How To Build A Multi Landing Stairs?


buzzsaw204
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Go to solution Solved by Kbird1,

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The key is patience and a methodical approach, making sure that each stair object fully connects to each landing edge. If the landings are wider than the stairs where you intend for them to connect to, be sure and add a manual break at the edge of each side of the stair object where it contacts its landing.

 

For additional data please view the video tutorials offered by Chief Inc at their website under "Tutorials - Stairs"

 

DJP

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you may find it easier to add the walls 1st ( or use temporary walls) as the stairs and landings will "snap to" the corners and walls .

 

stairs and landings usually are the same width but not always ,so David's tip is a good one .....use the break line tool to place a break next to the staircase on the landing's edge will allow it to auto join at the right height which it won't do without the break.

 

M.

 

post-315-0-55705500-1414105578_thumb.jpg

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  • Solution

that video is from X2 , 4 versions ago , check your manual about winders , it is more automated now , perhaps Chief's video library is more upto date if you have SSA?

 

you can also still do it that way too I guess though but your sig doesn't say what version you use.....

 

see highlighted

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page 533-534 in the X6 Reference manual  ( linked on X6 Help Menu)

 

Winders must be in a room with valid

room definition. You cannot create

winders in an area composed of only 2 corner

walls. If this configuration is needed, enclose

the area in with Invisible walls so that a room

area is defined

 

To create winders

1. In an enclosed room area, place and connect

the stair sections that you want to

be winders. For best results:

• The stairs should be two straight sections

connected by a curved section

between them;

• The curved section should be adjacent

to a 90° corner, as illustrated.

2. Select any subsection of the stairs and

click the Open Object edit button to

open the Staircase Specification dialog.

3. On the General panel, place a check in

the box beside Winder and click OK.

4. The steps nearest the wall corner adjust

their shapes and extend into the corner

after the stair is changed to a winder.

The Winders attribute directs the stair section

to expand or contract to meet nearby walls,

and can also be used to create a partial

railing. See “Partial Railings” on page 535.

Winders sometimes have treads that are too

narrow at the inside curve. The Ignore

Subsection Boundaries option can address

this issue. See “Ignore Subsection

Boundaries” on page 529.

 

 

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  • 1 year later...

I *just* inadvertently figured out a different way to solve the problem for my stairs that have two landings between the two legs of stairs and corner at the first landing:

 

I created the top end with the specific number of treads, then a single tread 'stair' that I adjusted to the upper landing length, then the bottom end of the stairs with the specific number of treads. After tugging them into place, clicked for a landing. 

 

It only took me a year.

 

Yay!

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