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Everything posted by jtcapa1
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I got that same error message: Which referred to the rendering engine. New plan, but after a clean reboot, I got that crash. It allows me to send in a report?? So hopefully Dermot and his team of experts can puzzle out what is happening. I may have to move back to X12 instead. So far, that same drawing, doing the same basic set of commands, is working just fine in X12. So this is a real bug.
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It is just me or is today's update buggy? I've been working on a new plan, and I'm getting strange graphic images when I do a section cut or 3d camera. Followed shortly by an error message which allows me to send a report before it shuts down. Cannot even save my work. This only started after I downloaded the update for today. I'm going to shut down and reboot in the hopes it has something to do with it.
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So cap live samples still works on the image, but more for a fixed time and then the GPU relaxes until it is moved? I've not seen much of a difference in the image by checking or unchecking Cap Live Samples.
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I've had similar odd issues with PBR and it always seemed to be something that was cleared by rebooting.
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I was going to upload the plan, but it is larger than I can upload here. I also wanted to take the night to run the old RT version. I got 75 passes in 14 hours. I'll have to look into what the heck "cap live samples" are, as I've not messed with the default setting. Here is the same camera with an all night run of Ray Tracing, Now I can see the rope lighting, and yes I checked dozens of times to adjust the rope lighting till it was visible. In this case I can see the reflections and the lighting seems more correct. Here is a link to my zipped file: https://www.dropbox.com/sh/a1yvx9c0alsdogd/AAADNCrx8qD7BN6IggLOVSxOa?dl=0
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I'm spending way too much time playing around with the PBR settings, and cannot help but complicate the small model with ton's of details. I finally figured out how to make stain glass muntins/lites in doors and windows, but the color defaults to the color of the sash for windows and door for doors. Still when I draft over a custom window glass .png file, I can get that image file to line up pretty close to the custom lite layout. It is a bunch of fun and work but I was disappointed with the PBR image which took a good 5 minutes to display with 1000 lights turned on (don't have that many, but wanted to make sure the rope lights displayed) and I did not get the rope light in the ceiling molding to display, nor the rope light under the island overhang to display. Then I was wondering why there is so little light shadow's or even since the pantry light is on, why that layout image did not display on the floor as a reflection? I also get light bleeding from the rope light? in the ceiling at the corner above the TV. It could be some of the light settings that are off?
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I have been having a hellashish challenge in getting my rope lighting, hidden just about a tray ceiling molding, to display. I also added a reccan to the pantry and one of those "add lights" right behind the glass door, but nothing displays there either. I've watched the helpful "Real Time Ray Tracing" video CA put out, and tweaked all the various settings for PBRT, which really works great to get the camera image to show more clearly and realistically. I have also noticed that the reccan's do not cast light and shadows the way it should in PBRT'ing.
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I'd love to change the muntin color which seems to be linked to sash color.
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For years, I've been spaying or using the rainbow tool to apply a custom stain glass pattern to windows, and now I've tried to set up my own folder with custom patterns. I have run into an odd problem and I'm hoping you guys can help me sort out what I've done wrong? I created a *.png image of stain glass I then created a user folder called "Stain Glass" I then created a new material, that I pulled in the image, set as a general material I then tried to get the right horizontal and vertical offsets I inserted a standard window, selected material "Glass" and changed to my custom one It seems to paint the image on both the inside and the outside, but reversed. I like the look, but how do I get it not to have two images?
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I got lucky and managed to swap out my old 1080ti GTX card for the 3060Ti RTX card, which took less power than my GTX did. The only thing I was not aware of until I completed my install, is that the GPU ray tracing ONLY works in the Physically Based mode. You can still do a classic ray trace, but it will use your CPU which is much slower. The PBR is very fast, as it seems to fill in the scene pixel by pixel versus the CPU version of setting the number of passes then watching the clock to see how long each pass is taking. I would only ask for some indication of what the render scene is doing. Seems the longer you leave it the better it can look, but it is subtle.
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Has CA let us do these now?? I still cannot get it right.
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Thank you. I knew you guys could see the pathway I was looking for but could not find. I think this heat is getting to me.
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Thanks Chopsaw! I was working till 10pm yesterday due to the heat outside, and my brain was not working right! So that was a blonde moment. Thankfully you saw the simple and obvious solution. I owe you a coffee!
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Is there any way to make the railing to beam height lower? For the life of me I cannot find a way to drop the beam below the adjacent roof eave
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I have a client with a specific cabinet they want in their nook and I thought I could draft it easy enough with the door hardware, but quickly found that CA seems to have a limit to how cabinet door handles are located. It seems to be global to the specific cabinet, so even though I can have a top or bottom hinge cabinet door, or two banks of double doors, the handle locator is off. I've had this issue for years with pantry cabinets when I want the handles close to each other, but this is the first time I've tried a combo unit with two different style of doors. The main issue is that CA does not want to display the handle for the top hinged door at the top or bottom but defaults to the side??
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I'm hoping to get some help in puzzling out if I should upgrade my existing system, or cash out my IRA to buy a top of the line system? Real world RT time test would be very helpful for us. The only way I can think to do this is by rendering a file that has some preset lighting and have everyone with a GPU capable system render the same camera setting for a specific number of passes. Just turn all all the lights and see how long it takes to do 10 passes.
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Computer power and recording walkthrough videos
jtcapa1 replied to GeneDavis's topic in General Q & A
Does it matter for the graphic rendering in X13 if the CPU is a Razen versus an Intel i7? Most of the specs tout the Razen as blowing the intel cpu's out of the water for graphic renderings, but I got confused in that AMD cpu's don't have a built in graphic card. Right now, I've got a 1080Ti GTX card that won't RT any faster than X12 because it must use the CPU to do RT'ing. So as I look to update my rig, I'm wondering if I'm better served in RT scenes (I do a lot of very complex interiors) if I went with a complete AMD chip set and CPU with a 3060 RTX instead of intel. Any thoughts or comments or comparisons? -
Looks like the technology is improving and dropping in price. I've just watched a Dot3d presentation for doing indoor scanning using existing mobile devices. BUT it does not look like CA yet supports importing these files like ACAD can. Is that a feature CA will be supporting soon? 6 Bedroom House - 3D Scanned with Dot3D™ Pro & Intel® RealSense™ D455 (dotproduct3d.com) Ideally, if CA could import the native *.dp format, these files are small! E57 format is the next best.
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I've asked CA to correct this before. I think you need to post that ask in the suggestions forum and get it on their short list. There are many issues with the tails as they extend past the walls and join up with fascia, subfascia and soffits.
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Well I guess we did not rate highly enough with CA for the "private invite". Public beta testing is mostly in name only while they work out the final bugs before release.
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As long as you can import the detail and then make those changes, it would save time. This assumes some level of knowledge of your own market. You cannot be concerned about what the less experienced user might do with them. I do love the 3d cut-aways, as I've been putting 3d framing perspectives on my construction documents for years now. What I love about CA is that I can basically put every single stick of framing in any project, manipulate them, colorize them and then create a great 3d framing perspective like this: My structural engineer now has to spend less time load tracing, since I've not only done it, I've made it easy to see. I even upload these 3d models to the CA cloud viewer so the engineers can see it in detail. I honestly spend way too much time completing these 3d models, by including all those great 3d Simpson hangers and fasteners.
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Even though this is from the UK, many of the details are useful, including the 3d cut away sections: Detail Library
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I like the ease at which this can be done for sure. We already take copious photographs of the existing home, so this is a small step in a slightly different direction. I like the "augmenting" the flow by taking some critical measurements, so that the 3d scan becomes more accurate. Just a couple of quick X,Y & Z measurements of some of the rooms could get the accuracy much closer. But right now you've got a disconnect that could easily be overcome: I've seen other recent software measuring tools that incorporate inputting on the fly measurements while you take those Lidar images. See the new Houzz Pro 3d App That would put those critical measurements into the scan, saving time and money on your end. Question: Is there another device one could buy that is not an iPad or iPhone? Some kind of handheld Lidar attachment?
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That is why we come here to pick the brains of all these experts that have been making CA do what it was never designed to do, since it was first created. I love and hate 3d CAD; in that I love the visual end results but hate the amount of time I spend monkeying around with it. Or as Glenn might say: "it was a dog's guts of a problem, brought in by a chap that's Few roos loose in the top paddock, but with a little encouragement and a zoom lesson, he'd have a go, ya mug, who in the end was a fair dinkem Shark biscuit, and went straight to the pool room" So in the end Glenn helped me suss it out, and he's a top bloke in my book. :-)
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Sure. I've played with that and you can if you want to spend more time. It is a fun exercise in geometry to get everything lined up.