jtcapa1

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Everything posted by jtcapa1

  1. It is a thing. Thanks Chopsaw. I just wish your answer was a bit more verbose. I tried several things and almost got it looking right. Almost. So basically here are the steps: you cannot use ANY type of door opening tool, Use the Window Pass-Thru to generate and opening ( I can get very close using a pocket door and tweaking the settings) Modify the height of the pass thru to mirror the type and style of NanaWall you want to use Then try like hell to drag the ends of the two openings past the corner... turn off all casings inside and out turn off window frame grab center of opening and pull past corner for both openings Then if your lucky, there will be no corner? I still get a tiny corner, and I'm stuck on how to now get the Cero door by NanaWall to insert into that opening. What steps am I missing??
  2. I cannot find a good way to make an invisible corner NanaWall where the two meet and close in that corner, with no structural corner post. Any ideas?
  3. My structural engineer likes to use odd characters to represent the various hold downs and straps, and I've always drawn them, saved them as a symbol, then notated them using a note and arrow. Would it not make more sense to simply add the feature of creating a custom shape for the "arrow head" that we could use instead of a custom symbol? All I want is the ability to insert an alpha-numeric character on the end of a leader line. Too much to ask for?
  4. Has anybody successfully used VR headsets to draft with Chief Architect?
  5. I may be the only one, but recently on old files and brand new ones, when I'm editing in 3d, which I've been trying to do a lot more recently, I've been getting CA to hang. I will open a 3d view, then select the material painter and it will often hang with the spinning hour glass at that point, or when I try and paint the object. This also seems to happen when I succeed in painting the 3d element or object, but CA will not updated the image. I get weird 3d images and then the program will hang. Does this have anything to do with inserting older 3d objects from the user library? I've updated all my drivers and the program, but it is only getting worse and worse.
  6. I think my issue may be related to the data folder defaulting to One Drive. I changed that setting after updating all drivers, and so far I'm good.
  7. Both seem to work. I have always struggled to get this kind of cap on half walls and rails, as the railing tool does not allow for side pieces, but a custom shape used as a cap does. Another small point is that when using landings you cannot access or wrap the "runner" as the original picture shows. Seems only available on true stairs. Granted I can spray paint the risers. Also don't have access to the wall trim feature either.
  8. I'd love to see some examples of this before and after terrain's. I've never even thought about doing that. Most is kept in 2d on civil drawings. Does this then translate into the elevation views to show both old and new??
  9. Thanks for that Mark. I can see there are many quirks with CA and PBR that I had no idea about. Also your comments indicate I need to clean up materials along with tweaking the standard settings for indoor PBR's
  10. I noted that those light fixtures do come on when I first pull the camera shot, but when I go to adjust the number of lights from 8 to 100, that they then go off?!
  11. I've had this problem time and time again. Mostly in PBR, but in this case even in RT with over 900 lights turned on, I still cannot see the direct light or glow of the pendants. I can see casted shadows, but not what I wanted. What am I missing??
  12. I tried editing in elevation mode, but the handles for sloping the wall were not there. I think I need to try by making the wall full height first. Yup. That was it. Only a full wall can be dragged down and sloped.
  13. Thanks so much. You guys are great! Worked perfectly. Now I have to puzzle out how to get that half wall on the right to follow the "landing" stairs and not step as shown.
  14. Okay. That did work with a bunch of fussing around, but for the life of me I cannot get those little pieces of railing to go away. I click the treads and all faces, but the railing is turned off in all of them. Any good way to force them off?
  15. Okay. So your saying each tread now becomes a "shaped landing"? That is an interesting work-around.
  16. I thought I could do this with ease, but I must have forgotten how and could not find the resources at CA or here. I'm doing a 3d model of an existing home plan, and these kind of steps are not so uncommon. How does one generate the first couple of risers and treads this way with a quarter round curve? Stair Issue.pdf
  17. I got that same error message: Which referred to the rendering engine. New plan, but after a clean reboot, I got that crash. It allows me to send in a report?? So hopefully Dermot and his team of experts can puzzle out what is happening. I may have to move back to X12 instead. So far, that same drawing, doing the same basic set of commands, is working just fine in X12. So this is a real bug.
  18. It is just me or is today's update buggy? I've been working on a new plan, and I'm getting strange graphic images when I do a section cut or 3d camera. Followed shortly by an error message which allows me to send a report before it shuts down. Cannot even save my work. This only started after I downloaded the update for today. I'm going to shut down and reboot in the hopes it has something to do with it.
  19. So cap live samples still works on the image, but more for a fixed time and then the GPU relaxes until it is moved? I've not seen much of a difference in the image by checking or unchecking Cap Live Samples.
  20. I've had similar odd issues with PBR and it always seemed to be something that was cleared by rebooting.
  21. I was going to upload the plan, but it is larger than I can upload here. I also wanted to take the night to run the old RT version. I got 75 passes in 14 hours. I'll have to look into what the heck "cap live samples" are, as I've not messed with the default setting. Here is the same camera with an all night run of Ray Tracing, Now I can see the rope lighting, and yes I checked dozens of times to adjust the rope lighting till it was visible. In this case I can see the reflections and the lighting seems more correct. Here is a link to my zipped file: https://www.dropbox.com/sh/a1yvx9c0alsdogd/AAADNCrx8qD7BN6IggLOVSxOa?dl=0
  22. I'm spending way too much time playing around with the PBR settings, and cannot help but complicate the small model with ton's of details. I finally figured out how to make stain glass muntins/lites in doors and windows, but the color defaults to the color of the sash for windows and door for doors. Still when I draft over a custom window glass .png file, I can get that image file to line up pretty close to the custom lite layout. It is a bunch of fun and work but I was disappointed with the PBR image which took a good 5 minutes to display with 1000 lights turned on (don't have that many, but wanted to make sure the rope lights displayed) and I did not get the rope light in the ceiling molding to display, nor the rope light under the island overhang to display. Then I was wondering why there is so little light shadow's or even since the pantry light is on, why that layout image did not display on the floor as a reflection? I also get light bleeding from the rope light? in the ceiling at the corner above the TV. It could be some of the light settings that are off?
  23. I have been having a hellashish challenge in getting my rope lighting, hidden just about a tray ceiling molding, to display. I also added a reccan to the pantry and one of those "add lights" right behind the glass door, but nothing displays there either. I've watched the helpful "Real Time Ray Tracing" video CA put out, and tweaked all the various settings for PBRT, which really works great to get the camera image to show more clearly and realistically. I have also noticed that the reccan's do not cast light and shadows the way it should in PBRT'ing.
  24. I'd love to change the muntin color which seems to be linked to sash color.
  25. For years, I've been spaying or using the rainbow tool to apply a custom stain glass pattern to windows, and now I've tried to set up my own folder with custom patterns. I have run into an odd problem and I'm hoping you guys can help me sort out what I've done wrong? I created a *.png image of stain glass I then created a user folder called "Stain Glass" I then created a new material, that I pulled in the image, set as a general material I then tried to get the right horizontal and vertical offsets I inserted a standard window, selected material "Glass" and changed to my custom one It seems to paint the image on both the inside and the outside, but reversed. I like the look, but how do I get it not to have two images?