GeneDavis

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Everything posted by GeneDavis

  1. Straight runs of stairs, no landings, no U turns, just straight, are the way to do it if you want to maximize living space. Your image looks fine.
  2. I did a search and found some posts from pre-X14. There seemed to be no tools for drag and drop a CAD detail from plan A to plan B, other than to create a new one in B, open the one in A, marquee-select all or whatever you want, then paste it into the new one opened in B. Is this still the deal, or did we get something new? I want to create some new better template files and want a rich set of CAD detail in each.
  3. Thanks, Robert. Where did I miss that bonus library that has the shelf and the base? I looked and looked.
  4. OK, I took the Herman Miller 3D and imported into Chief using the SKP and DWG downloads. Here is a Chief 14 file with just the rolling racks, and it is close to 17 megs in size. The problem is you cannot explode them and isolate out just a shelf unit, or maybe I don't know enough about working with symbols. Rolliing baker racks ACAD and SKP.zip
  5. If you have Revit (I don't) or Sketchup v. 19 (mine is v. 17) here is a free download of pretty much exactly what your image shows. Gonna be a lotta surfaces. Look at those file sizes. https://www.hermanmiller.com/resources/3d-models-and-planning-tools/product-models/individual/open-wire-shelving/ If anyone has the full card of SU versions, I'd like this in something my v. 17 can open.
  6. In 3D if rendered to really look like the shelf with all its wire (the wire-truss sides and ends) and its top (not sure what I am seeing), you are gonna have a monstrous surface count. Hope you are getting paid for the 3D work. If there were good straight-on pics of the sides, and a straight-down view of the top, I would make a 3D slab, remove its bottom surface, and texture the tops and side with the wire-shelf images. But that does not do the roller feet, nor the pillars and rack fittings.
  7. So you want those wire shelves to render in 3D and look just like the ones in the image? Or is the image a rendering of the 3D symbol you have?
  8. Here is the cabinet. I changed the top pullout to be a 3" height version of the RAS from the Manufacturer Library. That one does not show the line in vector view. The bottom one is done with a symbol I made using the RAS (I think that is how I did it) that produces side offsets. With a Blum Tandem slide and 5/8" drawerbox slides, a regular drawerbox has 3/16" side insets. In the case of pullouts behind hinged doors, one either uses zero protrusion hinges, or one of the spacer block options to set the slide-mount off the carcase wall. This, so the rollouts clear doors when pulling out. I prefer the 3/4" spacers, thus my side setback for rollouts is 15/16". You can get a sense of that setback looking at the screencap from my eCabs app. The cabinet here, if you closely examine the rollouts, has a 1/16" side setback for the top one (the RAS box from the Chief library), and something like 1-plus inches for the one I made. Pullouts.plan
  9. These are something like 5" high and in the shelf dialog I specified 3". The line shows in vector view and anything with line overlays.
  10. Show me how to do it with the 5349-18DM trashbin pullout, and show it pulling out like a drawer, which is what it does. A door panel fixes to the front of the RAS unit. Here is my cabinet. And when you succeed at that, show us how to take out the top drawer, make the whole height of the cabinet an empty carcase, then do the RAS trash at the bottom, attached to the full height door panel, and a roll out tray above it. Show the trash 100 percent pulled out, the upper rollout drawer 50 percent. trash.plan
  11. I'm showing the client what the cab insides look like, just the ones with rollout trays, shelf divider panels, and trash and spice pullouts. This, so there are no surprises. Pics are much better than descriptions. Chief does shelves behind hinged doors, but not behind drawers. I got what I was after changing the cab front to "opening" where the door was, and using loose parts and manually positioning them for the staged shot shown below. After that I changed the cab back to one with a fixed panel door, and specified the RevAShelf kit in the comments.
  12. See the image. Is this going to be one of those workarounds? Make the cabinet as having an opening there instead of the door/drawerhead with d'box behind, then drop in the accessory symbol (the RAS trash rollout) and a all-by-itself door?
  13. My rollouts come out as slabs, not as drawers with sides and bottoms.
  14. Is there a way to do this? I made a symbol for a 3" high drawerbox and saved it as a door/drawer, but I don't think that is the right symbol class to do what I want.
  15. My doors are simple shaker style, all square stuff. The image was just for the spec on the setback front and tall bottom rail. I found Mark's method of using countertops, which can address panel raise and coped stiles and rails. Lotta work to get the 3D realism. My guys are happy with the simple look on the drawings.
  16. I've always done them in Sketchup, but just did one in Chief. Stile and rail door, very basic, flat center panel. Five piece door. I used 3D solids, the surround at 3/4 thick, the panel at 1/4, centered the panel. Turned the five parts into a single door symbol and there I am. I needed it as an end panel because I wanted to meet this spec. See the attached. Bottom rail wide, front edge set back 1/8", etc. Is there a faster way? I could not find a training video for making these from scratch.
  17. Ahh! The ins and outs of wall-end joint behavior. Someone could write a book on this. Thanks, to my Chieftalk brethren from the far northwest. Problem solved.
  18. On an entry porch, look at what I get. That is a wall with exterior finish both sides getting chopped not to its framing but to its sheathing, by the intersecting railing wall, which is invisible. I show how I tried to fix it by editing the layer positions at the intersection.
  19. I needed a murphy bed in a plan, and since I am faster at building a thing like this in Sketchup than in Chief, that's what I did. See the first pic, attached. I drew the doors in SU with lines at all the stile and rail joints, so I could do differently oriented woodgrain texturing with Chief's OOB knotty pine material. I copied "knotty pine," edited it by rotating the texture 90 degrees, and saved it as "knotty pine H." I painted the symbol and it looks good. When I do this SU-into-Chief thing, I just paint the model in SU with bright primary Crayola-like colors, so when in Chief, I can easily spot what has to be what, in painting it with Chief materials. So the model as it imports and goes into my user library looks like something in a kindergarten play room. I wanted to save the Chief-textured symbol, the one seen here, and did. But when it is placed in a Chief model, it loses the H texture. By that I mean all the rails, plus the crown element at the top, all those things that had been textured with the H (horizontal) version of knotty pine, are now V and wrong. See the second pic. Why does this occur when editing a symbol's materials and then saving the symbol? BTW, anybody want a murphy bed symbol? This one's of a real product you can buy. See the third pic.
  20. No, but I won't walk on that floor in bare wet feet.
  21. Thanks to all. I did not have it sitting on the floor. Sloppy default setting on my part.
  22. So your symbol is of the folded bifold, precision placed in a doorway?