second floor disconnect


Dershem
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Working on something for a game (these things are great for RPG gaming - show your characters what they are up against), and the second floor walls in SOME instances (not all) have a gap between them and the first floor walls.  I use the same method to generate them all, but... gaps.  I'll attach a picture of what is going on and it's probably something you have seen before.  What is going on here?  Structure stats are the same on both kinds, so I don't know where I'm making a mistake.

(on the side, any idea how to do crenelations?)

Thanks!

disconnected walls.jpg

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I had to look crenellations up.  I would probably build a slab (or use solids) to merlon height across the area to be topped.  Then copy in place a second slab and either A) decrease the second slab the thickness of your merlons then subtract this from your first slab, or B) expand the second slab the thickness of your merlons and subtract the first slab if you plan to use corbels to hold support the merlons.  

 

Next create your crenellation slab with its top even with merlon height & thickness, then make it your desired crenellation depth. Copy and paste these crenelations around the outer wall in the merlon slab.  Then subtract those crenelations from the merlon slab.

 

Create, place, and subtract any loophole details in the same manner.

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for the second merlon above, in elevation view, draw cad lines to create the arc V shape and connect the top to create a polyline.   Convert to slab and.make.it the merlon wall thickness.  In plan view place all of these where you want them and the silubtract all of the from the merlon wall.  You may have to subtract these one at a time.

 

Let me know if this helps.  I've used a similar method to create layered exterior corner/window/door details in brick or EIFS

 

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