Joe_Carrick Posted March 12, 2015 Share Posted March 12, 2015 Over time, I've built up so many Wall Types (particularly for framed walls) that it's gotten fairly complicated to put together a Plan. Different Exterior Layer combinations, Stud Sizes, Interior Layer combinations, etc has created a very long and complicated list - both in the "Wall Definitions List" and in my Library.So now, after experimenting with Material Regions a bit I'm revising the process I use. I'm cutting down my Framed Wall Types to just a few - most of which have no finish material layers.I don't mind having walls with no finish materials in the original model because it allows me to simply place any material definition I want on each wall surface instead of having to have so many more Wall Types and then perhaps having to reverse the layers, break walls so I can change the Type, etc.Basically I have just a couple of Framed Wall Types that are just the Main Layer (4" Stud, 6" Stud", etc.) and some Wall Material Regions (1/2" Drywall, 5/8" Drywall, 1/4" Tile-Thinset-Backerboard, etc). I can very quickly add the WMR I want to any wall surface - or part of a wall - and add holes for niches, etc very quickly. For my Drywall Mat.Regions I include in the definition a thin Layer of Paint which allows me to change the color without using the dreaded "Paint Tool".For Exterior Walls the same concept works. When I want several different finish materials on an Elevation, I simply select the WMR I need and place it on the Exterior Wall Surface. They can be accurately located and sized dimensionally in an Elevation View.Previously I had about 30-40 different framed Wall Types and struggled with getting them all correct so that I had the right materials everywhere. Now I can use just a few Wall Types and a few Wall Material Regions to get virtually any build up. It's a big change in the way I am working but it solves so many problems and makes the process much faster for me.If I need a new Wall Material Region definition it only takes a minute to define it and add it to my Library.As I'm building a Plan now, I get to see it as the Contractor does - Framed Walls, then Exterior and Interior Materials applied. It allows me to simply place any material definition I want on each wall surface instead of having to have so many more Wall Types and then perhaps having to reverse the layers, break walls so I can change the Type, etc.For Exterior Walls the same concept works. When I want several different finish materials on an Elevation, I simply select the WMR I need and place it on the Exterior Wall Surface. They can be accurately located and sized dimensionally in an Elevation View.If I need a new Wall Material Region definition it only takes a minute to define it and add it to my Library.For me, this is a fairly big change to the way I build a Plan - but it saves me a lot of time. Link to comment Share on other sites More sharing options...
Joe_Carrick Posted March 12, 2015 Author Share Posted March 12, 2015 BTW, this system also eliminates the need to use Pony Walls in most cases. A Stone Veneer exterior "wainscot" becomes simply a Wall Material Region rather than a different Wall Type used as a Pony Wall. Link to comment Share on other sites More sharing options...
DRAWZILLA Posted March 12, 2015 Share Posted March 12, 2015 Joe, do the WMR's in the 2d plan show correctly? Do those layers seamlessly combine or is there a line showing. Link to comment Share on other sites More sharing options...
DRAWZILLA Posted March 12, 2015 Share Posted March 12, 2015 BTW ,nice idea, and if works could be the way of the future of Chiefs walls Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted March 12, 2015 Share Posted March 12, 2015 I just posted a new thread "Rendering Algorithms - They Define What You See" in my attempt to explain at the software level what is most likely happening here. Graham Link to comment Share on other sites More sharing options...
Joe_Carrick Posted March 12, 2015 Author Share Posted March 12, 2015 I'm finding some problems with this approach that I didn't notice before. There are bugs (IMO) in how Wall Material Regions work so while I will report the problems to support, I'm revising how I do this. I will keep my many Wall Types for now. However, I have found a very easy way to cut a hole in the surface of a wall. The attached Library Object called "Hole in the Wall" will cut a hole in the Surface Layers of any wall to allow another object to be recessed into the wall. This is an X7 Library Object - if you're using X6 and can't import it I can create one for X6. Hole in the Wall.calibz Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted March 12, 2015 Share Posted March 12, 2015 New club - Hole in the wall gang.....;o) Interesting concept. (WMR) Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted March 12, 2015 Share Posted March 12, 2015 I did suggest in another post that you use "(Almost)" in your heading. Graham Link to comment Share on other sites More sharing options...
Joe_Carrick Posted March 12, 2015 Author Share Posted March 12, 2015 Dennis, It's not a WMR. The "Hole in the Wall" is a "Custom Backsplash". One of the big advantages to this is that if can be selected in a 3D View, moved, resized or deleted. Link to comment Share on other sites More sharing options...
Joe_Carrick Posted March 12, 2015 Author Share Posted March 12, 2015 I did suggest in another post that you use "(Almost)" in your heading. Graham YEP!!!! Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted March 12, 2015 Share Posted March 12, 2015 Thanks Joe, it's all in good fun! Link to comment Share on other sites More sharing options...
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