TeaTime

Members
  • Posts

    676
  • Joined

Posts posted by TeaTime

  1. When things aren't showing up, the first thing to look at is layers. Elevation views have their own layer set, so things may appear differently than in other views., and since they show in 3D but not elevation I assume this is the issue. Open an elevation and make sure both the Foundation and the Walls, Foundation layers are on.

  2. Sounds like you just need to find where they'd intersect at those distances. I'd use Circle About Center, 10'6" from one 4'10" from the other, draw lines to the intersection to mark the angles. Use Make Parallel/Perpendicular to set the walls to said angles, then Point to Point Move them into position.

    image.thumb.png.584a04c246d75bcff7e07f7e7a6b17ac.png

     

    Not sure exactly what angles you're aiming for but CAD Lines, Make Parallel/Perpendicular and angular dimensions are great for finding how far to rotate the other portion of your drawing.

    image.png.db4256cc3416cf99dca01b08969666e0.png

     

  3. Would need to know more about these rooms to say for sure.  Also might help to know what version of the software you're using.

    Fairly certain though that it just automatically places the right type of outlets for type of room you're placing them in. For example, Deck rooms are treated like outside rooms and get outside outlets, and if your rooms are not properly defined at all (like, you can't select the room) then their walls are treated as exterior walls.

     

    Post the plan here if you're not able to sort it out.

    • Like 1
  4. Can you expand on what you mean by "removing" the walls? Is the terrain overall too high and making the walls sunk into the ground? Is the terrain generating low where it should be but building up and covering the walls in a weird way? Maybe post a screenshot of what you're getting.

  5. 2 hours ago, JKEdmo said:

    Break the railings into separate lengths

    This is the way.

     

    The issue you'll likely start screaming about though is the "auto merge collinear walls" setting that kicks on the second you look at your railings wrong. It's in General Wall Defaults. I generally leave it on but sometimes there's a plan that I really need it to stop "helping".

  6. It looks like those walls are set to be solid railing walls? That will happen when doors are placed in railings. If that's the case, try unchecking Railing on those walls, let the room's Ceiling height set the wall heights.

  7. 2 hours ago, KilianDrafting said:

    I did realize when using this to "select all similar" that the bay window area shows as a room even though I can't select it as such with the tab key.

    Huh, guess I'd never noticed it did that. It makes sense that the Bay Window is making it's own room, if you Explode the bay that's exactly what you'll have. Weird that Select Similar is able to select it when we can't, though. Seems the Select All option isn't ideal then if there are Bay, Box, or Bow windows present, would need to just do the normal Marquee Select and be careful to avoid those.

  8. For what it's worth, Doug's fix worked because defining it as a specific room type forces Roof Over This Room to be checked. Our fixes were essentially the same.

    It's worth remembering that Roof Over This Room is not just for auto roof plane generation, it needs to be on for proper roof supporting structural walls to generate.

    • Upvote 1
  9. Are these framed walls on Floor 1 marked as Foundation in order to build footings?

    If so, uncheck the Foundation setting on those walls. Instead, on the Structure panel check Bearing Wall / Create Wall/Footing Below.

    If you don't have a Foundation floor, you'll need to build one.

     

    These footings will still generate wrong around corners

    image.png.afcf1e39c980f3abe300bee9d6fb6298.png

    But the wall/footing can be adjusted on Floor 0 independently of the walls on Floor 1.

    image.png.0ff76572eedc96b39b754f33dd873234.png

  10. Been bit by this one before, myself. It seems counter intuitive since you drew your roof planes manually, but you'll want to check Roof Over This Room in that room, otherwise Attic walls won't generate automatically to fill those spaces.

  11. 19 hours ago, IvanCyr said:

    A Materials List calculated from a room is created for only the contents of that room

    You just need to make a Materials List Polyline that's bigger than the "room" so that it includes the drywall.

    Try making a Living Area Polyline then converting that to a Materials List Polyline.

     

    *Edit: excuse me, "Standard Area Polyline"

    image.png.b297ef8153e464f3ef7006f98364bf56.png

  12. 13 minutes ago, PIR-Designs said:

    What base cabinet drawer did you use to put the rev-a-shelf in?

    You should be replacing the whole drawer with the rev-a-shelf object.

    CA has an article on this https://www.chiefarchitect.com/support/article/KB-03142/replacing-a-cabinet-s-standard-shelves-with-rollout-shelves-or-drawers.html though they do it to a Door not a Drawer, it's the same steps though.

  13. 8 minutes ago, VHampton said:

    Thankfully it's become easier to rectify by holding the shift key after selecting one room.

     

    Then you can click, click, click and get every room to highlight.

     

    Turn on room labels all at once with the opened dialogue box for that one room. 

     

    Much faster to select a room and just use Marquee Select, Select All.

    image.png.bfc12328a0b6794d849f3e79ae2a9191.png

    image.png.5974a7386e158d5a0a2ce009e274bb1d.png

     

  14. Kind of. Terrain Features are what you'd use to apply different materials to terrain but they don't exactly play nicely with roads, because roads cut down into the terrain Driveway and Sidewalk tools should work fine though since they build up from the terrain. The Subtraction tool works with roads/driveways though, which makes shaping terrain features around your roads much easier.