof Plane Specification dbx.
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You could use a Roof Baseline Polyline for your first roof, copy it and raise it up for the second roof. Move it off to the side while you work on it and then move it back over the original roof This would allow you to customise the second roof as you wanted. I just had a really quick pay and it seemed to work. This picture is 2 roofs built off 2 Roof Baseline Polylines - one copy raised up and edited off to the side (white I joists) and the original roof (brown lumber).
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OK
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That should be possible using Wall Material Regions.
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i thought you wanted the filled cores to display, not the rebar? Either way, it can all be done within a single wall definition.
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Like this?
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To solve the sill problem, I would just lower the mulled unit the smallest amount until the sill is buried into the floor and no longer visible - and then move on.
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You could use a wall definition to get you most of the way there. This is a 3 layer wall. The layer lines have the invisible line type. The main (centre) layer is a framing layer. After you build the framing you can select a stud and copy/drag/relocate...as required.
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Are you after something like this?
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Eric, is that correct - it doesn't look right to me? Michael, Or here
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Something like this?
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Would this dbx help any?
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Can I easily copy wall caps to other existing walls?
glennw replied to mgianzero's topic in General Q & A
A couple of things. First off, I would change your spa wall definitions slightly to make things a bit clearer and to be better able to keep track of what is happening. Do this by opening the 14" Concrete Stem Wall definition and changing the Line Color for one side of the wall to red (or any color). This will let you easily identify if a wall is "inside out" in plan view.. I would go around each wall and use the Reverse Layers tool to fix things up. This may make it easier to apply the Wall Coverings to the correct sides of the walls (by group selecting the walls and changing them all at once). Next. There is a way to do this. The default wall heights are determined by the ceiling height of the room - in this case the room is the spa. Group select the spa walls and open the dbx. On the Structure panel>Default Wall Heights, check Default Wall Top Height. You can now control the wall heights by changing the ceiling height of the spa room. -
Can I easily copy wall caps to other existing walls?
glennw replied to mgianzero's topic in General Q & A
Yes the Room Divider walls are permanent. I think when i was trying out the Room Divider walls, I had them going completely through the spa walls and then when I had it all working OK, I dragged the end of the walls bak so that they were only on one side of the spa walls. Therefore, i didn't need to drag the bit of spa wall away. I believe the Room Divider walls go on the Walls, Invisible layer by default. Just turn the display of that layer off in whatever the floor plan layer set is. Or put them on their own custom layer and turn that layer off. -
Terrain and retaining walls at Partial Walkout Basement
glennw replied to ScottieR's topic in General Q & A
Post the .plan file - not the layout file. It looks like you need to break the Elevation Lines where you want the flat area and then use Terrain Breaks where you have the retaining walls. My advice is to use ordinary walls and a Terrain Break rather than using Retaining walls. Use an elevation region for the flat area. -
Can I easily copy wall caps to other existing walls?
glennw replied to mgianzero's topic in General Q & A
OK, I think I have it sorted. I am having the same problems as you. The easiest way to control everything is to use 2 Room Divider walls to control all the various parameters. Place 2 Room Divider walls perpendicular to the spa wall and then break the spa wall at those points. You can then control the location of the spillway by moving the Room Divider walls. GLENNSTerrain w: Footprint (new pool:spa) work.plan -
Can I easily copy wall caps to other existing walls?
glennw replied to mgianzero's topic in General Q & A
I didn't open you file before my last post. I have to go out now, so will have a play a bit later and report back. -
Can I easily copy wall caps to other existing walls?
glennw replied to mgianzero's topic in General Q & A
Try pulling the wall away further so that it doesnt snap back.