rlackore

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Everything posted by rlackore

  1. Check page 393 of the X7 user manual - it covers Window Levels. Briefly, just add the transom window like you would any other, size it, set it's height above the floor, and move into position over the lower window (or you can simply copy/paste-hold-position the lower window and modify the copy). Then use the Window Level option. You can mull the units in an elevation view.
  2. Draw the perimeter walls (I drew a 35'x50' perimeter). Select the room, open the Room Specification dbx and set the Floor Structure accordingly and the Ceiling to the height of the rafter plates. Here I've got a 2x10 floor with 3/4" sheathing and a 3" ceiling height to simulate a double plate: Draw your two roof planes. Get rid of the gutter and reduce the eave to 6". Set the Eaves Cut to Square. Select both roof planes and open the Roof Specification dbx. Lock the Baseline Height and set the Pitch to the starting pitch of the bow roof. I set mine to 16:12. then check Curved Roof and set the Angle at Ridge to the ridge pitch of the bow roof; I set mine to 4.76 degrees (1:12). Don't freak when the Angle at Eave, Angle at Ridge, and Radius to Roof Surface numbers all change - it's normal. This is what you'll get: You'll have to play with things to get exactly what you want.
  3. I'd switch to using iCaps instead - that will probably work.
  4. It matters if you have large gravity loads, poor soil, unbalanced fill, etc.
  5. There it is. It's all in the mix, the slump, and the pour sequence. However, by the time you get back around to the corner that is "set-up", are you confident the concrete is still plastic enough to avoid a cold joint? If not, then you're pouring a footing, and a stem wall - not a mono slab. Granted, if you've got vertical hooks then it isn't much of an issue.
  6. Makes sense, only because it was created using the Slab tool. CA isn't guessing how you're going to use the slab as a building component - so it sticks it on the Slab layer. Because it's a foundation. It does - but it's on the Floor Surfaces layer. I agree - this is the part that makes the least sense, and should be fixed.
  7. But is it? Why? If a wood subfloor is placed on the Floors Surfaces layer, why wouldn't an interior slab be placed there? Both components act as a base for a finished floor system. I'm not saying that interior slabs don't deserve their own layer, but I think the current system is logical, if not convenient.
  8. This post got WAY off-topic. The original OP issue still remains: how to display an interior slab controlled by the Room>Structure dbx without displaying the subfloor of the framed story above? If you consider the interior slab as a building component it's nothing more than a specialized unfinished subfloor - so having the display controlled by the Floor Surfaces layer makes sense. But lots of folks consider an interior slab as part of the foundation if for no better reason than it's concrete, even if the actual pour occurs after the framing is erected. I'm not sure there's an easy answer, or even what's the best answer.
  9. Whether you need frost protection or not, what Joe's plan shows is a three-component pour: footing, wall, and interior slab. As you noted CA doesn't provide the dbx controls necessary to create this kind of construction when the Monolithic Slab Foundation box is checked. I've examined your posted images, and they show a very nice mono slab, which isn't what Joe wants. Please post your example plan so I can be educated and understand how you would achieve what Joe wants using a mono-slab.
  10. Scott, Joe isn't creating a mono-slab - it's a frost wall with a slab - two different things and you can't achieve what Joe wants with a mono-slab.
  11. This doesn't help with orienting the texture on individual faces of non-exploded geometry. I think it would be helpful if we could control the orientation of a texture without having to explode a shape. We don't need complex UV-mapping tools, just the ability to select a surface and rotate/flip/scale the assigned texture.
  12. The suggestion forum would be a good place to request that CA give us control of how individual surfaces of complex objects are texture mapped.
  13. Just as Glen said: Define Material>Texture>Scale.
  14. Could you use a railing wall with an infill panel? I know railing walls with stairs have some disadvantages, but it may work for you: Railing Panel.calibz
  15. I run Chief X7 and AutoCAD Architecture 2012 or Revit Architecture 2012 simultaneously with no problems (other than constantly forgetting which of my keyboard shortucuts to use for which program). My computer specs are in my signature; I'm running Windows 8.1.
  16. Joe, would you consider posting a plan? I would like to learn how to use your method. Thanks.
  17. I haven't found a way to exactly replicate storefronts in Chief, but with the correct window settings and layout you can achieve a close facsimile: Insomnia.plan
  18. That's even easier - just a regular ramp and railing, and only one 3D molding polyline to create:
  19. Well, I think you answered your own question with the screenshot; apparently fill style is not included in Chief's Object Eyedropper tool. Submitting a Suggestion may be a good idea.
  20. I assume you created the railing as a symbol? Stretch planes can't be rotated, so your railing geometry that is angled will distort when you apply the transformation. I can't think of any way around this without having to build a new symbol for each unique ramp run. However, an alternative is to use the default railing tools for the ramp, then add 3D molding polylines for the extensions. Positioning the extensions "just right" can be a PITA, but the results aren't too bad. Here are the side elevation and an ortho view: In plan view you need to manually draw the railings and extensions with CAD. And, unfortunately, Chief doesn't allow us to define the profile for the bottom rail.
  21. I turned off automatic framing, deleted all the ceiling joists, then turned auto framing back on and when it rebuilt it worked fine:
  22. It can be done, though very tedious and probably with less-than-stellar results. IMO your best bet is to use another program to create the geometry - this kind of thing is fairly quick in SU: