dskogg

I have a rogue object i cant find..help

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Hi all, i have this basement plan and when i go to full extents it zooms way out...I cant find out where the rogue object is.

I have attached plan for anyone to open and try and let me know what is going on.

 

Any help would be appreciated.

object not found.jpg

smith basement.zip

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I think there is something wrong with the plan.

 

On level 0, use the Delete Current Floor command.

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eric if i delete current floor command, wont that delete the plan?

this design is for a basement.

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If it works, just undo.

 

When I did it, I got a program error.

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i will try it, i copied and pasted plan into a new one and that seemed to work.

 

Merry Christmas

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It looks like you may have a PDF in the Plan?, ( one layerset is complaining it can't find RED.PDF for the view)  that I guess isn't saved in the Plan I have, as even All On does not display it .......and perhaps the overview cameras are centering on it's location?.....

 

image.thumb.png.aba58841651c9b834b0a3f92bfb4ed13.pngimage.thumb.png.a5494c860f6dee1b45fe8879676b205b.png

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It is definitely something that is or was on the CAD, Default Layer but it seems to be not visible.

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I believe the problem is caused by an errant polysolid being used for a door.

It is located on the left hand side of the 4064 door that leads into Kaylah's Kraft Korner.

Delete the polysolid and the zoom works as expected.

Also...when I try and use Edit Area, I keep getting font replacement error messages - not quite sure what is happening there as the error dbx keeps opening.

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Nice find G. how did you notice that?

 

the RH door is an Arch.Block and the LH one isn't for some reason, deleting it and copying the RH one over to the left also fixes the zoom issue....

 

though we have premade Barn Doors in the Bonus Door No.1 library... (there are 4 bonus door libs. btw)

 

https://www.chiefarchitect.com/3d-library/index.php?r=site/detail/895

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13 minutes ago, Kbird1 said:

Nice find G. how did you notice that?

I deleted groups of objects and tried the zooms after each deletion.

It then doesn't take too long to figure out what is causing the problem. 

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2 minutes ago, glennw said:

I deleted groups of objects and tried the zooms after each deletion.

It then doesn't take too long to figure out what is causing the problem. 

 

Thanks !  good trick to remember.....

 

M.

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Thanks do much everyone.. it never ceases to amaze me the help I get on this forum, thank you.

 

ca says I can just go to library and drop a door wherever I want.. but the only go into walls.

 

the reason I wasn’t using the bonus library for barn doors is I lock the rolling brackets to door and then I can open or close barn door by selecting and sliding left or right, this can not be done with preloaded doors.

i also just stretch track to suitable length based on opening.

 

anyone have tips and tricks they use with barn doors?

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6 minutes ago, dskogg said:

anyone have tips and tricks they use with barn doors?

 

Yes I have resorted to similar methods but then create new symbols for the edited or recreated doors and track.

 

As a symbol you can use the "Reverse Symbol" option to open and close or just select and move independent of the track like it appears you do.

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Thanks.. I think I was saving as a block to my library.. not sure why,  I have created and saved many symbols to my library... then you can stretch and reverse..

 

cheers

Merry Christmas 

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