X13 Physically Based Render Issue


jkonecny
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That is usually either - a roof connection issue or a psolid or symbol that goes through the roof. I'd bet on the second one but without a plan no telling.

Also sun, and or backdrop intensity too high.

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I haven't been impressed with the PBY with X13 yet. I lose the sunlight rays coming through the windows whenever I move the interior in 3d. I have to scroll outside of the house, move in 3d, the rayed shadows reappear, then scroll zoom back inside the house. Then whenever I move around the interior I lose those crisp sunlit rays through the window and I instead get these fuzzy glowing globs like I circled on the attached image.

image.png.df06c9379045f385b061ae5962387186.png

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3 minutes ago, CARMELHILL said:

I haven't been impressed with the PBY with X13 yet. I lose the sunlight rays coming through the windows whenever I move the interior in 3d. I have to scroll outside of the house, move in 3d, the rayed shadows reappear, then scroll zoom back inside the house. Then whenever I move around the interior I lose those crisp sunlit rays through the window and I instead get these fuzzy glowing globs like I circled on the attached image.

image.png.df06c9379045f385b061ae5962387186.png

 

You are 100% right. I like the idea behind it, but clearly some kinks to workout

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