VRNicastro

M1 Mac, it does work

Recommended Posts

I have an M1 MacBook Air 8GB that I installed Chief Architect on. For those of you wondering it does work running under Rosetta 2. I just clicked “install” so I am assuming it’s running under Rosetta. 
No issues drafting. The only slowdown I have experienced is when adding certain things from the library. Kitchen and bath fixtures. 3D rendering. It then becomes sluggish. Once you close the library the sluggishness goes away. This might be because of the lack of a dedicated graphics or only having 8GB total memory.   
Granted, I am new to the software so my experience is limited as far as all the phases of home drafting. 
I then transferred the license to a 2013 IMac 21.5” (Intel) with 16GB ram core i7 with 1GB video ram and it definitely runs better. No sluggishness with library objects or 3D rendering. 
Since I couldn’t find any definitive answers on this subject I figured I would make a post. 
If there is something specific you want me to try, let me know and I’ll report back my experience. 

  • Upvote 1

Share this post


Link to post
Share on other sites

Thanks for the report, VRNicastro- my M1 Air is coming this week w/16GB RAM so will be neat to compare with your findings. It sounds like you were able to get 3D rendering while HayleyM in the other thread was not? Hoping for the best!

Share this post


Link to post
Share on other sites

Thanks for the report. I for one am very interested.

 

I'll make a few comments in reply, just to add to the conversation.

 

8 hours ago, VRNicastro said:

I have an M1 MacBook Air 8GB that I installed Chief Architect on. For those of you wondering it does work running under Rosetta 2. I just clicked “install” so I am assuming it’s running under Rosetta.

 

It's my understanding that Rosetta 2 is a little different than the original Rosetta in that it translates the software when it's installed, not while it's running. So Rosetta doesn't actually run when you're using the software, only when you first install it, which is supposed to make it faster. At least that's my understanding.

 

8 hours ago, VRNicastro said:

The only slowdown I have experienced is when adding certain things from the library. Kitchen and bath fixtures. 3D rendering. It then becomes sluggish. Once you close the library the sluggishness goes away. This might be because of the lack of a dedicated graphics or only having 8GB total memory.

 

I was afraid of this. I don't think it's the RAM or the graphics. In my experience a translated software program can suffer slowdowns when it has to communicate with objects and features that reside outside the software. In the case of library objects, I assume the software is having to reach out to the native system architecture to retrieve those objects (files). I suspect the same type of slowdown might occur when accessing the font list or other system-level assets.

 

8 hours ago, VRNicastro said:

Granted, I am new to the software so my experience is limited as far as all the phases of home drafting. 
I then transferred the license to a 2013 IMac 21.5” (Intel) with 16GB ram core i7 with 1GB video ram and it definitely runs better. No sluggishness with library objects or 3D rendering.

 

Yeah I think that's because everything's running in the system's native language.

 

8 hours ago, VRNicastro said:

Since I couldn’t find any definitive answers on this subject I figured I would make a post. 
If there is something specific you want me to try, let me know and I’ll report back my experience. 

 

 

Thank you. Good conversation.

 

But shoot, I was hoping the M1 was so fast that there wouldn't be any sluggishness running in Rosetta. Oh well, apparently it's "easy" (they say) for developers to port a dual-binary version of their software that will run native on the M1. Hopefully Chief is doing that soon...

Share this post


Link to post
Share on other sites

Steve-C made a post about using a MacBook Pro with the M1 but he doesn’t mention how much memory he has. Also the MacBook Pro uses all 8 cores as where as my MacBook Air only uses 7 cores. 
This could make all the difference in rendering especially if he has 16GB of memory. 
Rosetta 2 does the translation from X86 code to ARM code. If I’m not mistaken it’s kinda like emulation software. It would still need to run along side of the program. Someone correct me if I’m wrong. 

Share this post


Link to post
Share on other sites
52 minutes ago, VRNicastro said:

Rosetta 2 does the translation from X86 code to ARM code. If I’m not mistaken it’s kinda like emulation software. It would still need to run along side of the program. Someone correct me if I’m wrong. 

 

 

Quote

Rosetta 2 .... 

Translates at install, not during execution

 

 

https://appleinsider.com/inside/rosetta-2

 

 

 

 

  • Upvote 1

Share this post


Link to post
Share on other sites
8 minutes ago, VRNicastro said:

I wonder if when you download additional content will Rosetta know and translate the X86 code to ARM? I understand during the initial install it will but not sure about add ons. 

That article just answered my question. The sluggishness comes from “translate on the fly as needed”

I added additional content after the initial install. 

Share this post


Link to post
Share on other sites

Hi everyone! So I've had no trouble installing and using Home Designer Suite 2021 (barebones CA x12) on a new Macbook Air M1. It's the top-spec version with 16GB memory and the 8/8 CPU/GPU cores. I'm using the core library, some kitchen and bath manufacturer libraries and made a few custom materials and all seem to be working as planned. I even imported a cabinet maker's .calibz bundle and that's been seamless with structures, textures, countertops, etc.

To be fair, I'm still working with a small model of just 1 floor with a mezzanine and a few open-concept rooms, but wanted to report my findings since it's been tough getting a handle on whether the M1 chip is working or not. I love the machine and feel it's faster than the MBP 16" i9 I was also using to compare. 

I'm happy to try anything out if anyone has specific features to test, just let me know.

Thanks!

image.thumb.png.32d305391a40ec5e97a7f15b93e583c9.pngimage.thumb.png.91742d06b62d37377a8c1574fd1e9a7b.pngimage.thumb.png.1b139c5835e099779f9f03cb947e25e0.pngimage.thumb.png.daaba4e3c842877eca6ffc7497e81ac2.png

Edited by benriver
typo
  • Upvote 1

Share this post


Link to post
Share on other sites
23 minutes ago, benriver said:

Hi everyone! So I've had no trouble installing and using Home Designer Suite 2021 (barebones CA x12) on a new Macbook Air M1. It's the top-spec version with 16GB memory and the 8/8 CPU/GPU cores. I'm using the core library, some kitchen and bath manufacturer libraries and made a few custom materials and all seem to be working as planned. I even imported a cabinet maker's .calibz bundle and that's been seamless with structures, textures, countertops, etc.

To be fair, I'm still working with a small model of just 1 floor with a mezzanine and a few open-concept rooms, but wanted to report my findings since it's been tough getting a handle on whether the M1 chip is working or not. I love the machine and feel it's faster than the MBP 16" i9 I was also using to compare. 

I'm happy to try anything out if anyone has specific features to test, just let me know.

Thanks!

image.thumb.png.32d305391a40ec5e97a7f15b93e583c9.pngimage.thumb.png.91742d06b62d37377a8c1574fd1e9a7b.pngimage.thumb.png.1b139c5835e099779f9f03cb947e25e0.pngimage.thumb.png.daaba4e3c842877eca6ffc7497e81ac2.png

I figured the 8 core GPU, 16GB would do better.. 

Try downloading some add-ons to your library and see if it lags when Rosetta does the “translate on the fly”.  I’d be curious to know. 

 

Share this post


Link to post
Share on other sites

Do you mean something else by "Add-ons" than these non-core libraries of items and textures that I've imported? The cabinets, appliances and fixtures are all from these extra, albeit free, library collections. (Was so happy to see Kohler doing it!)

 

image.thumb.png.cb548a39ffa8bef5fd9369b12de2cbb7.png

Share this post


Link to post
Share on other sites
1 hour ago, benriver said:

I'm happy to try anything out if anyone has specific features to test, just let me know.

 

Thanks for the report. Does Home Designer have the PBR rendering technique? If so how does it handle that?

Share this post


Link to post
Share on other sites

Hi All.

 

Benriver notified me that he posted on this forum about M1. I have had mine for about a week now, 16GB memory and 1TB SSD. Chief is running very well and I have Premier X12. It actually seems to be faster than my iMac at the office. My only issue so far is that the Physically Based camera does not work. 

On 2/21/2021 at 10:00 AM, benriver said:

It sounds like you were able to get 3D rendering while HayleyM in the other thread was not?

@benriver I am able to get 3D renderings work just fine. I can see all my work in 3D using the "Standard" camera view. I believe Home Designer does not have the "Physically Based" camera view that @Chrisb222 asked about above. This is what does not work for me. It would be awesome to know if someone else is having this issue that has a Pro and runs Premier X12. 

 

I also exported my extensive User Catalog library from my iMac and loaded it and opened on the MacBook with no problems. Had no problems importing and using Bonus or Manufacturer catalogs either. 

 

I will post some screenshots below that might provide some context. 

1. System Overview

2. Graphics processing report

3. What Chief Architect has to say about GPU

4. A kitchen plan, here you can also see how large my user library that imported perfectly from my iMac. Each folder has at least 10 items.  

5. 3D view of the kitchen in the "Standard" camera view (shown selected up at top right).

6. 3D view of the kitchen in the "Physically Based" camera view (show selected in top right).

 

 Overall, I'm very happy with it. If I need a Physically Based camera view, I'll just wait and create it on the iMac at the office. Happy to try anything that anyone wants to test as well.

 

2056052566_ScreenShot2021-02-25at4_48_17PM.thumb.png.1977f0c1c4e38ef03d82ae870f044246.png

Screen Shot 2021-02-25 at 4.48.28 PM.png

Screen Shot 2021-02-25 at 4.47.29 PM.png

Screen Shot 2021-02-25 at 4.47.16 PM.png

Screen Shot 2021-02-25 at 4.50.26 PM.png

Screen Shot 2021-02-25 at 4.49.06 PM.png

Share this post


Link to post
Share on other sites

Oh, I see now with a trial version download that Physical Based 3D views aren't really working. @HayleyM gets more output than I do! Thanks for pointing out the different rendering options that I didn't even know existed. Vector, technical, and glasshouse seem fine. Watercolor seems a little slow, but shows up... I like your idea of just hopping over to an Intel machine to do physical renders after putting it all together in the M1.

Share this post


Link to post
Share on other sites
21 hours ago, benriver said:

Oh, I see now with a trial version download that Physical Based 3D views aren't really working. @HayleyM gets more output than I do! Thanks for pointing out the different rendering options that I didn't even know existed. Vector, technical, and glasshouse seem fine. Watercolor seems a little slow, but shows up... I like your idea of just hopping over to an Intel machine to do physical renders after putting it all together in the M1.

 

No problem @benriver! I almost exclusively present Physically Based views to my clients since that became an option. Don't know what I'd do without it! Really hoping that Chief can port everything to an ARM chip model soon so that I can use my new baby to its fullest capacity! 

Share this post


Link to post
Share on other sites

Well, @HayleyM I ended up upgrading to HD Pro to get the physically based camera renders (that don't work on M1) and tried it out on a decently-spec'ed Intel i7 MacBook Pro 15". The renders are okay, but I wasn't blown out of the water by them. Totally a nice feature, don't get me wrong, but I found the software runs so much better faster on the M1 chip. Sure, it's apples-to-oranges since the MBP is older (2017 or so) but it was noticeable in the hour or two I spent tinkering on the Intel. Let's be sure to keep on CA about adding support for the new Apple chips - I don't want to go back!

Share this post


Link to post
Share on other sites

Hi HeyleyM,

 

Did you try the Ray Trace on M1? 
 

I’ll need to get a new Mac Book Pro soon and would like to buy the new M1 in stead of the intel Mac. what I read from you CA X12 running no problem with 3D standard but not the Physical Basic Rendering (PBR) on M1. I wonder is the X12 Ray Trace Running no problem or not?  I can do it with out the PBR if it still can Ray Trace with few nice pictures. 

 

My question is X12 Ray Trace working on Mac M1 or not?

Share this post


Link to post
Share on other sites

I also have X12 installed on a mac mini M1, 16gb ram. Everything works well except for physically based rendering. Ray tracing seems also a bit off, images are darker than expected. Hoping for support soon!

Share this post


Link to post
Share on other sites

Hi all,

I'm hoping to encourage Chief Architect to support* M1 chips going forward. If this is important for you, please consider adding your name to the petition and spread the word to your colleagues:

 

https://www.ipetitions.com/petition/chief-architect-on-apple-m1-chips

 

Thank you!

-ben

 

* At least Physically Base Rendering like the are planning for Intel chips

Share this post


Link to post
Share on other sites
On 3/2/2021 at 8:27 AM, livwell said:

I also have X12 installed on a mac mini M1, 16gb ram. Everything works well except for physically based rendering. Ray tracing seems also a bit off, images are darker than expected. Hoping for support soon!

Hi, thanks for your information. Hope CA will support M1 soon. 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Member Statistics

    29380
    Total Members
    9156
    Most Online
    MartaL
    Newest Member
    MartaL
    Joined