cv2702
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Everything posted by cv2702
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I've encountered the FTH. I remember going through several hoops to resolve, but don't recall all the detail steps. See this article.
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Also keep in mind some remote access softwares, such as Remote Desktop Facility (RDF) from Microsoft, have a 'local' display driver which has limitations. RDF, for example, will not allow you to run Chief Architect, or, more precisely, CA will detect the limited display driver being used by RDF and won't allow running it.
- 8 replies
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- remote access
- computer
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I think Robert is on the right track. Once you set Railing/Style to panel, you then go to Newels/Balusters and set Panels/Type to 'cable' or select from library.
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Interesting situation. I have also found that changing defaults does not affect already defined entities, but sometimes it does. So, what are the principles behind affecting already defined objects when defaults are changed?
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How many hours ... ? Great looking pool
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Press the button, interior dimensions appear, press again, they disappear
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And why isn't this a toggle, instead of having to turn off "DImensions automatic" in "active layer display options" ? Same goes for all types of dimensioning.
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One plane, two buildings: how to set number of floors individually
cv2702 replied to cv2702's topic in General Q & A
You're absolutely right. Strange that all 2nd floor walls would disappear in 3D after deleting one: how does CA manage to construct the 3D as such, ignoring those 3 odd 2nd floor walls? -
One plane, two buildings: how to set number of floors individually
cv2702 replied to cv2702's topic in General Q & A
Thanks @Kbird1 & @Javatom. I tried Javatom's approach and found that I only had to delete one wall in 3D: the whole floor then disappeared. So all is good. -
Never mind... Change the standard balusters to round ¾", paint them black.
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Thanks Solver & Kenoeightspot, a step in the right direction. The side effect of this approach is that not all balusters anchor down on the stairs. I guess this reflects a panel's behavior. An option could be to use a bottom rail, but that's not the standard look I'm looking for. So why can't I simply change the baluster with another baluster symbol from the library?
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Here's the sample plan, but anyone could simply go to defaults, change the balusters to whatever and see the results in 3D preview. When troubleshooting, I try to bring it back to the bare bones to eliminate as many personalizations as possible. Now, what am I missing? Test.plan
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As usual, I feel I'm missing something obvious for you pro's. I need to change the balusters on an existing stair railing and I get the attached result. I tried to search the forum for previously reported issues but got nothing. I tried X10, just in case, with same results. I then started with a blank plan and edited the default baluster and I get the same duplicated parallel railing result. It's the same result regardless of what I select from the library. OK, tell me, what did I miss?
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I had some repeated glitches when opening a 3D view and subsequently, every time I start CA, I get "Windows Fault Tolerant (FTH) has been enabled for this application. This may degrade performance". It REALLy degrades performance and once hit, you're stuck with this. Although there are several Web recipes to get rid of this, he only one that worked for me is this: Navigate to "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\FTH" in your registry Look for value 'Enabled' and set to 0 Look for subkey 'State' and delete the value that represents the CA executable. You can also view Microsoft's article on this here. Interested in seeing if others have come across this 'Microsoft feature'.
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After changing the roughness of a shower tile material, I was surprised to see reflections from another section of the bathroom, across the shower wall ! See attached. There are no mirrors or reflective walls to explain this. Weird.
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Just curious, why do use caps?
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The few tests I have done seem to indicate that, regardless of what i have defined as default for "3D/Lighting/adjust sunlight", for walkthroughs, CA will chose a sun angle; it seems it uses the first defined sun angle. I just wish we could more precisely define the lighting environment for walkthroughs (lights, sun, etc.).
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I may be behind the curve, but I just realized this: I had sun angles defined (6 actually). When I started a PBR, it would apparently use the current sun angle instead of the generic sun; this would produce the proverbial greenish tint for interiors, since, in my case, I had lots of greenery outside. Once I deleted the sun angles, the PBR seemed to use the generic sun (with follow the sun) and the greenish tint was gone. I am pretty sure it was now using the generic sun since I could see the sun following the camera as the PBR rolled. Two questions: Is the behavior I am seeing (which sun selected during PBR) correct? I haven't upgraded to X11 yet and I see X11 gives us more control over PBR. What does X11 allow us to customize?
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Found the issue. I had accidently set the 'Adjust lights/lighting mode' to 'Default light set'. Although I had around 200 lights defined, this setting made a PBR walkthrough crawl to a halt. Setting it back to 'Automatic (max lights=200)' got me out of trouble. Now, one wonders why one setting at 200 lights kills it while the other automatic one at 200 lights works fine.
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I went back to Nvidia 397.64 and still having issues. Tried another project and realized it worked just fine. Now, how does one debug such an issue with a specific plan? And, of course, I need to deliver in 2 days.
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Yes, actually 8GB as per signature. Was running a PBR walkthrough. Just installed 425.31 and will test.
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Has anyone seen this before (Nvidia GTX 1070 Ti 2GB, Win 10-64): I'm running 419.67. Will try 425.31, but does anyone have issues with this latest release?
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In that DBX, if I change the dimension format (ft-in), it affects the room dimension but not the height: it consistently shows inches. What do I need to do to make it all ft-in?
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As others have mentioned before, check local codes, BUT, realistically, 'living area' is any space where you can physically stand in, where appliances, cabinets, etc. are removed. Bottom line: living area = inside walls from my perspective. CA can show: standard area: outside walls interior area: inside walls, = living area
- 14 replies
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- living area
- adu
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