dskogg

How to blend hex tile & hardwood?

Recommended Posts

I would like to get some ideas on the best way to represent this blend of larger hex tiles and hardwood in chief?

 

hex tile hardwood floor blend.JPG

Share this post


Link to post
Share on other sites

But the issue i see is the tiles have to match exactly where the cut out is in both vector view and standard view, and i 

think it can be difficult to align x and y for this tile especially if there is more than one instance?

Maybe it makes sense to make tiles as a 3d polyline solids and then the hardwood can be cut using a precise material region?

 

Chopsaw what is the #3 key, forgive my ignorance?

Share this post


Link to post
Share on other sites

I'd probably use solids, or material regions for the tiles, a material region or solid for the grout, and maybe a material region for the wood, although you may not need to -- make the floor wood, then inset the material regions.

 

One tile and transform/replicate would make quick work of them.

 

Here are material regions. See the post Chop linked.

 

ct1.thumb.jpg.0ea280f53d29e2650e9ef1da5cc5cc8b.jpg

Share this post


Link to post
Share on other sites

Material regions for the tile and grout.

 

ct1.thumb.jpg.eab470bb31e0907f35b7050988e2a58c.jpg

Share this post


Link to post
Share on other sites

I built polyline solids for grout and tile and then had to make a material region to cut out floor because

in water colour view the lines of the hardwood would show thru unless i made tile at least 1/8" or thicker than

hardwood?  not sure why this is happening...i thought that even if polyline solids were 1/16 above floor it should

cover the floor?

hex hardwood wc view.JPG

Share this post


Link to post
Share on other sites

Thanks Eric....much better to do with material regions...for both grout and tile...

not sure if i will keep multi-colours but i like the effect.

Cheers...

hex hardwood wc view 2.JPG

Share this post


Link to post
Share on other sites
6 hours ago, dskogg said:

Chopsaw what is the #3 key, forgive my ignorance?

 

I don't use hot keys much but on a job like this they sure come in handy and 3 is the hotkey for Break Line (Material Region Polyline ) in this case.

Looks like you have made some good progress. Did you actually make the individual tiles from material regions or use a tiled material ?

Share this post


Link to post
Share on other sites

I made a tile with a surrounding grout as a material region and then copied again and again, I will save this and I should be able to drop it in another plan .

Share this post


Link to post
Share on other sites

Here's another trick for your bag of tricks...

 

First find a material you like or modify one so that it suits your needs and then apply it to your flooring.  Here's one that I modified from one of the bonus catalogs just for this example...

Standard.thumb.jpg.17a0a35eb7662755b3734d1190d181ca.jpgVector.thumb.jpg.c3cc8d7238d7fff473a8060f1e2ab34c.jpg

Limestone.calibz

 

Then go through the following steps:

 

1.  Create an Orthographic Floor Overview...

5a03ed4110427_Step1.thumb.jpg.3b9b9698c6325d8b50d96a78bb9c5e4f.jpg

 

2.  3D>View Direction>Top View

5a03ed8b7c67f_Step2.thumb.jpg.64ce828dd39798ae13d26adc2e7e403d.jpg

 

3.  Create a CAD Detail From View

5a03edc174d90_Step3.thumb.jpg.e543830ad878a5e2bae122d55cc5ab85.jpg

 

4.  Draw a closed polyline by snapping to the desired tiles...

5a03eea193f4a_Step4.thumb.jpg.07863df641da04d07d2232dd1f5df245.jpg

 

5.  Cut/Paste Hold Position into your normal plan view, Convert to Material Region, and set the Material Region to use the aforementioned material...

5a03efdd42219_Step6.thumb.jpg.a24ab58adf10553be4b0ab4db73e9268.jpg

 

6.  Go back into your 3D view and change the rest of your flooring material to wood...

5a03f0b5c1e8f_Step7.thumb.jpg.fa581f895039e5dd81e21bc4079aaaa3.jpg

 

5a03f1788d631_Step8.thumb.jpg.e512be0a676fc23050fa86288a832674.jpg

 

Not the best example because this particular material isn't the greatest but you get the idea.  I'm not saying this method is the best but it has its place for sure...especially if you don't want to deal with all the extra objects and the increased face count. 

 

Share this post


Link to post
Share on other sites

Hey Michael, looks like a good way, the only problem is chief has very limited hex tiles...also harder to mix different tiles this way.

 

Cheers.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Member Statistics

    27485
    Total Members
    6254
    Most Online
    ricatic
    Newest Member
    ricatic
    Joined