Kbird1 Posted May 7, 2022 Share Posted May 7, 2022 1 hour ago, jasonn1234 said: ..well I think it is ... doesnt the little check box on the right mean it is? Like Rene I wondered if that was STD, PBR or PBR - RTRT too , those look like the right settings but I am not sure that is the camera used in the Image above? M. Link to comment Share on other sites More sharing options...
SHCanada2 Posted May 7, 2022 Share Posted May 7, 2022 well interestingly, the status bar where the samples normally count just said "rendering finished", where the samples keep increasing for the lobby camera, but I cant tell the difference in settings Link to comment Share on other sites More sharing options...
SHCanada2 Posted May 7, 2022 Share Posted May 7, 2022 well I turned off ray tracing and then turned it back on and now the samples are increasing on the dental camera (which I create a new one today) but now I notice the outside wall baseboard looks like a bad paint job, some light problems or something Link to comment Share on other sites More sharing options...
Kbird1 Posted May 7, 2022 Share Posted May 7, 2022 21 minutes ago, jasonn1234 said: well interestingly, the status bar where the samples normally count just said "rendering finished", where the samples keep increasing for the lobby camera, but I cant tell the difference in settings Sounds like one camera has the samples CAPPED and the other is not , new cameras will have this off by default unless changed in the defaults. Link to comment Share on other sites More sharing options...
SteveT Posted May 9, 2022 Share Posted May 9, 2022 Okay folks, this has been a really interesting thread and I'm grateful for the discussion my question spun off. However, the "solution" to my "problem" is that I wasn't using the product correctly: I didn't understand that the PBR-RTRT setting means you move your camera around and then just sit there and the rendering continues in the background. I was moving my camera around, waiting a few seconds, and concluding that it looked a bit junky. By accident I walked away from my computer for a moment and came back and it was rendered in a way similar to CPU-based RT and looked pretty good (although annoyingly different, but that's what you'd expect from two different RT engines). I then noticed the (tiny) counter in the tray display that described how many passes there had been (I was getting 5/sec for a pretty complicated plan if that's any good I don't know). Maybe CA might want to highlight that innocent little counter down there a little more in the UI to let people new to this feature know there's something going on :-). Steve 1 Link to comment Share on other sites More sharing options...
Renerabbitt Posted May 11, 2022 Share Posted May 11, 2022 On 5/8/2022 at 9:17 PM, SteveT said: I then noticed the (tiny) counter in the tray display that described how many passes there had been (I was getting 5/sec for a pretty complicated plan if that's any good I don't know). Maybe CA might want to highlight that innocent little counter down there a little more in the UI to let people new to this feature know there's something going on :-) You need to use File/Export/Image to properly use RTRT. This will render and export a final image with a denoiser at the sample rate that you specify 1 Link to comment Share on other sites More sharing options...
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