kwhitt

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Everything posted by kwhitt

  1. Thanks Eric. I will take your suggestion on making the siding part of the main layer and auto-build. Can you explain why the roof won't rotate around the marked point? Also, any idea why my lower walls are telegraphing up to the roof?
  2. First of all, I want the roof baseline to be on the exterior of the finished siding material - not the framing layer. Is there a way to do this with auto-roof? Secondly, the roof segments aren't positioned the way I want them around the origin although I realize I can group select and rotate them as needed.
  3. Here's the file, if helpful. CHF_REDACTED_Drive_08-08-20.zip
  4. I've got to draw a curved roof manually. When I try multiple copy using rotate/resize about current point, the array goes in the wrong direction. Is there an easier way to do this? Unfortunately, I saved the one curved roof for last and don't want to destroy the others that I've finished, so don't want to use auto-roof. When I've tried, the results aren't what I want anyway. Ideas? Also, I'm having an issue where the foundation walls are ballooning up into my first and second floors at the corners - see images attached. The 1st floor walls are a different thickness than the 2nd floor broken by a wall cap. The foundation walls are also thicker than the 1st floor walls. Is there a setting I can use to prevent this? There's a mess at every outside corner. Thanks, Kevin
  5. Mark - will do. Thanks for all your input on this. Kevin
  6. Steve - thanks for the video. I'm glad to know it can be verified.
  7. Please let me know your conclusions. I am being forced to leave my computer to go out to eat!
  8. @DzinEye Another thing I've noticed is that when you rotate a material 90° as I do to texture the bullnose, you cannot rely on horizontal and vertical offsets. It's a complete guessing game where the grout lines will fall. That is the reason I created the same backsplash texture with a rotated version, so that I didn't have to count on Chief to do it. I swear I never had these problems in X11 - worked beautifully every time and I was able to place my grout joints exactly where I needed them.
  9. You're right. It's not something you can reproduce all the time - no consistency. This has been giving me a fit for a while now. Maybe I should send this to Chief.
  10. Mark. Yes, it's only the bullnose piece that keeps "jumping" around. I have seen this behavior for quite a while now. I do lots of custom showers and try to make the tiles center correctly as they'd be installed in reality. I waste more time trying to get everything aligned just so only to have it move. Thanks for taking a look. Kevin
  11. @DzinEye Are you saying you are unable to try as you can't load the texture? If so, please advise me on the proper way to export the entire file with texture links in tact. This is first time I've done and used "back up entire plan".
  12. Did you try as I instructed above by simply opening it by double-clicking and hitting "okay" or "cancel". If so, what were your results?
  13. @DzinEye @SNestor Not sure I did this correctly. Please let me know if you're able to load the materials. I threw away all, but the backsplash textures. Kevin New folder.zip
  14. You're right. Forgot about that. I will export again, but will probably be over file size limit. Thanks.
  15. @SNestor @DzinEye Finally! Here is the zipped file. Instructions above in an earlier post. Thanks for taking a look! Kevin CHF_REDACTED 08-07-20_PROPOSED.zip
  16. I'll have to work on the file AGAIN. Hate this file size limit. I spend more time purging files in order to upload. I have it at 13mb, but now telling me the limit is 10mb. Please stand by. Don't know that I've seen this message before...
  17. Hey Steve. That's what I said I was going to do and here it is. Go to full camera view "00". Don't move the camera. Simply double click on the piece of bullnose. When the dialog box opens, hit "cancel" or "okay". You might have to try it a few times with either "cancel" or "okay", but the texture will move. Really bad day to be quoting Joe! Thanks, Kevin
  18. Absolutely positive. I sometimes have 11 or 12 copies of a tile pattern when doing a shower. The texture mapping is moving. I've been noticing this since I first installed X12. I'll see if I can prepare a sample file that illustrates the problem in a few hours and post.
  19. Mark - thanks for the post. I'll read that link in a few. Kevin
  20. This is a different situation - sorta'. Kevin
  21. Mark - thanks for the reply. These are all copies of the original material and I am also aware of the use of global mapping. Something is definitely amiss here. How can one explain that the counter pattern changes too without any adjustment to the material. I swear I used this technique constantly in X11 and never had an issue.
  22. I've noticed that when I use the material adjustment tool that my textures will move. I often divide my backsplashes into parts so that I can represent a bullnose piece at the end. The first image is how it looks after much work with the material adjustment tool. The second image is how it will appear after moving around in 3D space and coming back to this camera view. The third image shows what happens when I again use the material adjustment tool to offset an arbitrary distance horizontally. The fourth image shows the result when I undo the last material adjustment. It goes back to the proper place. I have been texturing backsplashes this way since I started and never had any issue with X11. This happens all the time and makes getting the texture location just right an impossibility. Has anyone else noticed this? Thanks, Kevin PS - notice that the countertop texture has moved too even though I only adjusted the bullnose polyline solid.
  23. Good idea Mark. That's definitely good enough. I can always place something over the opening if it needs clarifying
  24. Robert - Thanks. That's a pretty good hack and no way you could tell from a distance. This is probably what I should have started with. Kevin
  25. Mark - I understand. I should have been more specific. I got it to work. Thanks again. Kevin