TeaTime

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Posts posted by TeaTime

  1. 2 minutes ago, Cadwork22 said:

    I pulled the wall up above the roof

    yeah, generally speaking, don't do this. Walls know where they're supposed to go, let them do their thing and you'll be better off. I only ever adjust walls in 3D/Section views if nothing else seems to work, but don't make a habit of it.

  2. There's a couple things that could be happening here, but walls should never stick through roof planes like that, they should automatically cut down to fit under the roof. I  would assume that in your attempts to get this to work, you've manually pulled the tops of your walls up to the desired height, locking them at that height. Open your walls and look at the Structure panel, make sure that Default Wall Top is checked.

  3. 2 hours ago, Michael_Gia said:

    Why not just define one giant wall? 

    Pretty sure if you created it the way he intends, (2x6, air gap, 2x4), the return on the right where it reduces into a normal 2x6 framed wall is gonna be funky.

    Doug's furred wall w/ air gap is likely to build and frame the cleanest.

  4. When things aren't showing up, the first thing to look at is layers. Elevation views have their own layer set, so things may appear differently than in other views., and since they show in 3D but not elevation I assume this is the issue. Open an elevation and make sure both the Foundation and the Walls, Foundation layers are on.

  5. Sounds like you just need to find where they'd intersect at those distances. I'd use Circle About Center, 10'6" from one 4'10" from the other, draw lines to the intersection to mark the angles. Use Make Parallel/Perpendicular to set the walls to said angles, then Point to Point Move them into position.

    image.thumb.png.584a04c246d75bcff7e07f7e7a6b17ac.png

     

    Not sure exactly what angles you're aiming for but CAD Lines, Make Parallel/Perpendicular and angular dimensions are great for finding how far to rotate the other portion of your drawing.

    image.png.db4256cc3416cf99dca01b08969666e0.png

     

  6. Would need to know more about these rooms to say for sure.  Also might help to know what version of the software you're using.

    Fairly certain though that it just automatically places the right type of outlets for type of room you're placing them in. For example, Deck rooms are treated like outside rooms and get outside outlets, and if your rooms are not properly defined at all (like, you can't select the room) then their walls are treated as exterior walls.

     

    Post the plan here if you're not able to sort it out.

    • Like 1
  7. Can you expand on what you mean by "removing" the walls? Is the terrain overall too high and making the walls sunk into the ground? Is the terrain generating low where it should be but building up and covering the walls in a weird way? Maybe post a screenshot of what you're getting.

  8. 2 hours ago, JKEdmo said:

    Break the railings into separate lengths

    This is the way.

     

    The issue you'll likely start screaming about though is the "auto merge collinear walls" setting that kicks on the second you look at your railings wrong. It's in General Wall Defaults. I generally leave it on but sometimes there's a plan that I really need it to stop "helping".

  9. It looks like those walls are set to be solid railing walls? That will happen when doors are placed in railings. If that's the case, try unchecking Railing on those walls, let the room's Ceiling height set the wall heights.

  10. 2 hours ago, KilianDrafting said:

    I did realize when using this to "select all similar" that the bay window area shows as a room even though I can't select it as such with the tab key.

    Huh, guess I'd never noticed it did that. It makes sense that the Bay Window is making it's own room, if you Explode the bay that's exactly what you'll have. Weird that Select Similar is able to select it when we can't, though. Seems the Select All option isn't ideal then if there are Bay, Box, or Bow windows present, would need to just do the normal Marquee Select and be careful to avoid those.

  11. For what it's worth, Doug's fix worked because defining it as a specific room type forces Roof Over This Room to be checked. Our fixes were essentially the same.

    It's worth remembering that Roof Over This Room is not just for auto roof plane generation, it needs to be on for proper roof supporting structural walls to generate.

    • Upvote 1
  12. Are these framed walls on Floor 1 marked as Foundation in order to build footings?

    If so, uncheck the Foundation setting on those walls. Instead, on the Structure panel check Bearing Wall / Create Wall/Footing Below.

    If you don't have a Foundation floor, you'll need to build one.

     

    These footings will still generate wrong around corners

    image.png.afcf1e39c980f3abe300bee9d6fb6298.png

    But the wall/footing can be adjusted on Floor 0 independently of the walls on Floor 1.

    image.png.0ff76572eedc96b39b754f33dd873234.png

  13. Been bit by this one before, myself. It seems counter intuitive since you drew your roof planes manually, but you'll want to check Roof Over This Room in that room, otherwise Attic walls won't generate automatically to fill those spaces.