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Everything posted by kwhitt
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Wouldn't this require me to scale it again once exploded? Some of these symbols are fairly complex - would be a pain...
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Correct. And their training video for as-builts shows precisely what I was doing: https://www.chiefarchitect.com/videos/watch/362/showing-an-as-built-mask-on-a-remodel-plan.html?playlist=100 What they don't cover is the mess you end up with using blocks.
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Thanks Michael. I've spent the last few hours figuring about what you state above. That said, when I use the AS-Built file as a reference under my remodeled file, the fills are exploded. Attached is the as-built file shown in the plan view (just what I want) and then used as a reference in the remodeled file (problems).
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The shower block is problematic as I had to scale it on only one axis. The bathtub is also an issue as it was not scaled proportionately. The issue occurs in the CAD detail after sending from plan view.
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I am making a demo plan of an existing bathroom. I have drawn the as-built conditions and sent the plan to a CAD detail from view. I need all of my lines to be dashed and in a light gray color. I am unable to explode some of the blocks because scaling is different in X and Y. What is the best method to get around this? I have tried creating a new library symbol with the scaled symbol. I am unable to explode those too. I don't understand why it's not possible to explode a scaled symbol in CA. Maybe I am going about this entirely the wrong way and could use some tips. Thanks, Kevin
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Rob - thanks for the tip. This seems a much better way to go about this. Kevin
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Because that's what I thought I had to do to put it in my library for future use. Also, didn't realize I wouldn't be able to adjust the texture once a symbol. Still learning and appreciate all your help! Finally got the roof ridge sorted this morning! Kevin
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That's what I thought. Doesn't work once the object becomes a symbol.
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Great idea! That's what I'm going to do.
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That's clever. Not sure how you'd get the cap though. Thanks again for the help. I'm guessing world origin for materials changes when you change wall heights making anything with fixed UV's out of alignment. I'll have to remember to do all the detail stuff towards the end.
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Thanks Ryan. You're saying what I was saying. Yes, I have tried painting the symbol - no luck. I suspect Eric had to manipulate the material by adjusting material definition... I will try recreating the symbol with it in it's proper elevation and replace the existing posts.
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That's an older version which I have corrected. When you moved it up, did you not see that the pattern didn't align? If so, how did you correct it? You say "... with a new texture applied and aligned." Did you change the symbol or merely use the material eyedropper? I have tried these methods to no avail. Thanks for your input.
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They are most definitely sitting on the wall - not in it. They are symbols that I created. The brick was aligned on these symbols before I changed the height of the crawl space which is when the problem started. Could it be that the texture is now UV projected which is why it won't move?
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I have built some brick posts to act as newels for a porch railing system. When I first placed them, the pattern aligned perfectly with the adjacent brick walls. Many iterations to the file later and that is no longer the case as can be seen in the images below. I have tried assigning a copy of the brick pattern to these posts and moving position of the texture and the pattern won't move. I understand the global tick box under material def's to imply that the texture is projected in a cubic fashion from one fixed coordinate on all objects in the scene. Is this correct? If so, how is it possible that the placement of the brick texture has moved on my posts? How do I get things looking nice again? I swear once I get one problem solved in Chief, a slew of new ones surface as a result of this problem solving. Thanks, Kevin
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Think I got it now. I had some wall types other than Brick-4 and Brick-6. I deleted the foundation, changed walls to proper type, and auto-rebuilt. Thanks!
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Thanks Eric. Understand about auto foundation, however, when I make those changes, I now get a big mess everywhere. Should I just delete the foundation, make my walls changes, and then turn on auto-build foundation? Fortunately, I have made backup copies. Kevin
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Is this an alternative to what you show in the video or am I to follow the video, rebuild the foundation, and then place the vents?
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Plan file CHF_Midyette_Retreat_05-31-20.zip
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Which I have and changed first. It is still pushes the walls outward. I will attach the latest version of the plan in a .zip file (getting rather large at this point) in a subsequent post. I watched the video 3 times and have no idea what I'm missing. Thanks, Kevin
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It still pushes all the walls outward by 3.625" and I lose my windows. Were I to approach it this way, I probably should have started with these walls as defaults.
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Eric - thanks again for the video. I am having some trouble following your steps. The first image shows the current state before making changes to the wall. When I change the foundation walls as you suggest, I get an error stating "The main layer of existing walls will be moved to accommodate this wall type change" (images 2 and 3). Image 4 clearly shows that I've done something wrong. The result (image 5) are my walls moving and my windows disappearing. What am I missing? Kevin
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So, build roof first using auto-features where roof baseline is the same and THEN adjust any varying ceiling heights under that roof? Thanks.
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Yes, that's right. The ceiling is raised in that one area over the breakfast table.
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Thanks Eric. That was very helpful. You mention towards the end of the video that it's a good idea to set the default ceiling height for the 1st floor. I did which was 9'. But, there are also three other ceiling heights on the first floor (four if you include those rooms open to below from the 2nd). I made sure each room had the appropriate ceiling height before I started the roof. Was this not the correct way to go about it?
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Eric - Thanks for the video and solution. Kevin