Renerabbitt

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Everything posted by Renerabbitt

  1. See what I wrote above Can you explain this in a bit more detail? why would placing a cube around a mesh improve UV mapping within Chief? Is this some internal thing we don't know about? What is the point of placing all meshes at a same origin point? I can see maybe doing this if you are trying to isolate a scan of something say from its stand like a tripod etc. I think we are missing some context on this post.
  2. And @robdyckaorry was traveling today. My preference is Polycam. yea you can import it but in some instances you’ll be fighting chiefs native and very impressive symbol smoothing which can goof up your UV mapping. Also please note if you’re not decimating your mesh prior to an import, you’re likely bringing in an object with a HUGE poly count. for your fish, try setting symbol smoothing to 1 degree…. Does that fix your UVs?
  3. There are already some feature requests for handling of objects seperate from layers. I'd have to do a search. Kind've lumps in with creating layer groups for better management of resources within rendering large spaces
  4. If you even need multiple saved plan views. You can always save it to one saved plan view with the reference's layer set on the correct floor and the saved plan view set to use any floor....copy layer set which only has the post's layer on, then in layout, specify which floor you want displayed.
  5. Just an FYI, far more dynamic and resource friendly to use reference displays with correct offsets. That way every plan is dynamically linked..instead of creating a bunch of high poly count models.
  6. me? no I was literally the first person to show an as-built demonstration utilizing it in X11 Beta- I used 2 separate plans
  7. Are they on a PC and where was the file location of the original file?
  8. would need to see the plan file...would also strongly advise you to stop using the point-to-point dimension tool..good way to take on liability on errors real quick
  9. See vid 231102 (7).mp4
  10. There is a Make Coplanar tool as well as a Join Roof Planes tool in your Edit Toolbar when you select a roof plane.
  11. Baselines are kindve all over the place but you can you just switch to manual edited ceiling hole
  12. OOTB UV mapping from Chief: Stretched UVs, upside down UV's, turned sideways UVs, no laminated edge UVs, uniform interior UVs. This is not really conducive to providing manipulatable 3rd party cabinet symbols. Sure looks great for imagery, but I would have a lot of questions for the vendor I was providing for and discussion about the limitations of the export from Chief
  13. Wasnt aware that bluebeam interfaced with 3d. For Rendr you can always use CAD to Walls feature but I would take a look at my response above regarding the parametric component basis of Chief.
  14. What exactly are you trying to achieve? You can do all of what you are asking but using the CAD tools and converting your cad to Terrain features/Roads/Driveways
  15. We can already import and export 3d. If you are refering to importing something that then works within chiefs native parametric modal modeling...then I would guess "likely never." I wouldn't mind the ability to manipulate vertices though. But at that point, why not just use blender which is free. Do you have an example of what you are proposing it do?
  16. dae is a collada file which blender can open...and oh man I would be weary about offering that service. Chiefs cabinets are not properly UV mapped and have no flexibility in panel thickness as well as some other things.
  17. Blender is free and a more acceptable world wide modeling standard, export to dae and then import export to your obj. any particular reason you need it as an obj?
  18. Post your .plan file please
  19. I would hope they put a concave flashing.. that membrane heats and cools enough times it’ll break on a hard turn with no backing IMO