jonboy
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Nacho
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PBR adjust cabinet material properties transparency to 40% +/-.. nice way to show interiors of the cabinets
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What City are you dealing with and how fast a turn around time are you looking Let me know jb
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thank you all had a little brain freeze Again thanks
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I am trying to add the TStud as a wall stud for my framing member.
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Can you convert a symbol to a material ..if so how thanks
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Go into preferences, to reset options, reset side windows
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Cabinet hacks-clips, stiles, sides and interiors
jonboy replied to MarkMc's topic in Tips & Techniques
Hi Mark thanks for the cabinet options and all the work you put into chief talk ... question for you, how would you create a face frame on a full height cabinet with the sides matching the full cabinet height (no toe kick) and manage the crown to extend out and cover sides. My thought for the crown would have to be a 3d molding polyline thanks -
I can understand the time learning PBR, but it seems that it should not be so complex as it is.
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- pbr
- physically based rendering
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Who has time to ray trace some of my projects
jonboy replied to TKInteriors's topic in General Q & A
What are you looking to have done. I do all of my renders in Lumion jb -
Updated nvidia now pbr and standard view the same?
jonboy replied to dskogg's topic in General Q & A
I have the same issue .. PBR is the same as a standard view. Preferences ... under render... global illumination off .. improve lighting on or off no difference -
Finally got it to work .... thanks everyone
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I would like to thank both of you for your input ... BUT I must have something wrong in my defaults ... Solver I followed your instructions to the T.. started with foundation default then once I have the foundation completed I go back and change a wall to the pony wall and I still get the same .. coming up short with the slab ... so that said I am thinking something in my defaults I am doing wrong .. thanks for the help
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Had to get the file small enough zip_plan.zip
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Thanks for looking at this
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X10 Trying to build a foundation wall that has 4 cr of 12" block with the last or top course being 6" and centered in the middle of the 12" block... I built a wall using a poly wall with the top course 6" centered on the 12" block but then in 3D the concrete floors only builds to the 12" block leaving a gap. Anyone have any ideas....this is what I am trying to do thanks
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Yes it is .... render time is only seconds, you can make a movie in minutes, adjust lighting in seconds. Very easy to adjust materials but just like anything it takes time to learn. This was a test that I did a while back. Nothing special. Plams front 4.20.17.mp4
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Multiple Labels - by using Architectural Blocks
jonboy replied to Joe_Carrick's topic in Tips & Techniques
Joe I am missing something ... in the AB how do you assign a text or macro ... thought it would be nice to have a poly solid or custom counter top that would total up the tops footage's almost like a room schedule for each room gives the footage, assign a number to each top ..ex T1 = T 2 = and then a total Joe, I am interested in purchasing your macros ... interested in the roof footage's that is live .. so when you change something on a roof the roof layout box totals will change with alterations. Please let me know how to go about purchasing them. Yourself and Alaskan Son do a really nice job in sharing tips Merry Christmas and happy new year to all jb -
Open up the item and change the item to its own layer and then un check the layer
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thanks Joe
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Joe In using dropbox does chief slow down at all.. I am told that could affect the program speed??
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You nee to turn your walkout wall into poly walls (upper wall siding and lower foundation) in elevation view to make it easy.. click on the wall and pull down your footing to meet code requirement you need ... on the sides for step footing break the wall and do the same
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Dennis where did you see a trailer on X10
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From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer Sounds like it is an upgrade of what we have now.
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Once imported from Chief into Lumion ... set the lighting, plants and adjusted the materials and sky a bit, spent about twenty to thirty min, render is less than 5-10 seconds.
