Rich_Winsor Posted October 12, 2015 Share Posted October 12, 2015 You know, it's funny how sometimes the most seemingly simple task can turn out to be an ordeal. I needed to model a short section of cinder block wall that is holding up a roof support beam in a carport (see first thumbnail) . Easy peasy, right? 21 blocks (14" long x 7 1/2" wide x 6" high) stacked in 3 columns. Well, after 45 minutes of futzing around with those confounded pattern and texture settings in the "Define Material" dbx I was still unable to get a wall that displayed properly with all the rendering techniques. Finally I just gave up and in about 15 minutes modeled the wall section out of Polyline Solids and converted it to a symbol. Not only does it display properly in all views but I can change the color of the grout if I choose to do so. Am I missing something? Is it possible to create this simple wall section using Chief's Wall tools? Link to comment Share on other sites More sharing options...
rlackore Posted October 12, 2015 Share Posted October 12, 2015 You can get pretty close with a standard Chief texture, but you need to adjust the X-offset of the pattern and texture (depending on where the wall is in the world space), and you have to live with the fact that Chief doesn't apply textures to the top of walls properly: Link to comment Share on other sites More sharing options...
Rich_Winsor Posted October 13, 2015 Author Share Posted October 13, 2015 Thanks for having a look Robert. You tweaked your texture settings more finely than I did but it looks like we have similar results. Pray tell, how did you calculate the amount of the texture X offset required? Or do you just do like I do and plug in some values and watch which way the Texture moves? I find the Pattern offsets are fairly straightforward and I usually get the anticipated results, but the Texture offsets and Scale settings are a mystery to me. I have no idea what they are in relation to. Is there some way to calculate the what the values should be other than by trial and error? Link to comment Share on other sites More sharing options...
rlackore Posted October 13, 2015 Share Posted October 13, 2015 Pray tell, how did you calculate the amount of the texture X offset required? Or do you just do like I do and plug in some values and watch which way the Texture moves? Just like you - trial and error. I know we've had a few forum posts discussing UV mapping in Chief; this conundrum is another example of how we need better controls. Link to comment Share on other sites More sharing options...
Ridge_Runner Posted October 13, 2015 Share Posted October 13, 2015 Just like you - trial and error. I know we've had a few forum posts discussing UV mapping in Chief; this conundrum is another example of how we need better controls. Or better visual feedback while you are still in the dbx as to what the change is going to look like without having to close all the dbx's only to find that was not what you wanted. The little teapot is a start but will not tell what it is "really" going to look like on a wall, solid, material region, etc. Mike Mike Link to comment Share on other sites More sharing options...
Rich_Winsor Posted October 13, 2015 Author Share Posted October 13, 2015 Amen Mike. As I mentioned, the little Pattern graphic sort of works that way but the Texture visuals in the dbx remain unsolvable to me. That teapot is a crock and the cube isn't much better. Anyhow, in this case my wall symbol functions just as I want it to so I will stick with that approach for now. Here is my wall symbol at work. Still haven't fleshed out the landscape but the structures are looking good. Link to comment Share on other sites More sharing options...
Ridge_Runner Posted October 14, 2015 Share Posted October 14, 2015 OT Rich, but I wonder if the neighbors' dogs fight over who gets to claim the tree? Good job. Mike Link to comment Share on other sites More sharing options...
Rich_Winsor Posted October 16, 2015 Author Share Posted October 16, 2015 Just an update for anyone who may be following along at home. Here is the completed carport with the funky cinder block wall segments. BTW, (standing up and shaking my fist at the monitor and probably about to regret making this statement ) I defy anybody to create that right side carport wall using Chief's wall tools and textures so that it will display properly in all view types. Here is a "crappy" 10 pass ray trace and the corresponding watercolor w/line drawing showing the results. Link to comment Share on other sites More sharing options...
JJohnson Posted October 17, 2015 Share Posted October 17, 2015 What is that kind of 'pop out' upper wall ? Storage ? Shelves inside ? Never seen that before. Link to comment Share on other sites More sharing options...
Alaskan_Son Posted October 17, 2015 Share Posted October 17, 2015 I think the way you ended up building those walls (solids/symbol) was the best way. Just for the heck of it I tried to use the wall tools to reach the same result. Here's the best I could do. Its not bad, but what you did was better. Cinder block.plan Link to comment Share on other sites More sharing options...
Rich_Winsor Posted October 19, 2015 Author Share Posted October 19, 2015 What is that kind of 'pop out' upper wall ? Storage ? Shelves inside ? Never seen that before. And if your lucky Jere, you won't ever see that construction. I'm not sure what is keeping the whole thing from flopping over. Believe it or not that pop out upper wall is basically cosmetic. I'm not sure what look they were going for. Sort of a poor mans "Falling Water". Unfortunately a more appropriate description would be "Falling Market Value". The cinder block sections have a rudimentary anchor for the vertical 4 x 12 posts. The vertical 4 x 12's have no hardware securing them to the horizontal 4 x 12's above them. In fact 2 of the horizontal roof support beams are not even seated on the corresponding vertical posts. Link to comment Share on other sites More sharing options...
Rich_Winsor Posted October 19, 2015 Author Share Posted October 19, 2015 I think the way you ended up building those walls (solids/symbol) was the best way. Just for the heck of it I tried to use the wall tools to reach the same result. Here's the best I could do. Its not bad, but what you did was better. That's a lot better than what I had with the wall tools Michael. If I had gotten that close I probably would have run with it. I haven't had a chance to look at your plan yet to see how you got the top of the wall to display properly. Anyway I'm happy with the wall symbol because it just looks more like a cinder block with nice crisp edges and there is the added bonus of being able to change the color of the mortar. Link to comment Share on other sites More sharing options...
MickeyToo Posted October 19, 2015 Share Posted October 19, 2015 Rich, You said earlier that you could change just the grout color. Can you explain how you would do that? Also, any chance we can get you to post that symbol? (Would understand if you did not want to.) Thanks Link to comment Share on other sites More sharing options...
Rich_Winsor Posted October 20, 2015 Author Share Posted October 20, 2015 Rich, You said earlier that you could change just the grout color. Can you explain how you would do that? Also, any chance we can get you to post that symbol? (Would understand if you did not want to.) Thanks Hey Mickey, When I constructed my wall section I used different Polyline Solids for the cinder blocks and the mortar in between them. Then when you convert the model to a symbol you can assign different textures and colors to the individual parts. Now when you open the object you can change these features using the Materials tab. Cinder Block Wall.calibz Link to comment Share on other sites More sharing options...
JJohnson Posted October 20, 2015 Share Posted October 20, 2015 And if your lucky Jere, you won't ever see that construction. I'm not sure what is keeping the whole thing from flopping over. Believe it or not that pop out upper wall is basically cosmetic. I'm not sure what look they were going for. Sort of a poor mans "Falling Water". Unfortunately a more appropriate description would be "Falling Market Value". The cinder block sections have a rudimentary anchor for the vertical 4 x 12 posts. The vertical 4 x 12's have no hardware securing them to the horizontal 4 x 12's above them. In fact 2 of the horizontal roof support beams are not even seated on the corresponding vertical posts. Thanks for taking the time to show that. Craziest wall structure ever. Plan checkers nightmare. Link to comment Share on other sites More sharing options...
MickeyToo Posted October 20, 2015 Share Posted October 20, 2015 Thanks, Rich. Learned something new today. Good job, btw! Link to comment Share on other sites More sharing options...
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