Joe_Carrick

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Everything posted by Joe_Carrick

  1. That's the way I do "Storefront Window Walls". When you insert a Door in a Railing it only makes a "Doorway" but you can change that to a "Hinged Door".
  2. A "Panel" Railing would be my choice. You would need to define the Panel as a "Millwork Symbol" with the screen and horizontal rails. Then use a "Post to Beam" railing wall using that Panel. You can add a Door if you need it.
  3. Ben, You can suppress the apron in the dbx.
  4. No, but if you use the Roof Planes instead of creating new Polylines, the Labels will be on the Roof Plane Labels layer. These new Labels are available for all Polyline based objects. Note also that Roof Planes have Ruby Attributes for more than just one area - Surface, Projected and Overhang are all available.
  5. Don't worry about the Archives. This is just Chief's way of insuring that you will have a backup in case something goes wrong. Where files are located is specified in "Preferences" and you generally would not need to change those settings. Most of Chief's data is located in C:/Users/<your_name>/Documents/Chief Architect Premier X8 Data/ Archives Backdrops Database Libraries (Symbol Libraries, etc) Hotkeys Images lex Scripts (exported Ruby macros) Templates (Plan and Layout) Textures Toolbars You can set a location for your Plan and Layout Files (normally the Layout File for each project should be in the same folder as the Plan) Naturally, the executable and supporting files are installed in the "Programs" folder.
  6. 1. set the ceiling height of the bonus room to 12" 2. uncheck ceiling over this room 3. check use soffit for ceiling
  7. Just use Molding Profiles for the Exterior Casing, Lintel and Sill, set the sizes as needed and change the material to Stucco.
  8. Here's a Library with a Full over Full Bunk Bed. It includes 2 versions: 1. Symbol without Pillows 2. Architectural Block of Symbol with Pillows added This is an accurate representation of the Weston Bunk Beds by "Discovery Wood Furniture". These are available at wayfair.com, sears, amazon, etc. Bunk Beds.calibz
  9. Robert, AFAIK, Build Framing only uses the "Floor" structure, not the "Room Floor" structure. I just edit the individual framing members where necessary after the initial framing has been built.
  10. Scott, You should be able to select any (or a set of) joists in a framing plan or 3D view and change the size (width, height, length). You will have to turn of "auto framing" but this is obviously a condition where that would be appropriate.
  11. Try using the CounterTop Tool instead. But I agree that any such object - including Cabinets - should be able to be "back angled".
  12. Terminology is different depending on where you are. Michael up in Alaska could I'm sure share some of the lingo of the far north.
  13. No, there isn't. We've requested it many times - post it as a suggestion in that forum. The more people ask for it the more likely it will happen.
  14. It should - but why not try it yourself?
  15. Hi Dermot, Your #2 is the same as my suggestion primary suggestion. I also advocate minimizing the number of walls and rooms by just doing the typical/unique rooms and then using CAD to replicate the typical rooms. This can be done by creating the room polylines, blocking them and replicating the block. It could also be cone by using "CAD Detail from View". Either method would provide a Plan View representation without actually having very many walls or rooms. Scott was also concerned about room count. This could be accommodated by using a "Plan Note Schedule" with "Group Similar Objects" checked and placing the note symbol in each room. Those can be blocked with the room polylines and when replicated the totals of all rooms would appear in the "Plan Notes Schedule - Qty Column".
  16. There's another alternative. Change the Layout Box Label to something else that you like or just nothing.
  17. You should probably start another thread and post the plan.
  18. That makes sense and it also answers the question of how a 30 story building isn't a big deal. Scott's problem is the number of walls on a floor. Even one of his buildings has a lot of walls because the rooms are so small. Multiply that by 6 or 7 and it's just more than the GPU can handle in a Plan View.
  19. Lot's of ways to do that without having all the units defined in 3D. Delete all the buildings except the 2 on the left and see what the difference is in performance. Then make a CAD Block of the typical interior units and delete all the extra interior walls and replace them with that Block replicated. Now what is the performance? It's been this way with CAD as long as I can remember. The more data has to be processed by the GPU the slower it's going to be. Probably because of the "families" they use - which are similar to Chief's Architectural Blocks. You might also need to check the hardware specs for those Revit demos.
  20. Scott & Perry, I don't think it's the software. Scott's model has about 250000 surfaces (180000 with out the doors) and that's a multiple of what is normally being processed by the GPU. Revit or any other CAD program would have the same problem. Revit might be a bit faster but it might even be slower. The only way it would be faster is if it allows walls and other architectural objects to be blocked.
  21. BTW, the title of this thread is Why is plan so slow? That's what I have tried to explain. I understand that you want to include all the detail of every cubical of every building but IMO that's unrealistic and silly. You are pushing the limits of the hardware and MAYBE the software by including so many surfaces in your model. Don't blame Chief for what the GPU can't do.
  22. I honestly have only done 1 storage building - but I've done many hospitals, office buildings, etc. All of them logically use the process I've outlined. I didn't say you should draw each 5'x5' storage cubical as CAD Lines. But why would you want or need to show each cubical at all? IAE, the slowness is probably not Chief itself but rather the GPU getting bogged down by an excessive number of surfaces. I'm not sure how much CA is using instancing when you make copies and I doubt that they do so at all for anything except Symbols and the contents of Blocks. Each wall, door, etc is a unique object that can be easily edited as an individual unit. It's position makes that mandatory. OTOH, a Block or Symbol can just have xyz coordinates and orientation along with a "pointer" to the underlying object. That's what instancing is all about. I doubt that Revit would be much faster with all of your project in a single Model.
  23. This points out the difference between someone who normally is doing single family homes where every room is unique - and someone doing a project where most of the rooms are exact duplicates. The work-flow is totally different. Repeated elements only need to be shown once. Generally at a 1/4" scale with dimensions and annotations. Only the additional elements that are unique need to also be shown in detail.
  24. Scott, You could get a count of the doors by just providing multiple Door Schedules. But do you really need to do that? Let the contractor and subs figure that out. You provide the typical unit plans with schedules for each of those and a note indicating how may units there are. As far as your comment about 30 story buildings.... Just consider that each interior wall in the model is comprised of 18 surfaces (basically 3 cubes) and you have thousands of walls. If I was doing a 30 Story building I would only model the exterior walls, stairways and elevators on floors 3-29.