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Everything posted by JacobB
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You can use a separate layer set just for schedules. This way, if you have a separate schedule for each floor you can have the schedule on the corresponding floor. SchedulesLayerSet.plan
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You can do it with a parametric door style, though if you want more detail you'll need to use a symbol. OffsetGlassGarageDoor.plan
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Chief cannot modify the shape of symbols. If you got the shutter from the library dialog than all Chief can do is stretch it to the correct size. See the link below for more information. Are you talking about the parametric shutter types, Panel and Louvered?
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As Dermot's pointing out, I probably should have put more emphasis on the caveats. Theory rarely plays out as expected. This is no longer even theoretically easy. Even if all of those requests were easy, multiple easy things make a difficult task. I probably should have mentioned this as well, just because something is easy doesn't mean it will become a priority. @SusanC you mentioned at least three separate requests: more cabinet door styles, control over the rail and stile widths, and lites. I'm guessing between those, you'd probably put lites at the bottom of the priority list.
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Theoretically, it should be relatively easy to add lites to cabinet doors and drawers. Custom muntins would probably be more difficult but still easy. That said, the lites and custom muntins code is pretty dusty, so if we decide to fix bugs or make improvements that would significantly increase the effort it would take. Edit: See Dermot's and my comments below for more clarification.
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Lites and custom muntins can only be applied to doors that are using the "Glass Panel" door style.
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There are two queries in the OP. The "Custom" option only lets you change the number of panels, not their size. Clicking the help button while on that panel and you'll see the following: "Select Custom, then specify the number of panels on the Left and/or Right door components. Only available for sliding, pocket, and bifold doors." [Bold italics added] There is currently no built in way to specify the panel sizes for double doors, but there are several work-arounds I've seen on this forum. The simplest work-around is probably mulling two doors together.
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In your suggestion, please make it very clear what you want the program to do. Images of a real world example would be particularly helpful.
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@GeneDavisMick is right. In the plan you posted, the two windows are auto-mulled. That happens whenever the bottoms are at the same elevation and the trim overlaps.
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Use a parametric door type or custom symbol.
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As @rgardner mentioned, various inputs in Chief display rounded values and don't actually round the values. If you want to know the exact value, you can change the number style using the button in the bottom left corner. Decimal styles will be exact, while fractional styles will round. On a separate note, some of your calculations may be off, though if you want to calculate the rough opening differently than Chief using macros, that is your prerogative. In Chief, the rough opening is added outside of the window sizing. The macros `width`, `height` and `bottom_elevation` are all based on the window size and position, while `header_elevation` includes the top rough opening. There are some nuances I won't get into, but the macros below should give the correct values according to Chief. Width: %width% Height: %height% RO width: %2 * rough_opening_side + width% RO height: %rough_opening_bottom + rough_opening_top + height% Framing sill elevation: %header_elevation - rough_opening_top - rough_opening_bottom - height%
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What is the trick to shaping windows so one jamb is tilted off 90?
JacobB replied to GeneDavis's topic in General Q & A
See the dialog image in my previous post. It looks like the issue was how you set up the window shape. -
What is the trick to shaping windows so one jamb is tilted off 90?
JacobB replied to GeneDavis's topic in General Q & A
For best results, you'll need to do some trigonometry to get the angles and edges to line up. The equations you'll need is: w = h * tan(theta). In your calculations you'll also need to account for the minimum side height of 1/4". Note: the window width control will round values to the nearest 1/16", but the shape controls won't. You can best see this by changing the number style. Without a plan, I won't be able to say why the wall layers have gaps. You can, but I wouldn't recommend it. I could go into details, but the simple explanation is there are sections of code that don't work well when this happens (see the image below). If you really want to do it, set the window height 1/4" taller than you want it, set the shape control to the minimum of 1/4". Then use the object painter to set the height you want outside of the dialog. There are a lot of dialog restrictions that can be circumvented this way, but opening the dialog for that object and other updates can often undo it, and the dialog restrictions are generally for a good reason, even if it is just to prevent errors within a program. If you want some of these restrictions to be removed, fell free to put them on the suggestions forum. 9.2DegAngledWindow.plan -
There are probably better solutions, but here's two that might work. I probably wouldn't suggest using the wall niche route since it doesn't work well with the flooring and room molding, but it is an option. In either case, it will probably be finicky getting the shelving and cabinets positioned. ArchedBuiltIn.plan
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Looks like you might be running into this issue. Without going into too many details: Trim for doors and windows have the same behavior, ignoring reveal/overlap and control of the sill profile. If a window or door is "on the floor" then the bottom casing/sill is removed and a superficial threshold is generated instead. A window or door is "on the floor" if the bottom is within the finished floor layers. Sadly, I don't know of a good work around to remove the sill or bottom casing if the door is not on the floor.
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It depends on how the shape is achieved. MulledShutterShape.plan
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What you want is the two windows/doors to mull together. This can be accomplished in two ways: Door and windows that are close together and have the same bottom elevation will automatically mull. You can also select multiple doors and windows and manually mull them. See this link for more information: https://www.chiefarchitect.com/support/article/KB-00525/creating-a-mulled-window-and-door-unit.html. It is often hard to know exactly what is wrong from an image. It is helpful when you post a simplified version of the plan along with an image. Specifically, along with the casing not joining, the room molding is cut too short. I tried to figure out why, but I wasn't able to reproduce the issue. Also FYI
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You may want to try %door_panel_width%.
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Hinged opening indicators point to the hinge or handle side based on the X13 plan setting @joey_martin mentioned. Schedules combine all rows that are identical, excluding the 3D Exterior Elevation, 3D Interior Elevation, and 3D Perspective columns. The image displayed in those columns is an image of one of the objects in the row, even if those objects do not all look the same. Doors have a hinge side (left or right) and a swing side (in or out). The size column displays the hinge side, but there isn't a column that automatically displays the swing side. You can add the swing side information to the door label or object information and include that in the schedule to distinguish between the different hinged doors. You can look at the attached X12 plan that demonstrates this behavior with three different schedules generated from the same doors. Note that the size column also displays the hinge side and exterior/interior, not hinge side and swing side. Additionally, the hinge side defaults to right but the swing side is determined by which side of the wall you click on when placing the door. There is also a drag behavior that can set the hinge side to left. OpeningIndicatorsAndSchedules.plan
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You can change the railing at the top of the stairs to an invisible wall (room divider).
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The doors by default use a symbol for the door panel.
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I will admit, I wondered the same thing when I first saw a rectangular door panel in an arched door in Chief. Hopefully I can give some insight into that. Chief will not match the door shape to the symbol used for the door panel. It will match parametric door panels to the door shape. For example, what type of arch should be used with this door panel? While this is obviously a contrived example, Chief would have to give an answer if it was going to use the symbol shape, since a symbol can be absolutely any shape.
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Stem wall NOT cutting away when adding Garage door
JacobB replied to IvanCyr's topic in General Q & A
The framed wall is embedded in the stem wall. You can easily see this in the vector view (note that on the right wall the line between the stem wall and framed wall ends before the end of the wall). You can also select the walls in any 3D view and see that the bottom of the framed wall selection surface is bellow the top of the stem wall. -
Chief currently does not allow double corner windows. You can workaround this by using auto mulled windows. Casing and corner posts both break when doing this. However, I don't think you want either so it should work for you. The issues with the casing, corner posts and other similar bug would need to be fixed before we add double corner windows DoubleCornerWindow.plan