Jackstacey

External walls with different materials meeting at corners

Recommended Posts

I'm having issues getting two joining external walls to have different materials and meet on the external corner ( pebble dash and brick) . I've checked my intersections and their mitered correctly and if i select ' through end/start' in structural for the wall it just shifts the issue to the adjoining wall. Please help? 

Share this post


Link to post
Share on other sites

Have you tried arranging the layers with the wall layer intersection tool 762142992_EditWallLayerIntersections.jpg.b8e83702f62a6e46ebb75fe2fb1129e0.jpg ?

Share this post


Link to post
Share on other sites

Hi, I have tried  this the intersection tool the corners are all mitered correctly to the corner. If then use the Wall Spec dialog and select Structural then choose 

'Through wall at end' it just shifts the issue to the adjoining wall. There has to be an answer to this besides using a 'polyline solid' to layer over the issue.

Materials image.pdf

Share this post


Link to post
Share on other sites

It is probably better if you post the plan

Share this post


Link to post
Share on other sites

You need to make a  copy of the wall type you use. From the copied wall give it a separate name and add the texture with an external layer with 1mm thickness and you'll get what you require.

Screenshot 2021-03-06 221752.jpg

Layers.jpg

Share this post


Link to post
Share on other sites

What is the corner supposed to look like?

Share this post


Link to post
Share on other sites

It's meant to have Peddledash on the large elevation and Brick on the rear elevation. I'm unable to get the materials to meet in the corner. 

I can simply use a polysolid, set the depth to 1mm and place it over the corner however this doesn't seem right I sure you should be able to 

get the material of choice to fully cover the external face of any given wall from corner to corner. 

Materials image.pdf

Share this post


Link to post
Share on other sites

Above is also my file plan uploaded if you need it

Share this post


Link to post
Share on other sites
18 minutes ago, Jackstacey said:

It's meant to have Peddledash on the large elevation and Brick on the rear elevation. I'm unable to get the materials to meet in the corner. 

 

 

Please check your messages.

 

 

 

How are they supposed to meet in the corner. Maybe a picture of an actual brick/pebble dash corner would help.

 

Here in the USA, we don't use pebble dash, so you might need to educate us.

 

 

 

Share this post


Link to post
Share on other sites

Pebbledash is similar to plaster or render on the external of a property, attached is the cross section showing the issue. 

 

I can solve this problem as I mentioned using a polysolid and setting depth to 1mm and using the eyedropper to match materials, however this seems very lengthily for what 

I believe should be a standard request "to get materials to end at the end of the wall."

 

In the attached picture, the ground floor shows the use of a polysolid and the 1st floor shows how where the software ends my material choice, I'm trying to get the peddledash (caramel colour on main elevation) to end on the corner so the bricks are not on show from this elevation. 

 

Material issue.pdf

Share this post


Link to post
Share on other sites

Your "pebble dash" walls seem to be brick walls that you have painted with a pebble dash material.

 

Is pebble dash the same thickness as brick?

 

If you define your walls correctly -- the pebble dash wall having a thin layer of pebble dash, I imagine you can make the walls do what you want.

 

 

Share this post


Link to post
Share on other sites

Yes!!!....good spot Eric. I feel abit silly not thinking of that, it has solved it problem straight away, many thanks.

Share this post


Link to post
Share on other sites
7 minutes ago, Jackstacey said:

Yes!!!....good spot Eric. I feel abit silly not thinking of that, it has solved it problem straight away, many thanks.

 

I'm curious, can you explain how Eric's advice was different from what George showed you 7 posts prior?

Share this post


Link to post
Share on other sites

Its no different at all both are correct, however as individuals we process information differently and the sentence 

"our "pebble dash" walls seem to be brick walls that you have painted with a pebble dash material." used by Eric made me understand what Eric and George

were both saying, and looking back at George's solution it is clear he resolved it also. I would say adding an additional 1mm also makes no difference to the

build it wouldn't be the 100% correct method, I simply and stupidly didn't change my wall to the correct one.

 

Thanks all, I'll be back with my next issue in due course

Share this post


Link to post
Share on other sites

Are you actually putting that pebble dash right over the top of brick? 

Share this post


Link to post
Share on other sites

Absolutely not, this is an existing property and pebble-dash is an outdated 1970's solution to ex-council property here in the UK. Unfortunately if an extension is being

designed under permitted development, planning reg's require us to maintain existing materials and blend new with old.

Share this post


Link to post
Share on other sites
12 minutes ago, Alaskan_Son said:

Are you actually putting that pebble dash right over the top of brick? 

 

3 minutes ago, Jackstacey said:

Absolutely not, this is an existing property and pebble-dash is an outdated 1970's solution to ex-council property here in the UK. Unfortunately if an extension is being

designed under permitted development, planning reg's require us to maintain existing materials and blend new with old. 

 

Okay.   Then I don't believe the solutions above are really what you should be doing.  You should really be setting your wall definitions to reflect the actual real world structure.  If you don't have brick on the side walls then that layer should be removed from your new wall definition.  Define your walls as they're actually being built...then, and only then (after your wall definitions are correct) should you start futzing around with fixing connections.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Member Statistics

    29351
    Total Members
    9156
    Most Online
    LawrenceG
    Newest Member
    LawrenceG
    Joined
  • Similar Content

    • By Renerabbitt
      POST 0
       
      You've found it! A thread offering up some of my favorite symbols and content for Chief Architect X-11.
      These items are for X-11 only. If you haven't updated yet I encourage you to do so, it's a great release.
      The following content is listed by category with both a link to the post within this thread for easy navigation and a link to a direct download if you won't to cut straight to the chase. new/recent uploads are in RED font
      CLICK ON THE "DL" FOR INSTANT .CALIBZ DOWNLOAD:

       
      CONSTRUCTION ASSEMBLIES/ARCHITECTURAL ITEMS:
      RABS 42 CABLE RAILING - DL    RABS MODERN FRONT DOOR AND DOOR ASSEMBLY - DL   RABS INTEGRATED SINK - DL NEW!!! 03/26/2020  
      ENTOURAGE:
      RABS CHARLES-HILL GROUPED LIVING ROOM - DL RABS CHELTON GROUPED LIVING ROOM - DL    ACCESSORY HOME #1 - DL ACCESSORY HOME #2 - DL ACCESSORY HOME #3 - DL  
      KITCHEN RELATED:
      3-ISLANDS - DL LA CORNUE 1908 RANGE - DL CAFE APPLIANCES, PAINTABLE(CORRECTED) - DL  
      LIGHTING:
      PENDANTS AND SCONCES - DL-1 - DL-2 - DL-3 - DL-4 RECESSED NC HALO 4 INCH LED WITH HOUSING - DL NEW!! 03-22-20  
      MATERIALS:
      TILE AND COUNTERTOPS #1 - DL 1(ONEDRIVE LINK) - DL-2 CUSTOM WHITES WITH PAINT TOOLBAR ICONS - DL-1 - DL-2 - DL-3 - DL-4 - DL-5 - DL-6 RABS RUGS 1V1 - DL          RABS STARTER KITCHEN MATERIALS PACK - DL         RABS FLOORING PACK 1 - DL            RABS OLD GOLDEN OAK FLOOR - DL     
      SYMBOLS:
      FIREPLACE ASSEMBLY 1 - DL     ACKLES BED AND EDISON TABLE LAMP - DL-1 - DL - 2 TEAPOT MATERIAL EDITOR REPLACEMENT - DL-1 - DL-2 FINMARK TABLE FROM CB2 - DL FIREPLACE MANTLES 1 AND 2 - DL    RABS STRETCHABLE PICTURE FRAMES - DL    BATH SURROUND TOOLS  
       
      VIDEOS: 
      YouTube Channel  
      Many of these I have personally made or modified. Some of the content may have been created by others for which I will give credit. Many of the materials have free licensing, so no credit is needed. 
      Some of this content may slow down your program as I have a high powered machine and often times use complex and high resolution textures. I will try and give as much detail as possible. Use at your own peril!
       
      No but seriously dig through and enjoy, I've spent a good number of hours ensuring the quality of these symbols and will update them periodically- so CHECK BACK IN! and PLEASE GIVE A LIKE FOR THE POST OF ANY SYMBOL YOU LIKE, IT ENCOURAGES ME TO GO BACK AND REFINE/REDUCE/OPTIMIZE THAT SYMBOL. GIVE A DOWNVOTE AND IT'LL PROBABLY ENCOURAGE ME TO DO THE SAME THING...YOU'LL JUST BE A JERK FOR IT
       
      CHANGELOG:(PACIFIC TZ)
      Page 1:
        Post 0:
      02-12-2019- 4:45PM: Removed the poll, migrated this thread. re-uploaded from X11 public beta 02-20-2019-2:59PM: Added a Poll for user content requests 03-30-2020-6:49PM: Deleted Video Links and added link to YouTube Channel   Post 5:
      02-12-2019- 4:45PM: centered the hearth on the symbol   Post 18:
      02-12-2019-9:52PM: Posted and fixed DL links  
       
       
       
       
      Here is a symbol to get you started:
      @Cheryl_C_Crane Think you requested this,
       
      RUSTIC BRICK 2.calibz
      Number of Textures: 2
      Map size: 1024x1024
      Filesize: 3.13 MB

       
       
    • By LeeDrafter
      Hello,
      I need to calculate room square footages to give to our supplier to order flooring. I noticed when room areas are displayed along with the room labels, it is not calculated to the interior of the walls. Walls seem to be included, and some rooms seem to be different than others on how the calculation is done. Is there a way to adjust how these room calculations are done? Or do you have other advice on how to get this information for flooring square footages? The only options I have come up with so far are drawing a bunch of polylines in all the rooms or doing the math with the dimensions, and I was hoping for something easier. 
       
      Thank you
      Lee- X12
    • By Chief_Content
      Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
       
      Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
       
      Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
       
      How does it work?
       
      First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here.
       
      Advanced Materials
      Creating Custom Materials and Colors
       
       
      Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials.  Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with.  To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
       
      How to use Substance Player in Chief
       
       
      Substance Player (Download) 
       
      Tile_Builder.sbsar
      Wood Builder Beta.sbsar
      Single Color Fabric.sbsar
      Multi_Color_Fabric.sbsar
       
      We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to content@chiefarchitect.com . 
       
      Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.
    • By HannaForestAsh
      When I place a window/door/etc. on a wall and type in the dimensions, sometimes it will move the edge of the wall instead of moving the window along the wall. (ie: if I have a 20' wall with a window on it, I want the length between the corner and the window to be 4'... instead of moving the window over on the wall, it will just extend the edge of the wall out past its original point so it's now 24'). Please help!! I'm not sure how to look up this issue so if there's a video on it already please direct me there!
    • By sascea
      Hi Charkitects,
       
      Does anyone know if there's such a thing as global defaults in this program? For example, I would like to set defaults for cabinet materials and hardware finishes for all my projects, as I build spec. homes for a small company that has a specific style. Or the siding, for example. We're usually using the same standing seam metal on each house. How can I set CA to default to the same material for siding every time I start a new project? I'm probably missing something. Thanks!