Alaskan_Son

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Everything posted by Alaskan_Son

  1. I didn't spend too long on it, but check out the attached plan to get a rough idea of what to do...(or what I would do anyway)... There may be another way, but one of the keys is to open the walls around the garage (you may need to place some break points) and then under the structure tab check "go through floor below" Test.zip
  2. Using the garage room type automatically sets the structure settings close to what the OP was after. And no, we can't see Russia from Wasilla : ), although there ARE a lot of Russian people here. We can however see Russia from one of the islands on the Aleutian chain. There are 2 islands that are only about 2-1/2 miles apart. Edit: Sorry, I guess I didn't look closely enough at the picture in the original post. I didn't realize the slab was on top of the foundation. You may not want to use the garage room type like I said afterall. You can, but it will require just as much structure modification as any other room type (maybe more)...
  3. Anthony, to expand on what Bill said... After placing the break points near to where they should be, select a roof plane you would like to join to another, then select the edge you would like to join to another edge. Click the "join roof planes" tool. Now select the edge of the other roof plane you would like to join. The other roof plane will highlight, but its very important you select the correct edge.
  4. I only spent a few minutes setting this up, but check out my settings. Hopefully it helps. Make sure you define your garage as a garage. Adjust the garage slab through the room structure DBX on the foundation level.
  5. There's no data in that file you attached. Make sure the plan is CLOSED before zipping it.
  6. Gene, you can actually delete the gutter in 3D as well with the gutters unlocked. I get the same results you do though. The thing you need to do is turn off "auto rebuild roofs".
  7. I never liked that tool. What I find to work way better once I learned about it was... Hitting tab while dragging and then entering the distance and angle.
  8. I replaced the symbol in my post above...Not sure why, but the symbol seemed to be corrupted. It worked fine yesterday, but when I opened the program back up today, the materials on that door went totally wacky. The door in the library went black and seemed to have none of the panels or framework. And the material tab had the right material NAMES, but the textures and patterns were all wrong. To make matters worse, when I selected another library object and then went back to the door again, the patterns and textures had changed again and the door was 2 different materials (I think aluminum and oak) and then the door changed to all oak. Extremely bizarre. Has anyone else seen anything like that happen before?? If you could let me know how the attached symbol behaves for you I would appreciate it. I think I fixed it but I'm not sure. The door should by Cherry with the grain on each individual panel going in the direction it would be in real life. Like the attached screenshot...
  9. No, but it seems to resize just fine. At least for my purposes.
  10. Please let me know how I did Symbol Master Joe
  11. Okay...I made my first door. Nothing fancy, but pretty close visually in case anyone else ever needs a similar door... Untitled 3.zip
  12. Now it seems to be redirecting us back to THIS forum
  13. No apparent problems here either.
  14. You're probably right Joe, although making symbols like that aren't one of my strong suits.
  15. Thanks Curt. I was hoping someone might recognize it so I didn't have to search through the zillions of doors in the Sketchup warehouse.
  16. I'm looking for a particular door design. Wondering if perhaps any of you have one or can tell me where to find it. I've searched all the Chief libraries and can't seem to find anything. Any help would be greatly appreciated. Sorry, this is the best picture I have...
  17. Cory, What method did you use to make those lintels??
  18. As Glenn also mentioned in another thread, you can even break the moulding polyline and delete just a section of the gutter if you wanted to.
  19. Like Glenn said, unlock the gutter layer and then you can manually select the edges (new unlocked moulding polylines) on which you don't want gutters, open the moulding polyline dbx and then check "no moulding on selected edge".
  20. Glenn, I'm not sure if you really considered the OP's PC specs, but based on the limited info he provided I would say your system is close to twice as effective as his even if you think it is "old".
  21. I think you may be missing the point. Most of us aren't having your problems because our systems are newer and/or faster. Upgrade your PC and you'll likely fix the problem. I haven't seen any of the Chiefers here post specs as low as yours in a long time if ever. It's just not what you should be using if you want optimal performance. And it can be any number of other things. Either in your plan as Glenn suggested or in one of your settings or in your GPU, etc. Post a plan or give more details if you really want to get to the root of the problem.
  22. I don't personally need the symbols at this point, but it would be awesome if maybe you can edit your "best answer" to include where you found them in case any of us need to locate them in the future. Just a thought.
  23. I'm sure you can convert it to a symbol that can be imported into an older version of Chief but it would be relatively useless.