DaViper

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  1. Folks, I am finally getting my own project done and now down to the real color and theme questions. I have decided to move towards a white barn theme due to energy savings, and trying to maintain a country feel in this remote building. This will be an all steel siding pole barn, but I need some pop. Walls will be white, roof will be a light shade of gray to mimic galvanized, and I am torn on doors!!!! I like both the real wood med/dark stain look, and the slate/carbon gray wood look. Obviously the lighter brown wood tones pop more, but those gray tones are growing on me. This will be a large commercial type building set into a real ag environment. Building is several hundred feet from the road. Just want something with a little "different" I have decided that black hardware is the right answer here and just trying to hammer down the door color!!! Opinions would be great. I am just an engineer. I don't have the design brain to make this call but I have to.
  2. Here is a pic of what I am dealing with on the dims. A pretty minor issue and I'm sure I could just turn one of the dims off and manually script it but figured there might be a better way. Seems when you invoke the quadrant bearing functions, the dims stay locking in position and not free to move like manual dimension. The issue was found when creating a property line, then the center of road line, so the two lines are 30ft apart.
  3. Guys, I am very close here! I did recreate my survey and all went darn smooth there thanks to a video by dshall. However I am down to only 2 or 3 real issues to figure out. 1. Probably only a minor issue but I guess when you set parameters for quadrant bearings, the dimensions that are produced will not move! Stuck there and I have two dims on top of each other as well as needing additional language on them. Can someone tell me where or how I might adjust this for only 1-2 values? I can probably delete and just create txt to go there but that seems the dumb way around the issue. 2. Probably my biggest issue is again, generating a sort of point table/system, etc that references back to another point. A datum! Since I already know this is a pissy subject with Chief, I created this plan making one of my property pins the XY0 so at least if I can get any sort of coordinate output, it will be right relative to the XY0 point. I was going to export as a DXF to another program that will do this but I have worries about scaling and such and I sure like to keep everything in the same native program. 3. For any final drawing dressups, should this be kicked back to layout or just work the the plan? May seem like a dumb question but was not sure if layout brings something special to the table?
  4. I was just talking with a colleague wondering if there might be a simple way using common file type export to kick some of the plan back to our other CAD software an generate our points cloud there. In part design with 50 holes, it is pretty common to simply establish a datum, then generate a point table with a point number and relative XY values. That is pretty much all I need. Might be interesting to see how this works. Hey, I have another basic question. How can you modify dimension sizes big enough that they are visible on a large land survey? I have been fighting with this. If a line is 1000ft long, the text is micro! Previously I have resorted to a custom letter height for each dimension but there has to be a better solution?
  5. Morning gents! So I was needing to regenerate a survey map with quadrant bearings so that I can setup our total station and shoot and locate some pipes in the ground for later reference. My first grab was our pinnacle CAD software that we use to design parts thinking surely it would do it. It does everything. But I found this will become a HUGE mess. So I figured I might see if Chief can do this, and sure enough, looking at some forum posts, it appears so! So let me explain what i'm trying to do, then onto the questions. Lots are never a perfect square, but total stations work with Cartesian coordinates (XYZ). I want to recreate the survey, then define my own local coordinate system so once I setup my machine on known points, I can shoot in locations of certain monuments (pipes, etc), and can relocate them at will. I would like to add notes to points and add a Z depth as well. So onto the questions. 1. Because I would like to reference depths, should I start with a plan and ignore the layout tools? 2. It looks like you set your polyline settings for quadrant bearings? If so, is this going to be the best route? I want to not only define my lot, but also create a center-of-road line, and true N bearing just as a reference. 3. Once I have this laid out, I would REALLY like to set either a relative or global origin on a certain point just to make life easy. I can certain add dimensions to every detail, but that gets exhausting and what is typical in the survey world is a point chart simply with a basic layout map, and their XYZ locations, so it would be dandy if I could generate a point chart? I would like to put certain points in a certain layer, then be able to somehow obtain their position values? Now, I should clarify that a total station does NOT really spit out bearings but the software or data collector can calculate them once points are defined, but I don't need to do any of that. Just layout my survey, then drop some points. What I would LOVE to do is for my local setup, simply use one of the property lines as a "baseline" which is an established X or Y zero line. I have other options but I like simple. I don't think Chief will allow me to adjust the origin in this way? But it would be nice.
  6. Got it. Apparently in Room specifications I had it toggle for a 6" floor so I guess the exterior walls were generating to cover that. I changed that to 0 and all is well. Sorry for the bother.
  7. I have a large building and generated 3 walls that adjoin to one of the exterior walls. Since I did not have to create the 4th wall (exterior wall), I guess chief won't look at it as a separate room. No biggy really but walls are 6" lower than the 0" floor plane. I open the detail page for each wall but cannot find a way to fix this issue. The detail page shows the wall floor height (C) as 0" so I am confused here. Do I need to add a polyline to connect this space as 4 walls? What is an easy work around? I just need to lift all walls up 6" Update: Just as a test I created a stand alone wall and it was correct. So I went and deleted one of the 3 walls and it generated fine. Then I deleted another and it worked but the one I previously changed went back to 6" low. I think there is something going on when it ties into the exterior wall. ? I notice that now my exterior wall bottoms are at -6". What I did was delete my base slab which was 6" thick. I think the walls then dropped. That seems to be the issue but not sure how to fix it.
  8. Sorry, I think I found it. Needed to modify some floor default settings.
  9. I think I have a silly setting toggled that I cannot find. When I generate a wall, it automatically generates a second story attic wall and the first story wall is taller than needed. When I go into general rooms" to edit the room heights, it is all grayed out. Pretty sure I just have a setting turned on that I need to find.
  10. I had someone ask me if Chief can create some landscape elements onto a picture? I see this as quite tricky as the picture would be 2D and I assume would be applied as a custom backdrop? I do not believe there is any need to get super precise or perfect depictions, but rather take a picture and say add a tree here and and rock there. It almost seem photo editing software would be the proper choice but maybe CA can do this?
  11. I am curious if I can find more custom light settings for a standard 3D view? When I open the lighting console, I can only toggle sunlight but I am sure somewhere I can make more adjustments? Is this in camera settings? Right now my lighting is just too bright to see certain details.
  12. I appreciate the responses. Solver, I realize probably sending you the model will be the quick solution, I find that I learn much more if I can work through these issues myself, so I guess this is sort of a learning process. I don't use CA every day so I forget things. Just curious, if you create just some roof planes, and not ceiling planes, what error do 'you' get? I cannot help but think the error message is telling me the problem. It cannot find a proper roof plane to associate with the truss build. I have never rotated a roof plane. Is it better to redraw it or a simple tool?
  13. Kinda confused on this one. I start at the baseline area, generate a line along where a wall would be, then generate the square towards the center, then join them.
  14. In playing with it, I determined that if I try to create trusses perpendicular to how I need them, they will generate. So going lengthwise with the building instead of across. That to me means the roof planes are there and the geometry is correct following the ceiling and roof plane. Do I need to reestablish a baseline?