Why Won't Mirrors Display In Elevation, Cross Section Views?


conwaynorth1
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  On 2/15/2016 at 7:29 PM, rlackore said:

...They won't reflect anything - obviously...

 

Never tried it until just now, but I'm not sure why this is "obvious".  Why wouldn't reflections display when using the standard rendering technique?  It doesn't actually make a lot of sense to me.  I can see maybe no reflections for items behind the camera, but why no reflections for peripheral objects?  If for example I take a cross section view at an angle to the mirror, it really doesn't make sense why there would be no reflections. 

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  On 2/15/2016 at 7:42 PM, Alaskan_Son said:

Never tried it until just now, but I'm not sure why this is "obvious".  Why wouldn't reflections display when using the standard rendering technique?  It doesn't actually make a lot of sense to me.  I can see maybe no reflections for items behind the camera, but why no reflections for peripheral objects?  If for example I take a cross section view at an angle to the mirror, it really doesn't make sense why there would be no reflections. 

 

Until you posted your reply, I'd never viewed a wall elevation or cross-section in anything other than Vector. It had never occurred to me that the other rendering styles were available in an elevation or cross-section. So, I feel pretty stupid. But to your point - I suspect CA didn't implement reflections in an elevation or cross-section because they would be of little value (IMO).

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