kwhitt

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Everything posted by kwhitt

  1. Joe - thanks. What I haven't drawn yet is a pantry behind this wall, so the 13.5" thickness does not apply to the space behind - only the 3.25" projection is this wide. I suspect this projection was scabbed onto the interior 4 framing and was hoping to replicate it the same way. I guess I'll know more when I start laying out the kitchen. I suppose in this case, Alan's method would work and I could always use your suggestion of a doorway. Thanks again.
  2. Thanks Alan. I'll give that a try. Kevin
  3. When I try to return the wall in the 3.25" direction, it disconnects from the adjacent walls.
  4. I've got an as-built I'm starting this morning. There are several walls with varying thicknesses that I need to connect correctly. I am not so much worried about how they are actually framed, but want a clean connection for my floor plan view. I am wondering the proper way to handle the attached situation. I have drawn red CAD lines to denote the shape I'm trying to achieve. Any help would be greatly appreciated. Thanks, Kevin CHF_David 1st Floor_AS-BUILT_02-25-20.plan
  5. I did make several versions of the texture with coordinate offsets. It really is too much trouble and any similar door/drawer types are locked to use the same texture unless I add them individually in the Front/Sides/Back DBX. This is one area I wish Chief would improve on. It would be nice to have a fixed starting point (such as world 0,0) for the textures to project from. This would make all mapping unique as long as the symbols don't occupy the same space. Thanks again Eric.
  6. One more thing - at 12:18 in your video you say to make sure to control-select the symbol. Why is this?
  7. Thanks Michael. I did finally get it yesterday although it took me several hours of playing around. I sent the sketch to the client and she hated the applied molding (thought it was too formal). Anyway, at least I learned a lot from the exercise. Thanks again for the video. Kevin
  8. Here's what I'm taking about with the textures.
  9. Thank you Eric. I was able to get it to work. Is there a method to get more grain variation on a cabinet instead of having the textures repeat for similar parts? I would think the global setting would take care of this as I thought it worked in world texture space starting from 0,0. What is the proper way to achieve this without manipulating each individual part? Thanks again for the help! Kevin
  10. Thanks Chopsaw. I started over from scratch and got it to work. I appreciate the help!
  11. I found some hidden objects. The file is now attached. test.zip
  12. I tried to upload the file and am told I have exceeded the limit of 25MB. The zipped file is only 24.9MB. I've gotten rid of everything except the two doors including CAD details, unused materials, etc. and I still can't lower it. Is there a compression utility within CA that can minimize the file size? Thanks Chop!
  13. Here's the library file... X door.calibz
  14. I don't think so. The door shown on the left is before the conversion to symbol. The one on the right is the symbol after creation. I also checked the textures and they should be working. Attached is the file. Any ideas? Thanks.
  15. The door is a symbol that I had made previously. I placed it in the plan as a fixture and added the three parts to form the X. I then selected all four pieces to include the placed fixture and converted to a symbol. I also assigned two unique materials to the X members - one rotated -34 degrees and the other +34 degrees. When this new symbol was created, the wood texture reverts to its state before rotating. Attached is the Symbol Specification DBX. As you can see the materials are assigned correctly, but the preview image is all wrong. Any ideas?
  16. I'm creating an X cabinet door. The center stiles that form the "X" need to have the grain following the length of the member. I have tried creating two new materials and rotating them, however, when I create the symbol, the texture direction reverts back to the usual position. How do I go about doing this? Thanks!
  17. Yes, using a line as Rob suggested worked well. Thanks again for the input today. Kevin
  18. Thanks Rob. I've finally got it. I appreciate all the help. Kevin
  19. Thanks Rob. I didn't realize I could show "ceiling break lines". I think your method is faster to get the molding line, but doesn't give any visual feedback for offsetting the molding in relation to the ceiling. I now know three methods for creating the molding polyline (importing from another app, drawing from ortho camera, and drawing from plan view taking into account slope gain factor), but can't for the life of me figure out how to place the molding on the ceiling. As I explained above, I can't move it in a standard camera view accurately, I can't move it in a clipped cross section view, and I can't see it in a standard cross section view. When I delete surfaces in standard cross section, one move of the mouse and they all come back. I'd appreciate any help placing the molding polyline where it belongs on the ceiling. Kevin
  20. Thank you Mark. I'm getting there. The ortho camera is quite cool. I needed to use the back view as when using top, it was necessary to delete the roof planes to see underneath and by doing so I had nothing to trace for my molding as the ceiling was then gone. Attached are some images for anyone that might be following and unfamiliar with using a ortho camera. Michael states under step 8 "Cut that closed polyline, paste into a plan view." I tried pasting in the plan view and nothing shows up. He says "a" plan view which leads me to believe I have to create a new one or do I paste it back into the ortho camera view? Either way, I don't see my polyline so that I can convert to molding.
  21. Mark thanks. I'm still not getting it. Do I go back to plan view or this orthographic view that I just created what you're calling the "plan view"? I'm not sure where I am to use the "make parallel/perpendicular tool". Not that this part really matters if I am unable to position the newly created molding line. I usually pick these things up quite quickly - not the case here. I appreciate the feedback.
  22. Michael - thanks for the explanation. I am not following at all. In step 2 you instruct to create an orthographic full overview and in step 3 you say to use the 3D > View direction. Are these steps "either or"? I already have the shape. It was drawn in FormZ and imported into Chief. But, I am not able to get it to attach to the ceiling slope (whether specified as flush mounted to ceiling or default location). I can get close, but when I move it slightly upward in a camera view, it disappears. I have tried moving it from a clipped cross section - evidently it is not possible to move objects in such views as I don't see the bounding box or the move handle. I have also used a cross section and deleted surfaces so that I can see what I'm doing. Every time I move the molding, the deleted surfaces reappear making it impossible to position. Your explanation above is using methods & tools that I have yet to try. I have not been able to get past step 2. Thanks again.
  23. Dermot. I went ahead and created the symbol in FormZ and imported back into Chief. I really like your idea of using it as a flush mounted from ceiling object, but cannot get it to work. Would you mind taking a look at the symbol and let me know where I've gone wrong? I have attached the .plan and .calibz file. Thanks! tray applied molding.calibz tray_applied_molding.plan
  24. Eric - I think your method would work, but these aren't ceiling planes - they're roof planes. When I make a symbol from them, the intersections are not taken into account. Is it possible to generate a non-orthographic elevation in CA (a section view perpendicular to the roof plane where I can outline this shape with a molding polyline)?