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Everything posted by Alaskan_Son
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Its not a perfect solution but try using an angled front cabinet and flip it around backward...
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Wall framing not displaying in Ray Trace
Alaskan_Son replied to Rich_Winsor's topic in General Q & A
It all seems to be working just fine for me... Ray Trace Plot Lines Chopsaw, is it possible you have your framing layers set to be using either white or the invisible line style in that particular layer set? -
Interesting. In that case, group select and export everything except that 1 item, delete the user catalog, and then import what you previously exported.
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There was a major bug with reflecting electrical in X9 beta. It was reported as fixed with the public release but I haven't tested it yet. Did you already download the latest release?
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Can you possibly cut everything else in that folder and either export or temporarily move to a different folder and then just delete the entire folder?
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I think what Jintu meant was " IT WOULD BE nice to see a sample of your technique." Are you talking about something like this Larry? If so, have you tried played with the "Watercolor" Rendering Technique and checking "Line Drawing On Top"? If so, try that out, I just did the above as a quick example using that technique.
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Except in very rare instances when you actually want framing exposed it is my opinion that you should never have to build framing to get floor gaps to close up. If you have to build framing then I say you have a setting wrong.
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I'm away from my computer right now but my money is on the wall definitions. I'm guessing there is no exterior layers or your Build Platform To Layer setting is building the platform all the way to the exterior surface of the outermost exterior layer.
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Ruby macro evaluation error, x9 final release
Alaskan_Son replied to AgChief's topic in General Q & A
That screenshot I posted was from YOUR plan. All I did was quickly change referenced to owner to get what I wanted. But yes, I have personally changed that macro in my template plan. Not sure why Chief doesn't modify the OOB macro for that. The one Joe just provided looks a little different then mine but it appears to have the exact same results. In essence all you really need to do is change the top line to read referenced ? obj = referenced : obj = owner -
Control + D == Make Parallel/Perpendicular
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I agree. It's a very rare situation that requires the aforementioned solutions...I was just offering the solutions for whenever the need might arise.
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You can also use point to point dimensions and either; Reduce the marker radius to zero Change the marker line style to the invisible line style Put the markers on their own layer and turn the layer off Or you can use these... MANUAL ELEVATION MARKERS Neither of the above have any off angle limitations. The problem with normal dimensions is that they must be snapped to the end of a line making it essentially impossible to dimension certain situations without using one of the above methods. You can also simply place a break in your line to force your dimension to snap anywhere you want but then you have a broken line...not exactly a good thing in some situations...especially if you're displaying the line's length/angle in a plot plan.
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That's debatable. You could simply copy and change the material type for that black material to framing and then turn on auto framing but then you have to deal with extra lines caused by the studs if you want to use line drawing. Plus, you get the finish floor showing at all the door jamb cutaways. Given only those 2 choices...in this case I'm thinking a black slab might actually be the better solution. Probably the best and most utterly genius solution??? Change those walls to pony walls, assign the exact same wall type to the lower wall and just make the lower wall super short (even 1/16" should do it). Walla...your wall is always black no matter where you cut it.
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You'll probably need to go to garage after you change that slab color and address the floor in there. Just select the garage room, make room polyline, convert polyline to material region, and then set the material to a very thin concrete material.
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Ya, I realize that. The problem is that we could spend all day long guessing at what your settings are and what you're doing differently that may be causing the problem. It's all good. Hopefully Glenn's guess works for you.
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We could keep guessing all day long but you'd probably have an accurate answer in mere minutes if you were to just post the plan.
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Ruby macro evaluation error, x9 final release
Alaskan_Son replied to AgChief's topic in General Q & A
Sorry, I wasn't trying to suggest you have been drawing up plans incorrectly just that you have been drawing your 3D models incorrectly and using the wrong attribute all along. Yes, it worked for you but technically you should have been setting your window height lower and using the header_elevation all along. If you changed your practice your problem would be solved. Having said that, the attribute is definitely broken and needs to be fixed no matter what. Thank you for reporting it. -
Ruby macro evaluation error, x9 final release
Alaskan_Son replied to AgChief's topic in General Q & A
I hate to break it to you but I think you have been modelling/displaying those dimensions inaccurately for years. I think you are misunderstanding the window settings. Study the attached screenshot and I think you'll see what I'm talking about... -
Ruby macro evaluation error, x9 final release
Alaskan_Son replied to AgChief's topic in General Q & A
No. It's not that simple. If that were the case you would be able to fix your problem macro with something like this... arr = top_elevation.to_s.sub('"', '').to_f.round.divmod(12) "#{arr[0]}" "'-" "#{arr[1].round}\" H.H." OR arr = top_elevation.to_s.gsub("\"', "").to_f.round.divmod(12) "#{arr[0]}" "'-" "#{arr[1].round}\" H.H." or similar. If you look at my attached screenshot you'll see that the top_elevation has NO VALUE in text macro management. Try creating a test macro using nothing but top_elevation and you'll see what I mean. It's not working right at all. -
Room dividers seem to increase to a full thickness wall whenever the rooms they are dividing are structurally unique. To avoid this problem, create a room divider of your own and set the thickness to 1/512" thick. This will round down to zero in the dbx. but the wall will actually retain some thickness so it's size will not change on you.
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Ruby macro evaluation error, x9 final release
Alaskan_Son replied to AgChief's topic in General Q & A
By the way, you can pretty easily get what you're after with something like this... arr = (header_elevation-rough_opening_top).round.divmod(12) "#{arr[0]}" "'-" "#{arr[1].round}\" H.H." ...but I question whether you are fully understanding the relationship between the window size and the the rough openings. -
Ruby macro evaluation error, x9 final release
Alaskan_Son replied to AgChief's topic in General Q & A
Looks like hat top_elevation attribute is more broke than I thought. It works when placed directly into the label but otherwise the value is being reported as blank... Please report those issues to tech support. -
Ruby macro evaluation error, x9 final release
Alaskan_Son replied to AgChief's topic in General Q & A
The top_elevation attribute seems to be the problem. The value is being reported as blank. This needs to be fixed pronto. Please send in a bug report. -
Lots of options here but if you're using X9 I think this might be one of the easiest using your current setup. Use the new Shelf Ceiling tool...
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Option 2: For anyone using X9 wanting to create simple arced picture frame type molding...Use a Wall Niche. Draw a wall niche on your arced wall. Set the depth of the niche to 1/16" Apply a casing to the niche. You now have a molding profile that is very easy to change, reshape, and resize. Just draw multiple niches as necessary for additional similar profiles. This obviously has much more limited uses but is still pretty cool. You can also use a similar technique in pre-X9 versions to create the casing. You just need to go through the steps of deleting surfaces and converting the curved casing to a symbol. Of course you lose the ability to easily modify the casing but at least you know it's an option.
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- curved wall
- line
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(and 2 more)
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