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Everything posted by Alaskan_Son
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That text is set by your Windows, Labels layer. Change the text style for that layer to whatever you want it to be.
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How To Edit "Roof Overhang From Baseline" on Roof by Roof Basis?
Alaskan_Son replied to HumbleChief's topic in General Q & A
In that case, select the roof edge and just use your temporary dimensions... -
How To Edit "Roof Overhang From Baseline" on Roof by Roof Basis?
Alaskan_Son replied to HumbleChief's topic in General Q & A
Larry, There are a few things that come to mind. 1. If its the entire roof you're talking about, simply open the Build Roof Dialog and change the overhang settings. If you have Auto Rebuild checked, the change will be auto, if not then just click Build Roof Planes. 2. If its a single roof plane you're talking about and you want to leave Auto Rebuild ON...Select your Baseline Polyline, make sure the correct edge is selected, open the Roof Baseline DBX, check "Against Wall", click Okay, and then drag that edge the desired overhang distance. You may or may not need to put a break in your baseline polyline depending on the roof. 3. If its a single roof plane you're talking about and you want Auto Rebuild OFF, you can simply select the roof plane and drag the overhang the desired distance. -
What size slats? And what spacing?
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There are at least a couple other methods as well... Method 1: Start your command, take your cursor OFF-SCREEN, right click and then left click. You can now pan and zoom as normal. Just left click to finish your command. Method 2: Assign Zoom In and Zoom Out to hotkeys (maybe the + and - on your number pad). Use the zooming hotkeys along with the arrow keys to get you where you want.
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Can you attach 2 screenshots from your Preferences...One of your Render settings and one of your video card status?
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The system you described sounds like it's right at the minimum requirements. You'll probably have to walk through some settings with tech support. Until then, I would suspect one of your rendering preferences.
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In Chiefs defense, what you are describing is highly unusual. Hopefully they'll help you get it sorted out tomorrow. In the meantime...can you post your computer specs (including operating system and video card)? Also, when's the last time you updated your video card drivers or rebooted your system?
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Did you contact tech support?
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Different upper and lower floor roof pitch
Alaskan_Son replied to stephenbc's topic in General Q & A
Stephen, It looks like you probably need to familiarize yourself with the roof tab in the wall DBX. You can set the pitch for individual roof sections on a wall by wall basis to achieve a wide variety of roof styles. I think this may be one of the most commonly overlooked and underutilized capabilities in Chief. -
I have very little experience with Softplan. Gave it a quick try once and hated it. Do you realize that you can draw a basline polyline in Chief too??
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Well said Lew
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You're very welcome.
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Don't really have time to get into your second question right now but I'm sure its possible by placing the various objects on unique layers floor by floor.
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Steve, For your first question...Those walls actually ARE framing. You have those walls on your "Walls, Foundation" layer though. You can get the framing to show by either... A. Turning the Walls, Foundation layer off B. Placing those walls on their own unique layer and turning that layer off.
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Plan file?
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This is an odd one... Polyline solids as well as a number of other things get their material defaults from the Foundation/Slab material defaults. You can change that but then it affects a whole bunch of other things as well. Might be a good one for the suggestion forum.
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Ya, I think in all the years I've been using Chief I only ever made one walk-through and that was just for kicks. I don't personally find them all that useful. That's just me though. I find still images allow me a lot more control...especially when trying to narrow the focus to a specific item or idea like I'm usually wanting to do with most of my renderings.
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I have everything set the exact same as you do with the exception of the walk through codec. That shouldn't matter though. Maybe try deleting that texture and downloading the version you attached. Like I said earlier, maybe something changed during the zipping process...just an idea.
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I'm sure Joe and Gerry realize this but for anyone else reading along… If you are trying to write a line of code that will work for any and all possible values (excluding negative numbers for the time being) be careful using .sub or .gsub because for example where a=0.75 and b=20.5: a.to_s.sub("0", "") will return the desired .75 BUT b.to_s.sub("0","") will return 2.5 There are benefits and drawbacks to each of the various methods but in this particular example the reverse.chomp.reverse method has the benefit of only modifying the string if it starts with the specified character(s) (0 or 0. in this instance). If you want to more safely use .sub or .gsub it would be probably a better idea to modify it to something like this... if value.to_s.start_with? ("0") new_str = value.to_s.sub("0", "") else new_str = value end P.S. There's a good chance that Gerry's hieroglyphics contained a shorthand version of that same sequence but I really can't be sure. To be honest I don't really understand most of that shorthand. It's probably a lot more efficient but its harder to read IMO (even if I did understand it...which I don't).
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No problem. One quick note regarding the .gsub (global substitution) method. Be careful how and where are you use that as it will substitute every instance of that character pattern from your string. Sometimes it's a better idea to simply use .sub which only removes the first instance of that character pattern or substring. EDIT: I see Joe posted the same thing while I was posting.
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Sorry Mark, I was actually editing my previous post when you posted but in short...yes.
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Here's one method value.to_s.reverse.chomp("0.").reverse I think there is probably a sprintf function that might do the trick too. There are probably a good half dozen other methods I could come up with too. I think the reverse.chomp.reverse method is probably as good as any though. Essentially what you are doing is converting your value to a string, turning it around, specifying which characters you want removed from the end, and then turning it back around.
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Thanks Perry, I thought it was probably about time. I realized that it felt a lot better seeing the faces of people we're dealing with. And I'm not certain how much difference the beard makes with the cold. I don't know, it might do a little. Probably more for wind than anything else. Yesterday I was working out in below zero weather and I had icicles hanging from my face...not kidding. It gets bad sometimes because my breath will freeze onto it and then it looks like I have big honkin' boogercicles. Anyway, I walked into the client's house yesterday (we know the family really well) and Anne had to tell one of her sons..."You can say hi, you don't have to just stare at his beard."
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The real reason (from my point of view anyway) for having post numbers is for quick reference without filling up the page too much. Posting the link is a good alternative though and we could even make that much shorter like this... See post here. Thanks Dan The one thing that will continue to be a problem is old threads that used post numbers to reference other posts. We would each have to individually go back and edit each and every one of those instances to clean it up. Its probably not all that big a deal though. I'll use the "replace link with text" option from now on I think.