basilbabaa Posted December 7, 2020 Share Posted December 7, 2020 When creating a floor pan with and a wing is at an off angle from the main part of floor plan... The flooring textures follow the angle of the main floor plan... in my case in the wing which is 22.5degrees off from the main plan, in 3D views the flooring paints off angle from the walls in that wing. Is there not an easier way to remedy this other than creating special textures at varied angles? There should be a way to open the room specification dialog and just tell Chief to paint the floor textures in those rooms at specified angles? Does no-one else create designs with wings at different angles that has warranted. such a request thus far? Or is there another sensible method that I am missing, as creating textures at different angles is inefficient. Thanks in advance for any input. Link to comment Share on other sites More sharing options...
Chopsaw Posted December 7, 2020 Share Posted December 7, 2020 Maybe you don't want to change the angle. How does the transition work out ? There are all kinds of problems that need to be worked out in chief and real life when angles are involved. Link to comment Share on other sites More sharing options...
MarkMc Posted December 7, 2020 Share Posted December 7, 2020 Copy the material and change the angle of it. Link to comment Share on other sites More sharing options...
rgardner Posted December 7, 2020 Share Posted December 7, 2020 Just to throw out there if you are doing solid strip wood flooring unless you cross block your joists every 30” you need to do the wood perpendicular to the joists or at a 45 degree angle. Floating floors do not matter. Link to comment Share on other sites More sharing options...
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