Alaskan_Son

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Everything posted by Alaskan_Son

  1. Very clever solution Yusef. Thanks : )
  2. I could only get those lines to show up by converting that view using CAD Detail From View. How are you sending that view to layout? And what PDF printer are you using?
  3. This came up again on another thread so I decided to go ahead and make a quick version of this for free. I posted the tool HERE. I didn't go so far as creating a ft.-in. version or azimuth/quadrant bearing version but those are possible as well...I just don't feel inclined to create those for free because they're not something I personally need and they would take a fair amount of time to write.
  4. That text is set by your Windows, Labels layer. Change the text style for that layer to whatever you want it to be.
  5. In that case, select the roof edge and just use your temporary dimensions...
  6. Larry, There are a few things that come to mind. 1. If its the entire roof you're talking about, simply open the Build Roof Dialog and change the overhang settings. If you have Auto Rebuild checked, the change will be auto, if not then just click Build Roof Planes. 2. If its a single roof plane you're talking about and you want to leave Auto Rebuild ON...Select your Baseline Polyline, make sure the correct edge is selected, open the Roof Baseline DBX, check "Against Wall", click Okay, and then drag that edge the desired overhang distance. You may or may not need to put a break in your baseline polyline depending on the roof. 3. If its a single roof plane you're talking about and you want Auto Rebuild OFF, you can simply select the roof plane and drag the overhang the desired distance.
  7. What size slats? And what spacing?
  8. There are at least a couple other methods as well... Method 1: Start your command, take your cursor OFF-SCREEN, right click and then left click. You can now pan and zoom as normal. Just left click to finish your command. Method 2: Assign Zoom In and Zoom Out to hotkeys (maybe the + and - on your number pad). Use the zooming hotkeys along with the arrow keys to get you where you want.
  9. Can you attach 2 screenshots from your Preferences...One of your Render settings and one of your video card status?
  10. The system you described sounds like it's right at the minimum requirements. You'll probably have to walk through some settings with tech support. Until then, I would suspect one of your rendering preferences.
  11. In Chiefs defense, what you are describing is highly unusual. Hopefully they'll help you get it sorted out tomorrow. In the meantime...can you post your computer specs (including operating system and video card)? Also, when's the last time you updated your video card drivers or rebooted your system?
  12. Stephen, It looks like you probably need to familiarize yourself with the roof tab in the wall DBX. You can set the pitch for individual roof sections on a wall by wall basis to achieve a wide variety of roof styles. I think this may be one of the most commonly overlooked and underutilized capabilities in Chief.
  13. I have very little experience with Softplan. Gave it a quick try once and hated it. Do you realize that you can draw a basline polyline in Chief too??
  14. Don't really have time to get into your second question right now but I'm sure its possible by placing the various objects on unique layers floor by floor.
  15. Steve, For your first question...Those walls actually ARE framing. You have those walls on your "Walls, Foundation" layer though. You can get the framing to show by either... A. Turning the Walls, Foundation layer off B. Placing those walls on their own unique layer and turning that layer off.
  16. This is an odd one... Polyline solids as well as a number of other things get their material defaults from the Foundation/Slab material defaults. You can change that but then it affects a whole bunch of other things as well. Might be a good one for the suggestion forum.
  17. Ya, I think in all the years I've been using Chief I only ever made one walk-through and that was just for kicks. I don't personally find them all that useful. That's just me though. I find still images allow me a lot more control...especially when trying to narrow the focus to a specific item or idea like I'm usually wanting to do with most of my renderings.
  18. I have everything set the exact same as you do with the exception of the walk through codec. That shouldn't matter though. Maybe try deleting that texture and downloading the version you attached. Like I said earlier, maybe something changed during the zipping process...just an idea.
  19. I'm sure Joe and Gerry realize this but for anyone else reading along… If you are trying to write a line of code that will work for any and all possible values (excluding negative numbers for the time being) be careful using .sub or .gsub because for example where a=0.75 and b=20.5: a.to_s.sub("0", "") will return the desired .75 BUT b.to_s.sub("0","") will return 2.5 There are benefits and drawbacks to each of the various methods but in this particular example the reverse.chomp.reverse method has the benefit of only modifying the string if it starts with the specified character(s) (0 or 0. in this instance). If you want to more safely use .sub or .gsub it would be probably a better idea to modify it to something like this... if value.to_s.start_with? ("0") new_str = value.to_s.sub("0", "") else new_str = value end P.S. There's a good chance that Gerry's hieroglyphics contained a shorthand version of that same sequence but I really can't be sure. To be honest I don't really understand most of that shorthand. It's probably a lot more efficient but its harder to read IMO (even if I did understand it...which I don't).