-
Posts
946 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Posts posted by ericepv
-
-
Have you set the room type for the stairwell as 'Open Below'?
-
-
-
This sounds like something I can help you with. My contact info is in my signature.
-
-
Thanks Glenn, that's exactly what I needed.
-
Does anyone have any tips on the best way to add a valley to a roof? I seem to recall seeing a post on this awhile back but I haven't been able to find it.
-
I've used Substance Player many times to produce high quality tile, stone and other images. I'd love to se a brick builder added to the mix.
-
On 5/9/2023 at 10:37 PM, Renerabbitt said:
POST 102
#freesymbolfriday for #ChiefArchitect in The Rabbitt Design Feed Thanks to Caleb Watkins who funded some of these materials, We've got a Japanese Architecture Theme Pack.
If you find that I have named something incorrectly please do correct me
Some Japanese Cedar, mat, Shou Sugin Ban chipped or burnt, some stone, weathered wood and more
get it as always at rabbittdesign.net/symbols or direct at Rabs Japanese Themed Material Pack-1.calibzFollow this link for the Rabbitt Design FB Feed for additional content:
https://www.facebook.com/groups/3195137837435026/permalink/3207137419568401/Great addition to my library, thanks for sharing Rene!
-
I made a headboard similar to this awhile back. I made it from a half cylinder symbol I got from 3D Warehouse (symbol is attached).
- 1
-
And if you did build a foundation, make sure that layer is switched on.
-
-
Edit / Default Settings / Doors / Interior Door - Select edit then in the 'General' tab of the DBX, specify the width and then go to the 'Options' tab and select 'Single Door Only'.
-
Glad I could help.
-
-
-
It would be easier to determine the problem if you post your plan.
-
Open the object DBX and in the '3D' tab, click on 'Reflect Geometry'.
- 1
-
Start with a slab door and then add a molding made from a polyline:
BTW - Your question would best be posted in the 'General Q&A' section.
-
-
Abe:
A few things I noticed:
- You have 44 lights switched on yet your maximum is set at 20. Best to switch off the lights in the rooms not visible to the camera (more lighting slows down the rendering) and select the default lights (in your camera settings) or set up a light set for the kitchen only (good article in the Knowledge base on this).
- Turn off 'Bloom' in your camera settings
- Adjust the sunlight so it shines into your scene
- Cut back on the Ambient Light
- In your Ray Trace settings, select 'Use Ambient Occlusion' , start with .5 - 1.5 to start (you'll need to play around with this) & 'Use Background Image'.
- Switch on 'Enable Environment Light", set it at 2.5 to start with
- Set your resolution to 300 dpi
- You should also do more with your material properties & use bump maps to add depth (lot's on the Forum & Knowledge Base on this)
- Don't tilt your camera, keep it level (I set the elevation at 96")
- I'd also add some under cabinet lighting (rope lighting works great)
Here's what I got (10 passes):
Or you could skip everything I just wrote and do it as a PBR (I rarely do CPU Ray Trace any more), much faster for what I think is a superior result. This is a quick one with the sunlight set at 3000:
Hope this helps - Eric
- 1
-
BTW, I'm referring to the camera for the kitchen view you posted above.
-
I opened your plan but the camera is missing (I turned on all camera layers).
-
You have it set for unlimited passes, how far did you let it go? If you post your plan, I'll get closer look at it.
Quality 3D Rendering, Floor Plans and 3D Models from US based company
in Offering Services
Posted
Hi Paul, I'd be happy to discuss your projects, give me a call Monday morning. 585-441-5291 EST (Rochester NY).
- Eric