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Alright, before I get jumped on, I did search through pages of X10 camera issues and couldn't find anything like what I am experiencing.
I have CA X10 on a Mid 2015 MacBook Pro with an Intel Iris Pro 1536 MB graphics card.
So here's what I've run into. I can create a standard full camera view and it looks great. As soon as I turn the camera so it is facing the eastern hemisphere I will get this glitchy looking view - like the framing members are showing through in the view. Once I look back to the west, no problem. In the attached screen shots this is a view, and then one click to the left and it glitches. Go back to the right and it looks fine.
I have narrowed it down to the reflections setting. If I turn reflections off, I don't have any issues navigating around the entire plan in the camera view. Once I turn reflections back on, the issue resurfaces.
Anyone else seen this? I was so excited to download the latest update as it said something about graphics issues with Intel cards, but it doesn't seem to have fixed my issue.
This is a plan that was originally created in X9, but now that I have opened it in X10 I can't go back to X9 (the plan didn't have this problem in X9).
Edit: Sorry the problem arrises when facing the Southern Hemisphere, not the eastern
Not sure what I did wrong.
Suddenly my furniture lost its color and is white in all views except the Vector view.
If I'm in Standard or any other view except Vector and I select "final view" then the original colors appear.
However I don't want the "final view" look.
If I open the dbx of any given furniture piece and go to the Materials tab the color and material is indeed there and the little image shows color.
I tried displaying "all" in the display options just in case I had inadvertently thrown things onto other layers that were turned off.
Version X6 Premier