Renerabbitt

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Everything posted by Renerabbitt

  1. Lol you used all the exact right combinations of render settings for that to not show up. Raster views it will show correct and vector elevation should show but may need the pattern offset and scale adjusted
  2. A user came in posting Ai responses for Revit and I mentioned that it was the wrong forum for that. Then the user got downvoted and the admin removed his post. I think he thought that I caused that so they started going to all of my recent posts and adding downvotes. That user is now gone, but the negative votes dont retroactively get removed
  3. Turn auto-build terrain on by opening up your terrain perimeter. Also while selected in plan view, convert your closed polyline to a road(perimeter) using the convert tool in the edit toolbar. Recommend turning your terrain perimeter into a rectangle see video: 260529 (8).mp4
  4. This will handle that elevation, just delete any intermediate newels when you use it: Custom Railing For Allen.calibz
  5. This just needs normal map to show the relieve between the slats
  6. responding to be notified when posted
  7. please post your plan so we can illustrate a fix. You can use a free service like wetransfer or if you have cloud storage to share the plan file
  8. I think it should be built exactly as the search attributes editor window is built
  9. yes 24gb of unified memory is really low. This is shared memory, so much of that gets hogged by loading textures regardless of raytrace being turned on or not. Thats like running with 15gb of RAM and 9 gb of VRAM..that is really low in this program especially if you are running other programs. For instance, i have 8 browser tabs open, some standard services running and chief open with no plan open and my system shows 28% utilization on 128GB of RAM
  10. totally different development departments and different animals. It's very easy for the content team to pump out cabinet lines vs touching the extremely complex window code that none of the dev team wants to touch. (Supposedly one of the most difficult and complex bits of code in the whole software) I agree though that I would love some window improvements
  11. This is unified memory, so without your specs its hard to say but I would venture a guess that youre hitting mem limits. Also the Pro chip is not going to be anywhere near the max chip with double the raytrace speed...for what you do, I would upgrade
  12. Your current machine is totally fine for chief. I would venture a guess that you either have a corrupted model or you need a driver update. I would update the driver and create an example project using the OOTB template to test your machine, a 3070 is good enough. Set your raytrace settings to use DLSS
  13. Joe is right, change your walls layers, from the wall type, not from an individual walls material panel and it will report correctly, the wall never actually reports a painted layer to upper_layers in the console which is where the material is calc'ing its list from
  14. I would 100 percent agree with this in terms of the terminology used. It is terrible. Hitting delete as the fastest way to share with a team is absolutely ridiculous. No "Save As" howver incorrect it may be, is breaking decades of learned behavior. "Make a Copy With Links To New Folder" is one of the most ridiculous grammatically incorrect menu items ever. When what is doing is one of the best features of managed mode, copying a file, along with any plan/layout files it shares a link with, into a new folder to create a new independent and linked iteration. The function in PM is not half baked, its really brilliant, but the support and terminology makes it a mystified workflow. I've been pushing for a change and not sure if I am getting any traction
  15. Thursday is my day for arguing, haha. I was very specific about my language here, I was not comparing it to "Save" I was comparing it to backing up a project. Save As is not the same as backup, one includes all of the texture files you would need in a 3d view or elevation view if you were to share with someone that didn't have all of the same textures as you. Even if you didn't need the textures, you would also need to hit save as for the layout as well, or easier would just be to backup the file. Open is still an actionable thing you have to do, just like import. For either, you can double click your file and it will open. Even though open is a faster action, waiting for a cloud service to sync and index loose files(Backup-unmanaged) takes longer than waiting for it to sync one file(caproj-managed). In PM, I hit the delete key, that's 1 key press, i click export and delete, i target my location and click okay. I don't find that this could be much easier than that action. With it comes a ton of extra features that you cannot otherwise get in unmanaged mode. In unmanaged mode, to get the same result, you would hit the file menu, then back up and restore, then backup with textures, then target your location. I might be off on the names, its been a while, but I'm fairly certain that it is more clicks. In managed mode, I can just share the caproj file, in unmanaged mode, you would need to share the folder containing all of your files. People are arguing over 1 click or so, truly, yet unmanaged mode comes with a gang of additional features that you cannot do in unmanaged mode.
  16. This is all Ai Rubbish really, please reference this video. PM absolutely works in a multi-user-multi machine setup and I have been doing it for over a year now with no problems and all of the benefits of PM
  17. Absolutely zero difference between exporting your project to dropbox(X17 with PM) and backing up your project to dropbox(X16) cept for one remains a single archive file(X17 .caproj) and is ultimately a better system than having PM turned off. When Chief says they don't support working in the cloud, they are specifically talking about working with cloud based files, as opposed to working with local files that are synced to the cloud from a client server like dropbox caching from your machine Reference this video
  18. Global macros could help for controlling annotations for all projects. Change your global annotation and all plans annotations will change with it
  19. also you might want to remove this in case its a phishing link ..eek
  20. LOL, they got the date wrong but if you feel like giving me $12 I can go get a coffee
  21. Quick CA Short… diving into polyline solids + extrusion tools in #chiefarchitect This one walks through building from a simple polyline and pushing it into a full form using extrusion… then dialing it in with union, intersection, and subtraction tools so everything cleans up exactly how you want Also jumping into the revolve object tool to get that soft tapered form working the right way. These tools came in around X14 and can feel a little heavy at first… but once they click, they open up a ton of flexibility for shaping custom geometry fast End result… a tapered stucco fireplace chute that dives cleanly into the wall, miters correctly, and still gives you control to soften edges with the fillet tool. No custom symbol needed… just smart use of the modeling tools. If you’re working in #cad / #bim and want faster, cleaner #buildingdesign and #architecturedesign workflows, this is a solid one to have in your back pocket More #chiefarchitecttips and #designworkflow coming… tagging the crew @Chief Architect #architecturaldrafting #residentialdesign #3dmodeling #rendering #designautomation