TSarantopulos

Shiny COPPER

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I'm somewhat stumped why this isn't working. I'm trying to create shiny copper on a hood over a range.  I've used "shiny copper" as the material and have even changed the material properties to be "shiny metal" for the ray trace.  I just cant get it to render shiny, its just flat.  Suggestions please?

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Sometimes you need to add a light source near something you want to highlight.

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Unfortunately, the Bonus Metal Library doesn't have Shiny Copper, just hammered, heated, ground and brushed.  Why not shiny?  It's used on gutters, roofs and other building elements.  We need shiny!

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It would help if you gave us a screen shot of your unsatisfactory results.

Here are a couple of stock items from the Library Browser with their

materials set to: Core Catalogs/Materials/Metals/Copper/Polished.

They look "shiny" to me. :)

 

 

 

 

 

Copper.png

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You can make anything as shiny/reflective as you want using the "Adjust Material Definition" tool.

 

Vase with stock Polished Copper material:

copper1.thumb.jpg.5278d94131bdd7e3b28a94111c11318a.jpg

 

Same material after material adjustment:

copper2.thumb.jpg.5d92108d4edfb1316a88f35a7f54a07b.jpg

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I would suggest copying the Stock Copper Polished Material too your User Library , renamed it Shiny Copper and then do the material definition Change on it in the library so you will always have it to reuse and can try different looks.....

 

M.

 

 

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On 12/23/2017 at 4:48 AM, Rich_Winsor said:

It would help if you gave us a screen shot of your unsatisfactory results.

Here are a couple of stock items from the Library Browser with their

materials set to: Core Catalogs/Materials/Metals/Copper/Polished.

They look "shiny" to me. :)

 

 

 

 

 

Copper.png

I'm trying to reproduce your output.  What material adjustments did you make to the copper if any?  What were your RT settings?  I just can't get even close to that output.

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8 hours ago, cv2702 said:

I'm trying to reproduce your output.  What material adjustments did you make to the copper if any?  What were your RT settings?  I just can't get even close to that output.

I didn't save the original plan but it's easy to reproduce.

I made a room from 4 interior walls and placed a table

(Iron Frame Table) and vase (Sphere Vase) from the

Library Browser into the room (Image-1). I changed the

interior wall material from Drywall to the color Sand and

changed the material of the table frame and vase to Copper

Polished (Image-2). Image-3 shows the material settings

for Copper Polished. Image-4 shows the Ray Trace and 

Image Property settings and Image 5 is the final cropped

image.

 

 

 

.   

Copper-Polished-1.png

Copper-Polished-2.png

Copper-Polished-3.png

Copper-Polished-4.png

Copper-Polished-5.png

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14 hours ago, cv2702 said:

I'm trying to reproduce your output.  What material adjustments did you make to the copper if any?  What were your RT settings?  I just can't get even close to that output.

 

Make sure in RT settings, on the "Advanced" tab, that "Use Photon Mapping" is check-marked.

 

With "Use Photon Mapping" checked:

Acopper1.thumb.jpg.1e64632a5ecf8901cdf1b5e577c75a1b.jpg

 

Everything exactly the same, except with "Use Photon Mapping" unchecked:

Acopper2.thumb.jpg.ecf435c197d01dc877a9fe88ea0569fb.jpg

 

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@Rich_Winsor - Thanks, I had inadvertently changed the material properties.  Getting back to Predefined material did the trick.

 

@Chrissb222 - From my limited experience, I find that on darker images Photon does make a difference, but not as much on lighter images.

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