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Everything posted by jtcapa1
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Strategies for multiple elevations/structural options
jtcapa1 replied to PDXChief's topic in General Q & A
Wow. How did I miss this powerful reference tool??!! I'd created so many work-arounds for showing the remodel views with the existing construction and there was now a tool inside CA that did that same thing! Thanks so much Michael -
That was helpful. That little box for OLP I kept missing. But I still could not get the azimuth settings and decimal settings to display, even though when I clicked the "define" button, then edited the 'Saved Text Style' to be the size, type and height, I could not get azimuth even though 4 popups into this change, I got to 'Number Style' and the final 'Dialog Number/Angle Style' popped up and I changed to 'Decimal Feet' for number style and 'Quadrant Bearing' for Angle style. That last one would not take on the selected polyline for the lot. I'll call SSA and see what they can help me with. I was going about this wrong. I needed to go into the 'Default Settings', 'CAD', 'General CAD' and then tweak the CAD default settings for that particular layer. That was it.
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I thought I'd try and use the more of the features of CA in creating my site plans. One I like is the ability to show the length and angle of the lot lines just like the surveyor does in degree's minutes and seconds, along with the length. Sounds simple and I'm sure it is, but for some reason I'm hitting a wall in getting them to display as expected. It has to do with making a setting for the right size of text and then getting it to display the surveyors notation correctly. For some reason I cannot find that setting. This is as close as I've gotten, if I keep forcing it, I'm going to screw up all the other settings.
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I noticed that after working on the interior of the kitchen, I lost that invisible corner and the corner came back. Very frustrating. Turns out that the "pass-thru" window vanished and I had to reinsert it again, but this time I just made it really small with "no corner" checked and then dragged them both to the corner and beyond. Then dropped in the NanaWall door and dragged it into the corner overlapping the pass-thru. That seemed to work. Now I just need some of Rene's PBR magic and Chad's landscaping mastery to make these pop.
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Hot Keys for everything? Wow. I don't use a single hot key. Odd, considering that was the only way I drafted back in the days of AutoCad or early CAD software.
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I really hate to admit this, but I'm still using CA's plain vanilla toolbar setup, and after watching a few video's from power CA users, I can clearly see the advantage and time savings in setting up a very custom set of tool bars that would save time over time. Can you guys point me in the right direction of CA tut's or share images of your best toolbars?
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Wonderful example. Care to comment on the transition from PBR/RT in CA to what you created? They look much better than the best CA RT images, but not sure why or what is involved, besides a possible black-hole of time making things look so pretty. The quick animation and ability to modify landscaping with the Unreal graphics engine in Twin Motion looks amazing. Plus it is the best one for the VR setup Rene has. I'm curious about what you can show clients Rene. I think I should pay you to show me some of the answers to all my questions. p.s. I picked up on your "game room" setup where you installed an overhead harness for the VR headset. Clever.
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I got it to work with some fussing from 2-d to 3d. Seems a bit easier to make the final adjustments in 3-d. Such an odd work-around, but it does work to insert a pocket door into a window pass-thru. Who'd have thunk that? Supporting the roof with steel beams is pretty easy on new construction, but much harder on existing with an expansion.
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That was it. But it only works when you have two in place. When you place one and go to that tab the corner post check box is greyed out. Not till you add a second one is it available to uncheck. Work great. What doesn't work is trying to insert the Cero door. What do you mean by "turn everything off?" That NanaWall door wants a full wall to insert, so how do you "drag it into position"?
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It is a thing. Thanks Chopsaw. I just wish your answer was a bit more verbose. I tried several things and almost got it looking right. Almost. So basically here are the steps: you cannot use ANY type of door opening tool, Use the Window Pass-Thru to generate and opening ( I can get very close using a pocket door and tweaking the settings) Modify the height of the pass thru to mirror the type and style of NanaWall you want to use Then try like hell to drag the ends of the two openings past the corner... turn off all casings inside and out turn off window frame grab center of opening and pull past corner for both openings Then if your lucky, there will be no corner? I still get a tiny corner, and I'm stuck on how to now get the Cero door by NanaWall to insert into that opening. What steps am I missing??
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I cannot find a good way to make an invisible corner NanaWall where the two meet and close in that corner, with no structural corner post. Any ideas?
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My structural engineer likes to use odd characters to represent the various hold downs and straps, and I've always drawn them, saved them as a symbol, then notated them using a note and arrow. Would it not make more sense to simply add the feature of creating a custom shape for the "arrow head" that we could use instead of a custom symbol? All I want is the ability to insert an alpha-numeric character on the end of a leader line. Too much to ask for?
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Has anybody successfully used VR headsets to draft with Chief Architect?
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I may be the only one, but recently on old files and brand new ones, when I'm editing in 3d, which I've been trying to do a lot more recently, I've been getting CA to hang. I will open a 3d view, then select the material painter and it will often hang with the spinning hour glass at that point, or when I try and paint the object. This also seems to happen when I succeed in painting the 3d element or object, but CA will not updated the image. I get weird 3d images and then the program will hang. Does this have anything to do with inserting older 3d objects from the user library? I've updated all my drivers and the program, but it is only getting worse and worse.
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I think my issue may be related to the data folder defaulting to One Drive. I changed that setting after updating all drivers, and so far I'm good.
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Both seem to work. I have always struggled to get this kind of cap on half walls and rails, as the railing tool does not allow for side pieces, but a custom shape used as a cap does. Another small point is that when using landings you cannot access or wrap the "runner" as the original picture shows. Seems only available on true stairs. Granted I can spray paint the risers. Also don't have access to the wall trim feature either.
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I'd love to see some examples of this before and after terrain's. I've never even thought about doing that. Most is kept in 2d on civil drawings. Does this then translate into the elevation views to show both old and new??
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Thanks for that Mark. I can see there are many quirks with CA and PBR that I had no idea about. Also your comments indicate I need to clean up materials along with tweaking the standard settings for indoor PBR's
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I noted that those light fixtures do come on when I first pull the camera shot, but when I go to adjust the number of lights from 8 to 100, that they then go off?!
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I've had this problem time and time again. Mostly in PBR, but in this case even in RT with over 900 lights turned on, I still cannot see the direct light or glow of the pendants. I can see casted shadows, but not what I wanted. What am I missing??
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I tried editing in elevation mode, but the handles for sloping the wall were not there. I think I need to try by making the wall full height first. Yup. That was it. Only a full wall can be dragged down and sloped.
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Thanks so much. You guys are great! Worked perfectly. Now I have to puzzle out how to get that half wall on the right to follow the "landing" stairs and not step as shown.
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Okay. That did work with a bunch of fussing around, but for the life of me I cannot get those little pieces of railing to go away. I click the treads and all faces, but the railing is turned off in all of them. Any good way to force them off?
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Okay. So your saying each tread now becomes a "shaped landing"? That is an interesting work-around.
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I thought I could do this with ease, but I must have forgotten how and could not find the resources at CA or here. I'm doing a 3d model of an existing home plan, and these kind of steps are not so uncommon. How does one generate the first couple of risers and treads this way with a quarter round curve? Stair Issue.pdf