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SNestor

Rendering help

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Wondering why the cabinet glass is solid gray instead of clear like it should be. What am I doing wrong? Also - the table behind the couch is white marble...but it's washed out.

I rendered this over night...so there were a lot of passes. This is only my 2nd or 3rd try at creating a decent render - and my results are based solely on pure luck and great software. post-227-0-68270400-1439849175_thumb.jpg

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Steve,

 

Obviously you meant "Ray Trace" vs "Rendering". 

I can only assume you are using X7 since you don't have that info in your signature.

You probably don't need more than about 4-5 passes to get a good Ray Trace.

 

Why is the cabinet door glass not transparent?  No way to tell - post the Plan.

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The marble maybe set as "matte" in the material's properties ?

 

with glass it may depend on how the light hits it and whether you use photons and caustics etc but I am no expert on Ray Tracing for sure .

 

Posting the plan with your camera saved is probably the fastest way to a good answer....

 

some notes I made from here on the Forum from Jintu and others

Raytrace Settings-Forum Notes.pdf

 

 

M.

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It looks like the material type has been changed. In other words, it's no longer glass. If you open the material properties for the glass you will want to make sure it's a 'Transparent' material.

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