GeneDavis

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  1. If we are talking about sink vanities in bathrooms, how can you best find a look someone likes unless they have been very specific. And words simply don't do it. With all the images posted online at sites like Houzz, and at most every architectural firm's and custom builder's websites, it is really easy for clients to snip pics of arrangements they like. I prefer them doing the work of finding those images and sending them to me, rather than me dreaming up something. Even when you get an image, you need to dig into its details and find out from the client what it is they are trying to communicate to you. Is it only the color or texture? Is there some tiny element of the design they want, and nothing else in the photograph interests them? For cabinetry, that is why a showroom with all the many displays of cab types, euro frameless, inset, rustic, whatever, plus the decks of finish samples and large arrays of drawer and door samples, is the only real way to boil it down so you can proceed without consequence of changed minds.
  2. @shirleloshem this forum is for users of Chief Architect Premiere users. Users of Home Designer have their own site. You might want to repost this roof issue topic there.
  3. Can't be that old. Just get the plans used to build it. What's that funky triangular section at the inside corner near plan left down?
  4. For things to work with a built 2-story plan then wanting to raise ceiling of part (or all) of floor 1, edit the rooms of floor 2 to perform the raise, then go to 1 and do what's necessary. Is this the tray ceiling job? Why not post the plan?
  5. I am sorry I am so dense but I have no idea what you did or are saying. All I want to do is extend faceframe stiles to the floor. There are no settings I see that accomplish this, and no instructional videos (I learn from videos or from someone giving good step by step instructions) on the Chief site or on YouTube to show how to do this.
  6. What is needed is not solved with pilasters. Go back and see the cabinet I show in 3D in my opening post, above. Look closely at the right end base cabinet in the group shown in the photo, attached. The inset-door faceframe has its stiles extended to go to the floor, and there may or may not be a block behind as I imagined in my Sketchup workup, to give the flush integral stile pilaster (my name for this) a columnar appearance at the foot.
  7. Mark, you are giving us a stream of consciousness that only the SuperChiefCabPros can follow. Thanks for the innovative solution, but some how-to is needed. If you've the time, would you please write the steps, 1, 2, 3 etc. to accomplish what you did? To me it looks as if you made some kind of three sided cabinet, 4" tall, using just doors, doors you made with solids converted to door symbols. Flesh that out a little so us dummies can do it too. And where does the molding come into play? The cabs above must be stacked and centered and positioned 4" off floor so as to look like what you showed. Correct? You say default separation as 0" but what is that doing? Why can't just any cabinet sit atop the base? Jon's first pic shown upthread shows a pair of cabinets that have overlay fronts, not inset. What does separation at zero do for this?
  8. There is a topic here with the thread title Shaped Hole Symbol started by a new member @Jon-Mullwoods, and this question relates not to that exactly, but to how best to do what I am calling pilaster feet in a faceframed base cabinet. I snipped a pic from a page in Jon's biz Mullwoods website to show what I am referring to. See all the cabs that have their faceframe stiles extending to the floor? I guess the designer wants a bespoke look, sort of like each cab is built like a piece of furniture with legs. Here is the pic. I think what is going on here to get that legged furniture look (cabinet makers call that a "furniture toe") is that every other cab in a run is given the treatment. But that is just details. This question is about how it might be done in Chief to a single base cabinet. See the pic here in which I used solids in Sketchup to depict a faceframed base with the desired feature. Note the faceframe with 1.5" stiles has them extended to the floor, and what I am calling leg boost blocks (shown in red) make the stiles look more like 1.5" legs and fill the space between the stiles and the setback toekick. Maybe Jon can enter the thread here and tell us how it is done in the shop and field so we can better understand this detail Is there a way in Chief cabinets to do this? Legs plus boosts plus recessed toekick but no sidecut for toe? I know I can do anything I want with solids, but was wondering if you Chief cabs gurus, the guys that can make a dinner service using cabinets, have a way.
  9. That's got more everywhere than my older Lenovo GP76 Leopard gamer, which runs Chief well when rendering. Mine has the 17" screen though, which for my tired old eyes, is essential.
  10. Hi @Jon-Mullwoods. I did a quick tryout to see how tedious this might be. File attached so you can see how things work. I drew a base cap molding (there are none in the Chief catalog!) 3/4 h x 11/16 w. The base mold under the cap is 3/4 x 3 1/4 so that the height of the two when stacked equals the 4" toe height. The cabs are frameless with a 1/8" reveal at bottom so the doors or drawers clear the top of the base molding stack. At ends, I did the moldings as a stack with a small return so the cap miters as it should. In front, I did a CAD detail from view to get my front-piece valance sized right, just drawing one end and out to a tiny bit past middle. When I doodled the "leg" to look sort of OK, I copied and pasted the CAD polyline in place in the model in elevation view, then made it a solid at 3/4 thick, and mirrored it. You can see the lines of joints in the vector view here, but there are no lines when done in standard view or PBR or CPU raytrace. For your valances with center stretches with no curve drop or arch rise, you can make and save CAD blocks to serve you as needed for the fronts. For those with the curve challenges, I'm sure you'll find a way to deal with them after getting up to speed with Chief CAD and curves and tangency. Vanity with valance front base.plan
  11. With Chief CAD you are able to make 3D solids for the baseboard arrays you need for these various configs. If you use the same ogee molding for the caps, make the molding easy to find in your library for doing the caps as molding polylines. That way the caps miter nicely at the front corners. Try making a symbol for each of the valances with simple horizontal straight upper centers, and place stretch planes so you can size as required when placing. The valances with the curved copes along the heads are going to be a challenge if you need one for each config of cabs above. You may need to get a good lesson in CAD from a trainer at HQ or someone from the forum in creating smooth tangent arcs. I'm a Sketchup user and could knock any of these out in minutes and then import them into Chief as symbols, but I'm a dummy in Chief CAD when it comes to tangent arcs like needed for these valances. You might want to think about how much a perfectly photorealistic render of a cabinet with one of the cope-curve valances means to customers when selecting. If they are selecting now from that 2D page you showed, consider doing the renders with no cutout and including the 2D page for cutout selection. A good set of photos of vanities with the curve-cut valances plus Chief 3D showing plain, might be all you need.
  12. How important to your typical buyer are the opening widths? Actually, how important are the vertical dimensions to the typical buyer? Or even any dimensions. Installers need dimensions and I find Chief can meet all my dimensioning needs to produce construction docs.
  13. Those are toekick valances, in cab-speak What's "a lot?" If you a big cabinet shop this could be a daily thing. Feet won't do because you're only doing the openings at the fronts, and also because you are doing this as a baseboard detail applied to a cab with a recessed toe at front. Furthermore, the beaded base you show complicates this even more. it's a great detail and if it important you be able to 3D render it, I think you are going to have to make some symbols.
  14. Select the two end walls, at right and left side of building. In ROOF tab of wall dialog, change the pitch to something higher. If it is for example, 3:12, jack it up to 6:12. Autoroof should then generate the roof with a ridge parallel to the front and rear walls. Now play with all these pitches until you get what you want.
  15. Nice workaround, @WoodGrain. I gave your post with the vid a like, and you might want to mark it as the SOLUTION.