Dershem Posted January 6 Share Posted January 6 Working on something for a game (these things are great for RPG gaming - show your characters what they are up against), and the second floor walls in SOME instances (not all) have a gap between them and the first floor walls. I use the same method to generate them all, but... gaps. I'll attach a picture of what is going on and it's probably something you have seen before. What is going on here? Structure stats are the same on both kinds, so I don't know where I'm making a mistake. (on the side, any idea how to do crenelations?) Thanks! Link to comment Share on other sites More sharing options...
Mark3D Posted January 6 Share Posted January 6 Share your plan that will to see what is wrong Link to comment Share on other sites More sharing options...
JiAngelo Posted January 6 Share Posted January 6 I had to look crenellations up. I would probably build a slab (or use solids) to merlon height across the area to be topped. Then copy in place a second slab and either A) decrease the second slab the thickness of your merlons then subtract this from your first slab, or expand the second slab the thickness of your merlons and subtract the first slab if you plan to use corbels to hold support the merlons. Next create your crenellation slab with its top even with merlon height & thickness, then make it your desired crenellation depth. Copy and paste these crenelations around the outer wall in the merlon slab. Then subtract those crenelations from the merlon slab. Create, place, and subtract any loophole details in the same manner. for the second merlon above, in elevation view, draw cad lines to create the arc V shape and connect the top to create a polyline. Convert to slab and.make.it the merlon wall thickness. In plan view place all of these where you want them and the silubtract all of the from the merlon wall. You may have to subtract these one at a time. Let me know if this helps. I've used a similar method to create layered exterior corner/window/door details in brick or EIFS Link to comment Share on other sites More sharing options...
Michael_Gia Posted January 6 Share Posted January 6 12 hours ago, Dershem said: What is going on here? check out.... https://www.chiefarchitect.com/support/article/KB-00038/resolving-a-gap-between-floors-in-camera-views.html 1 Link to comment Share on other sites More sharing options...
Dershem Posted January 6 Author Share Posted January 6 Thank you, Michael. I will try that first. Thank you JiAngelo - that should work! Link to comment Share on other sites More sharing options...
Dershem Posted January 6 Author Share Posted January 6 OK - here's the plan. Don't expect it to be anywhere you would want to live or even visit. As you can see the floors separate in some places but not others. mappes keep.zip Link to comment Share on other sites More sharing options...
glennw Posted January 6 Share Posted January 6 20 hours ago, Dershem said: on the side, any idea how to do crenelations? Have you had a play with Symbol Moldings? Link to comment Share on other sites More sharing options...
Dershem Posted January 10 Author Share Posted January 10 Nope. No symbol moldings yet. Maybe I'll leave that to my drummer. Link to comment Share on other sites More sharing options...
Dershem Posted February 28 Author Share Posted February 28 Aha! Used a railing, and then put doorways in at regular intervals. Voila - crenelations!. Link to comment Share on other sites More sharing options...
TheresaRichey Posted February 28 Share Posted February 28 It sounds like you're facing a common issue with wall alignment in your RPG game. Have you tried adjusting the placement method for the second-floor walls? Sometimes minor tweaks can eliminate gaps. Meanwhile, if you’re looking for some fun distraction, you might enjoy playing Snow Rider 3D—a thrilling game that lets you glide through snow-covered landscapes. As for crenelations, consider using modular pieces to maintain consistent height. Link to comment Share on other sites More sharing options...
Dershem Posted Sunday at 03:39 AM Author Share Posted Sunday at 03:39 AM Yeah, I've tried just about everything. "Align with wall below" has no effect, as does 'align with wall above." The doorways trick worked well enough for the crenelations, though using solids of uniform size also does, but it's a lo more time consuming. Skiing games might be fun, but they don't address this issue. Link to comment Share on other sites More sharing options...
Alaskan_Son Posted yesterday at 03:44 PM Share Posted yesterday at 03:44 PM To understand the gaps between your upper and lower walls you have to understand how Chief generates those walls. Using normal Automatic settings, a wall's main layer generates between floor platforms and exterior wall layers extend to cover the edge of those platforms. You are using a single layer concrete wall with a framed floor system so Chief is doing what would have to happen in the real world...Build concrete wall up to framed floor, framed floor sits on wall, and 2nd floor walls sit on top of that framed floor. You have several potential solutions depending on your desired end goal but here are a couple of the easiest: Set your lower floor walls to Hang Platform Above on Walls Add an exterior layer to your walls Side note, you may find that you have a bit of weirdness at several areas where you have: Walls set to be foundation walls on 2nd floor when they shouldn't be Adjacent walls where one is set to be a foundation wall and the next isn't Some Floor 0 areas that have foundation walls when others don't The above 3 issues are causing footers to generate that shouldn't be generating, stopping walls from joining properly with walls below, and/or stopping walls from joining properly at the ends. Link to comment Share on other sites More sharing options...
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