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Everything posted by Joe_Carrick
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Annotation Sets - Wendy's oob mods and instructions
Joe_Carrick replied to WendyatArtform's topic in Tips & Techniques
Actually, I have found a way to do this but you have to have a 1/8" Scale Layerset and the various Annotation Layers must have a defined Text Style for the 1/8" Scale and all the annotations have to be "Use Layer Set for Text Style". When you change the Layout Box Layerset, the text annotations will change. Note: This will not work for Rich Text. It will work for Dimensions, Text, Arrows, Callouts and Markers. -
Trim for this would have to be done either as a part of the Symbol or as 3D Molding Polylines done in elevation.
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Johnny, Sometimes it's easier to start with a Polyline Solid to get a basic shape. Then if you want you can convert that to a Solid and work with other Solids. If you only need the Primitive Solid Shapes then you can skip the Polyline Solids but if you need an irregular Shape to start with then using them makes sense. For Spheres, Cones and Pyramids you need to use Primitive Solids
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Did you uncheck "Fit to Wall"? In the Symbol dbx did you set a "Stretch Plane" @ y = 1"?
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Annotation Sets - Wendy's oob mods and instructions
Joe_Carrick replied to WendyatArtform's topic in Tips & Techniques
You need a 1/8" Scale Annoset with the appropriate Text Styles. Then you need to create those elements with that Annoset active. Changing the Annoset for something that's already been annotated has no effect. The settings in the Active Defaults controls the real world size of the text and dimensions as they are created only. -
Can you change how Chief calls the swing of a door?
Joe_Carrick replied to Mark_Peterson's topic in General Q & A
No, I just wrote my own version of the "object_properties" macro so it would work the way it should. It's a very valuable tool to help create much more comprehensive user macros than CA has provided. It's unfortunate that a lot of the attributes CA provides are basically worthless while other data which could be isn't available. If they would open up the data access it would be possible to automate virtually all the annotation of ConDocs. Then if they would take their Ruby implementation a couple of steps further we could write macros to modify the properties of existing model objects and maybe even construct at the very least 2D CAD. -
Robert, 1. Create your Window in a wall that's the exact thickness that you want the Window Frame and Structural Mull to be. 2. Use the "Erase Surface" tool to eliminate the casings and wall surfaces. 3. Add the Structural Mull around the Window using Solids 4. Convert this to a Window Symbol and add it to the Library. 5. Insert in your ICF Wall and suppress the casings and set the RO gaps to zero. 6. You may need to adjust the "y" origin of the Symbol to get the right inset. You can actually do that to the Symbol in the Library.
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This is the case where having no casings suppresses the frame. I have noted this as a problem and requested it be changed several times. I think the only way to handle this problem at the current time is to create a Window Symbol that includes the Structural Mulls and the Frame.
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Can you change how Chief calls the swing of a door?
Joe_Carrick replied to Mark_Peterson's topic in General Q & A
I have a version that can be used in Text Macro Management for any currently selected object. -
I would use a Molding Polyline. It can go around corners.
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Can you change how Chief calls the swing of a door?
Joe_Carrick replied to Mark_Peterson's topic in General Q & A
Mark, The only way to do that would be to edit the Code or Comments Field in the Components dbx. Essentially just adding a note that would be totally manual for each door. I know that SF is weird but I'm shocked to hear that doors also swing the wrong way -
English, It's bad form to give yourself the "Best Answer". You should give the credit to the person who gave you the answer, not yourself.
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Door & Window Labels will not display in the Plan if the Schedule Callouts are being used.
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Scale factor should be 12. Your Contractor seems to be working in feet rather than inches.
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Interesting answers. I do use angled corners - but usually for Recycle Bins. It wastes a little space in the cabinet but not much more than a Lazy Susan would. Sometimes I put a Trash Compactor in an angled Front. Of course in that case it really isn't a cabinet but there is a Counter Top. I never use the "L" Corner Cabinet with bi-fold doors. Every one I've ever seen had a problem with the doors getting out of adjustment. A 36" Lazy Susan with full inset doors would be OK but I don't do much full inset cabinetry.
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I've been working on a Countertop Area listing macro. It's fairly easy to get the areas except for corner conditions or cabinets that are not just rectangles. So my question is: How do you handle the corner condition? 1. Blind Corner Cabinet? 2. Lazy Susan or Angled Front Cabinet (Actual Corner Cabinet)? 3. Blank Space? Using #1 the WxD calculates the area correcly. Using #2 the WxD calculates extra area Using #3 ignores the corner. Custom Countertops have an area attribute but it's not consistently accurate unless created separately from the Cabinets.
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Sherry, Here's one I downloaded from 3D Warehouse Central Vacuum Canister.calibz
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Ahhhhh....
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Bonus Catalogs, Kitchen Accessories, Canisters Strange Location but that's where I found them.
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Johnny, You can have the macro %view.name% as the title in your CAD Detail and whatever you've named the CAD Detail in the Project Browser will be reflected in the Layout. But to answer your question - No, at least not that I've been able to determine. The updated Callouts for Sections and Elevations are the "Camera Callouts" which are basically different than Callouts placed in a View. ie: Elevation and Section Views, CAD Details, etc.
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Check your Firewall and AV Settings and make sure you except Chief and Chief Files. If the AV is scanning your Plans it can slow things down quite a bit.
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You can also try saving and rebooting your system.
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Post the Plan
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Is it being copied to a layer that's not displayed? Check your Text Defaults for the Layer that Text is to be created on. I see this when I have the default Text Layer off and I'm copying text from Notepad or some other source.
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It could be a Wall Type definition problem. Strange to say the least.