stager386 Posted September 15, 2018 Share Posted September 15, 2018 Does anyone know if there is a way to import a large number of materials all at once? I have almost 100 fabric images I want to import, in jpg format, and can't seem to do more than one at a time. Thanks! Link to comment Share on other sites More sharing options...
DavidJPotter Posted September 16, 2018 Share Posted September 16, 2018 Not that I am aware of. What you should do is to place the image files in the C:/My Documents/Chief Architect Premier X10 data/Textures. Then you use the Library Browser to, one at a time create a "New Material" for each texture file, naming it and importing it into the Library Browser. That is the only method I know of. DJP Link to comment Share on other sites More sharing options...
glennw Posted September 16, 2018 Share Posted September 16, 2018 Place all your images into a single folder and sub folders if you like. 3D...Materials...Convert Textures To Materials. Select a folder and Chief will convert all the textures in that folder ( and sub folders) to your library in one go. It will also create the materials with the same folder heirachy as the original textures. Link to comment Share on other sites More sharing options...
stager386 Posted September 16, 2018 Author Share Posted September 16, 2018 21 hours ago, DavidJPotter said: Not that I am aware of. What you should do is to place the image files in the C:/My Documents/Chief Architect Premier X10 data/Textures. Then you use the Library Browser to, one at a time create a "New Material" for each texture file, naming it and importing it into the Library Browser. That is the only method I know of. DJP That's exactly what I did, thank you. I was just hoping I could somehow do it in bulk. Link to comment Share on other sites More sharing options...
stager386 Posted September 16, 2018 Author Share Posted September 16, 2018 21 hours ago, glennw said: Place all your images into a single folder and sub folders if you like. 3D...Materials...Convert Textures To Materials. Select a folder and Chief will convert all the textures in that folder ( and sub folders) to your library in one go. It will also create the materials with the same folder heirachy as the original textures. Oh wow, thank you! It worked! Link to comment Share on other sites More sharing options...
stager386 Posted September 16, 2018 Author Share Posted September 16, 2018 I am trying to take these materials, and add them onto a portion of an object. For example, I want to decorate the rim of a plate with a design but leave the rest of the plate plain. I have tried playing around with polylines and material regions and custom backsplashes, but none are really doing the right thing. Any thoughts on that? Thank you. Link to comment Share on other sites More sharing options...
Chopsaw Posted September 16, 2018 Share Posted September 16, 2018 That is a rather delicate thing to do in Chief but the theory would be to have separate materials on the symbol such that they could be edited afterwards. You could carefully add a thin layer to an existing symbol or start from scratch and model your own components. Link to comment Share on other sites More sharing options...
stager386 Posted September 16, 2018 Author Share Posted September 16, 2018 17 minutes ago, Chopsaw said: That is a rather delicate thing to do in Chief but the theory would be to have separate materials on the symbol such that they could be edited afterwards. You could carefully add a thin layer to an existing symbol or start from scratch and model your own components. This is what I have been trying to do, adding a thin layer around the plate. but I can't edit the polyline , the part I want to make into a "donut" to sit on the rim, to become a circle. And the solid shaped poly cylinder can't have a hole cut out of it to become the donut. Link to comment Share on other sites More sharing options...
Chopsaw Posted September 16, 2018 Share Posted September 16, 2018 Likely the easiest way to do that would be to place the plate centered at 0,0, and cut a section through the middle then draw a very thin face and revolve it 360° around the Z-Axis. Then recreate it as a new symbol. Link to comment Share on other sites More sharing options...
stager386 Posted September 16, 2018 Author Share Posted September 16, 2018 How do I cut a section out of it? I tried doing it with the polyline but it made no sense to me. Link to comment Share on other sites More sharing options...
Chopsaw Posted September 17, 2018 Share Posted September 17, 2018 Sorry that may not have been as clear as it should have been. Use an elevation camera and set the cutting plane at the center of the plate. I will try to find time to make you a video. Link to comment Share on other sites More sharing options...
Chopsaw Posted September 17, 2018 Share Posted September 17, 2018 Hopefully this will help: Link to comment Share on other sites More sharing options...
stager386 Posted September 18, 2018 Author Share Posted September 18, 2018 On 9/16/2018 at 9:19 PM, Chopsaw said: Hopefully this will help: Thank you for taking the time to do this! I ended up creating the extra surface on the plate by making a polyline solid and converting to a spline. It then became the round shape I needed. Then created a copy of the new round polyline, sized it smaller, and created a hole in this copy. This copy, is now completely a hole. I placed it on top of the larger round polyline and then both on top of the plate. 3 components. Not very efficient but it worked, and I will now try your method. Thank you so much! Link to comment Share on other sites More sharing options...
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