Kbird1 Posted May 7 Share Posted May 7 1 hour ago, jasonn1234 said: ..well I think it is ... doesnt the little check box on the right mean it is? Like Rene I wondered if that was STD, PBR or PBR - RTRT too , those look like the right settings but I am not sure that is the camera used in the Image above? M. Link to comment Share on other sites More sharing options...
jasonn1234 Posted May 7 Share Posted May 7 well interestingly, the status bar where the samples normally count just said "rendering finished", where the samples keep increasing for the lobby camera, but I cant tell the difference in settings Link to comment Share on other sites More sharing options...
jasonn1234 Posted May 7 Share Posted May 7 well I turned off ray tracing and then turned it back on and now the samples are increasing on the dental camera (which I create a new one today) but now I notice the outside wall baseboard looks like a bad paint job, some light problems or something Link to comment Share on other sites More sharing options...
Kbird1 Posted May 7 Share Posted May 7 21 minutes ago, jasonn1234 said: well interestingly, the status bar where the samples normally count just said "rendering finished", where the samples keep increasing for the lobby camera, but I cant tell the difference in settings Sounds like one camera has the samples CAPPED and the other is not , new cameras will have this off by default unless changed in the defaults. Link to comment Share on other sites More sharing options...
SteveT Posted May 9 Share Posted May 9 Okay folks, this has been a really interesting thread and I'm grateful for the discussion my question spun off. However, the "solution" to my "problem" is that I wasn't using the product correctly: I didn't understand that the PBR-RTRT setting means you move your camera around and then just sit there and the rendering continues in the background. I was moving my camera around, waiting a few seconds, and concluding that it looked a bit junky. By accident I walked away from my computer for a moment and came back and it was rendered in a way similar to CPU-based RT and looked pretty good (although annoyingly different, but that's what you'd expect from two different RT engines). I then noticed the (tiny) counter in the tray display that described how many passes there had been (I was getting 5/sec for a pretty complicated plan if that's any good I don't know). Maybe CA might want to highlight that innocent little counter down there a little more in the UI to let people new to this feature know there's something going on :-). Steve 1 Link to comment Share on other sites More sharing options...
Renerabbitt Posted May 11 Share Posted May 11 On 5/8/2022 at 9:17 PM, SteveT said: I then noticed the (tiny) counter in the tray display that described how many passes there had been (I was getting 5/sec for a pretty complicated plan if that's any good I don't know). Maybe CA might want to highlight that innocent little counter down there a little more in the UI to let people new to this feature know there's something going on :-) You need to use File/Export/Image to properly use RTRT. This will render and export a final image with a denoiser at the sample rate that you specify 1 Link to comment Share on other sites More sharing options...
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