Alaskan_Son

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Everything posted by Alaskan_Son

  1. Is your reference floor draw order set correctly? But yes, post the plan.
  2. If you post the plan we can stop guessing. There a crap ton of variables. For example, I don't know if that circled area is a room ceiling, a cantilever underside, a manual ceiling, or something else. In addition, we can't see what your structure settings are, how the roof is snapped, what the roof settings are, etc. etc. My original guess was assuming that the area in question was being produced by the room below. It was just a quick guess based on the screenshot.
  3. Another setting that can occasionally be helpful in similar situations is Use Soffit Surface For Ceiling. Depends on the specifics though.
  4. For starters, uncheck Use Room Ceiling Finish. Think of it this way. There is only one ceiling finish layer. It grabs onto the first thing it finds and then anything above that won’t get a ceiling unless it provides its own ceiling finish.
  5. David, the settings you're looking for are here...
  6. Looks to me like you have color toggled off.
  7. I didn’t even bother to inspect the geometry that closely. Did you actually model it? And was that muddle roof pitch direction actually the exact same as the other? If so, ya, that step wouldn’t be necessary. The pitch doesn’t have to match the direction of the material though for the extra step to be necessary, it just has to be different than the adjacent pitches. I guess doing roof plane “B” might have been the better example.
  8. There are a lot of possible methods depending on the structural details of the room. Don’t forget about the Hole In Floor Platform tool though.
  9. It’s just the fastest method that I’ve found to find that neutral pitch plane. There are other methods but they all require some extra steps. Just don’t think any of them are faster. That whole process can really be done inside a minute. For whatever it’s worth though, here’s one method that doesn’t require any primitives... 1. Drag out a roof plane whose baseline starts at a mid point along one of the 2 existing roof edges. 2. Lock Baseline and set the pitch to zero. 3. Drag the roof plane out so that it extends through the other existing roof plane on the opposite side. 4. Take an Orthographic Full Overview and change the View Direction>Top View. 5. Take a CAD Detail From View. 6. Steal the intersection point. 7. Paste hold position back into the plan view. 8. Adjust roof baseline to suit, etc, etc. There are a few other methods as well. Just not sure any of them are faster. If they are, it’s not by much.
  10. Just back to the office and decided to go ahead and make a quick video...
  11. You definitely can use the baseline angle and there certainly can be reasons to do so, however... I’ve modeled roof planes like that quite a few times now, and the fastest, easiest, most accurate, and most dependable method I’ve found is to find the neutral pitch plane and use that to set your baseline. My workflow is as follows. 1. Create a 3D overview. 2. Make sure your various roof trim layers (especially Ridge Caps) are turned off. 3. IN THAT 3D VIEW, click on the Face tool... 4. Draw a Face that snaps to 3 known reference points on the adjacent roof planes, thereby creating a plane EXACTLY where you want your new roof plane to be. 4. Paint that face with a material that has perfectly horizontal lines (any material will do really). 5. Return to your plan view. You should see (as long as the appropriate layer is turned on) that the material pattern on your face is now visible in plan view. You will use this pattern to set your initial baseline which will place it perfectly at that neutral pitch plane I mentioned. 6. Create a CAD Detail From View. 7. Cut one of the pattern lines and Paste Hold Position into your plan view. 8. Delete the Face. 9. Move that pattern line (WITHOUT changing the angle) so that it intersect a mid way point along one of the 2 existing sloped roof edges. 10. Drag out a new roof plane baseline starting at that intersection point and ending anywhere along that pattern line. 11. Drag the roof plane either up or down in the direction of the slope (perpendicular to the baseline). 12. Stop the roof plane before you get to it’s ultimate high or low point. 13. Grab JUST ONE CORNER of that new roof plane and snap it to one of the existing sloped roof plane edges. This should trigger the Change Height/Pitch dialog. 14. Choose Pivot About Baseline. 15. Reshape and properly join the roof plane. 16. Delete the temporary pattern line.
  12. A little further reading in the Help files makes it pretty clear that its just hard coded behavior that can only be changed "later" (i.e. once you turn auto foundations off). This is probably why most of us never have an issue with it. If most people are like me, auto foundations have a very short lived life with most projects. In fact, I pretty much never leave them toggled on expect for in the simplest of scenarios.
  13. From The Help files... Basement Rooms When a foundation’s type is Walls with Footings or Grade Beams on Piers, and it is assigned a Minimum Wall Height of 76” (1900 mm) or greater, the resulting basement is automatically created with a 4” (100 mm) concrete slab floor. and a default Floor Finish like that on Floor 1. Similarly, if a foundation is set up to have a Basement Ceiling Height of 72” (1800 mm) or greater when built, it is automatically given a painted drywall Ceiling Finish. See Foundation Panel. Regardless of its ceiling height, however, you can specify a floor or ceiling finish for any room in the Room Specification dialog. See Structure Panel.
  14. Don’t have an actual solution for you, but just FYI, that behaviour seems to arise only when the stem wall height and slab thickness result in a ceiling height of 72” or greater. Seems to be hardcoded too.
  15. Room ceiling being applied to the bottom side of the specified deeper roof framing over the front porch area. Multiple possible fixes, but that room might be a good candidate for Use Soffit Surface For Ceiling (Structure panel).
  16. Multiple options, but here are the two that I usually use depending on the scenario... 1. Decrease the text/number height for that dimension to at or near zero and just manually position the text over the top. 2. Use a single segment polyline with arrows on both ends and place your text into the polyline label.
  17. I thought I had posted this somewhere at some point but I can't find it, so...another thing that works for some corrupted library items is this: Don't try to right click. Instead, try using the Delete Key or Backspace on your keyboard. Using the key and using right click don't behave the same.
  18. Yes you can. Plan and Layout store 2 entirely separate groups of defaults.
  19. The lines aren't heavy. You just have the same dark blue fill color assigned to that particular wall layer as you do the lines representing that layer.
  20. Set your currently active dimension default to Locate Objects>Openings>Casing and leave all other Opening options unchecked.
  21. This is because doors work differently than windows. Doors are referencing a symbol for the door slab/panel while windows on the other hand do no such thing. There’s nothing to reference. Those library items are simply pre-defined parametric window objects or window symbols.
  22. Ah, I see. These are saved with individual cameras, but not something that can be edited at the default level except for the one single default Rendering Technique setting for that particular rendering style.
  23. ...or, if you don't actually want them mulled...
  24. This^^^ It is controlled by the Cabinets, Labels layer text style.