rlackore

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Everything posted by rlackore

  1. Cripes. I'll just use my calculator.
  2. I know about the room dbx - I've adjusted each room as required. When I generate the material list for all floors. I see one candidate for conditioned area: "thermal envelope - floor area", but the figure shown (2003) is much less than my manual calculation based on room areas (3342).
  3. Does anyone know if the conditioned area calculation is accessible by the user (macro or something)?
  4. Build>Framing>Post Build>Slab>Slab If you want a visually accurate telepost/jack post, then you'll need to use a 3D symbol.
  5. It's all about controlling the deflection and a providing a rigid connection at the headers - a structural glazing system isn't always necessary.
  6. What does adjust properties mean? What properties are adjusted? Transparency? Reflection? Diffuse strength?
  7. I don't think temp dims would give you that much stuff. As Arthur mentioned, even with your dim layers turned off, CA will display them when you select the wall.
  8. Glen, the X6 Reference Manual says: "When Auto Adjust Default Glass Properties is checked, the program automatically adjusts the behavior of window, door, and electrical fixture glass in Standard rendered and ray trace views in response to interior and exterior lighting conditions." But, the Manual doesn't clarify the nature of the adjustments. Do you know? I'd appreciate any info, because I'm very curious. Thank you.
  9. Nope, no THM files for me, sorry.
  10. For vector view you need to assign a pattern in the material definition. Again, I don't know how materials are defined in 9.5, but in X6 the Material Specification looks like this for my example above: The pattern and texture files: Extras.zip
  11. I'm on X6, so I don't know the capabilities of 9.5, but you can achieve decent results in all views with a texture that uses a pattern for vector view: ...and a texture with transparency for standard view: ...and ray traces as well. If you need a particular style of obscure glass, just play with the pattern and texture.
  12. I second that. Or roll your own. You can use a texture along with transparency if you can't find something to your liking in the default library.
  13. To model exposure conditions I use a pony wall: concrete wall below for the foundation, and a framed wall above. I prefer to show the framed wall in my floor plans. The problem is that when I create my foundation plan the framed wall shows, and of course I want to display the lower concrete wall. How are other folks dealing with this situation?
  14. It appears that the text style of labels for parametric objects (doors, cabinets, windows, etc) can only be controlled through the layer text style - I can't find any Default or other setting that has control. Is this true?
  15. I'm no expert on annosets/layersets. I use annosets to control the scale at which my annotations are drawn, and layersets to control display; eg my 1/4" Floor Plan and 1/8" Floor Plan annosets are both assigned the Floor Plan layerset. I agree that if layersets were King I could "flip" this method and use layersets to drive my annotation scales with the layer text settings - but this never occurred to me at the time I set things up.
  16. I stand corrected; the inconvenience with this method is that you need a separate layerset for every annoset scale.
  17. Not really, she simply said she's working on a bathroom. Either way, I suspect the powder room is attached to something, probably a house, and the best solution to her question depends on this relationship.
  18. Bumped the suggestion.
  19. As Mike mentioned, the key is how the powder room fits with the rest of the house - the plan file confuses me because the roof makes me want to believe the room is a dormer with an exterior door that opens into space. I suspect that IRL the roof is rotated 180 degrees and the underside of the rafters is creating the sloped ceiling.
  20. I believe the annosets only control what you create after the annoset has been assigned - anything created before will retain the settings they were created under.
  21. Nothing new that isn't in the Reference Manual. I vote again for visual display of origin and stretch planes/zones within the symbol dbx.
  22. Activate the Manual Dimension tool, hold down the shift key, draw a selection window around all the dimensions to select them, click the Open Object icon to open the Dimension Line Specification dbx, then change the Dimension Default to whatever dimension style you want. This should change all selected dimensions in one operation.
  23. Take a look at the Terrain Specification dialog box and either set the terrain pad to Automatic or us a manual entry: Then re-position the cabin relative to the terrain: ...or if you aren't allowed to move the cabin, you'll need to provide a taller foundation/stem wall.
  24. I don't think that will work for a 3D symbol though - just for a CAD symbol/block. As Dennis mentioned there is no direct way to modify the geometry of a 3D symbol within the Chief Architect program - though you can modify some of the symbol's attributes, eg the 2D block assigned, 2D fill, bounding box size, material assignments, name, etc.