Mark3D Posted July 29, 2017 Share Posted July 29, 2017 Does any one now what is causing this hole Beach_St_Units_3D_model_.plan Link to comment Share on other sites More sharing options...
Chopsaw Posted July 29, 2017 Share Posted July 29, 2017 Sorry that hole is not showing in the plan file I downloaded but there is a slight misalignment of the first and second story walls right at that point on both sides of the corner which may be causing issues. Sometimes in a situation like that you can select the wall in 3D and get some idea of which wall is misbehaving by looking at the shape of the wall polyline and carefully editing it. I do not have that brick material in my library but that is not likely the issue. Link to comment Share on other sites More sharing options...
Mark3D Posted July 29, 2017 Author Share Posted July 29, 2017 Sorry i think i uploaded the wrong file i have just re up loaded the file you should see it now Link to comment Share on other sites More sharing options...
Chopsaw Posted July 29, 2017 Share Posted July 29, 2017 Mark, Try setting your railing wall where the blue arrow is ( east side level 2) to "Stop at Floor Below" rather than "Generate Between Platforms" and I think it will be a little happier. Maybe when Glenn takes a look he will know why. Link to comment Share on other sites More sharing options...
Mark3D Posted July 29, 2017 Author Share Posted July 29, 2017 16 minutes ago, Chopsaw said: Mark, Try setting your railing wall where the blue arrow is ( east side level 2) to "Stop at Floor Below" rather than "Generate Between Platforms" and I think it will be a little happier. Maybe when Glenn takes a look he will know why. that did not help but thanks anyway Link to comment Share on other sites More sharing options...
Chopsaw Posted July 29, 2017 Share Posted July 29, 2017 I also played with the wall intersections but did not think that did anything. I will take another crack at it. Link to comment Share on other sites More sharing options...
Chopsaw Posted July 29, 2017 Share Posted July 29, 2017 Also set the wall below to "Balloon Through Ceiling Above" and you should be fine. Link to comment Share on other sites More sharing options...
Mark3D Posted July 29, 2017 Author Share Posted July 29, 2017 Dragging the bottom walls up seem to work i could not see any change trying Balloon Through Ceiling Above Link to comment Share on other sites More sharing options...
Chopsaw Posted July 29, 2017 Share Posted July 29, 2017 Same effect I suppose but I did not have to drag for some reason it just worked and rebuilt up. Link to comment Share on other sites More sharing options...
Mark3D Posted July 29, 2017 Author Share Posted July 29, 2017 Thats strange that it worked on your end Just now, Chopsaw said: Same effect I suppose but I did not have to drag for some reason it just worked and rebuilt up. Link to comment Share on other sites More sharing options...
Chopsaw Posted July 29, 2017 Share Posted July 29, 2017 Thanks for updating your signature. Link to comment Share on other sites More sharing options...
Mark3D Posted July 29, 2017 Author Share Posted July 29, 2017 Thank you Chopsaw that worked perfectly and on the texture model i did not get that little clitch either so very happy Link to comment Share on other sites More sharing options...
Mark3D Posted July 29, 2017 Author Share Posted July 29, 2017 I have one more little glitch related to pony wall is also has me stumped Link to comment Share on other sites More sharing options...
glennw Posted July 29, 2017 Share Posted July 29, 2017 Mark, I can get rid of the hole by selecting the external room between that corner and the boundary and defining it as a Deck - I think it has to do with the structure of a Deck (no ceiling). You will need to change the floor structure to a mono slab. You will then be left with a vertical line back a bit from the boundary side corner. I think this is because you may have played with the Edit Wall Layer Intersection tool. Anyway...it can be fixed with that tool. In the second floor plan, select the walls and adjust the wall layer junctions so that the grips are at 45deg. You probably don't need to do all the wall layers, but is shouldn't hurt. That other corner problem is a really messy corner which I think should be able to be cleaned up with the same tool. Link to comment Share on other sites More sharing options...
Mark3D Posted July 30, 2017 Author Share Posted July 30, 2017 Thanks Glenn Link to comment Share on other sites More sharing options...
johnny Posted July 31, 2017 Share Posted July 31, 2017 I have to say, that is a very aggressive project to do inside Chief - but well done. Link to comment Share on other sites More sharing options...
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