conwaynorth1

Why Won't Mirrors Display In Elevation, Cross Section Views?

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Because sections are cuts so there is nothing to reflect. Camera views take into consideration the whole model.

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Understood, but why not wall elevation?

Did you try a wall elevation using the standard rendering technique?

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A mirror will display in both section and elevation if the layer they are assigned to is active. They won't reflect anything - obviously - but they will display as linework.

 

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...They won't reflect anything - obviously...

 

Never tried it until just now, but I'm not sure why this is "obvious".  Why wouldn't reflections display when using the standard rendering technique?  It doesn't actually make a lot of sense to me.  I can see maybe no reflections for items behind the camera, but why no reflections for peripheral objects?  If for example I take a cross section view at an angle to the mirror, it really doesn't make sense why there would be no reflections. 

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Never tried it until just now, but I'm not sure why this is "obvious".  Why wouldn't reflections display when using the standard rendering technique?  It doesn't actually make a lot of sense to me.  I can see maybe no reflections for items behind the camera, but why no reflections for peripheral objects?  If for example I take a cross section view at an angle to the mirror, it really doesn't make sense why there would be no reflections. 

 

Until you posted your reply, I'd never viewed a wall elevation or cross-section in anything other than Vector. It had never occurred to me that the other rendering styles were available in an elevation or cross-section. So, I feel pretty stupid. But to your point - I suspect CA didn't implement reflections in an elevation or cross-section because they would be of little value (IMO).

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Yeah, I think you're probably right. I do agree that there is very little value too.

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