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Everything posted by dskogg
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Stairs with drywall handrails with cutouts in the walls
dskogg replied to redThomes's topic in General Q & A
Hi MIck, thanks for reply, doesnt stair sections want to connect when you put them together? This is an existing house i am trying to get a stair up to an attic space, what part does not meet code? Trying to find best solution given current space. -
Stairs with drywall handrails with cutouts in the walls
dskogg replied to redThomes's topic in General Q & A
So Mick not really sure how to do that. I selected ignore sub section boundries..that didnt work. How do you get stair sections to not connect? -
Stairs with drywall handrails with cutouts in the walls
dskogg replied to redThomes's topic in General Q & A
wow, that sounds complicated....i guess ca didnt do much with stairs in x10? I want to do a 3 tread winder and have rail open until it reaches the ceiling...i am having a hell of a time to get the stair to work properly...any thoughts on how to do this? -
Here is the finished hex tile splash study...thanks again.
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thanks michael...exactly want i wanted...cheers. the ridge lines on the edges is want i was looking for not the rounded look.
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3D .tilles I think are really cool... that is what I want to show
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Micheal, how would a regular polygon be converted to a 6 sided pyramid shape? instead of building a custom shape I thought it world be easier to use ca that I can build and size this automatically. im not sure how I would build a 6 sided hexagon pyramid with chief?
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I am fooling around with a 3d hex tile backsplash. I used the primitive tool and set pyramid to 6 sides x 1" h x 8" I then turned this into a symbol and applied to wall. I was looking for the crisp lines of each face to show but chief rounds them off, any thoughts on how to do this?
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Updated nvidia now pbr and standard view the same?
dskogg replied to dskogg's topic in General Q & A
Yes I should read thoroughly, I was mixing up global and enhanced lighting... thanks for all who tried to help me. -
Updated nvidia now pbr and standard view the same?
dskogg replied to dskogg's topic in General Q & A
Thanks Brian for some reason i had global illumination turned off? But i still get a very dark room next to room where i have a camera, i have sent it in for you guys to review. -
Updated nvidia now pbr and standard view the same?
dskogg replied to dskogg's topic in General Q & A
Here is the file for anyone that wants to try and see if they have the same problem, it would be interesting to see someone try with the new nvidia driver 390-77 30 Christie estates v1.3 (2).zip -
Updated nvidia now pbr and standard view the same?
dskogg replied to dskogg's topic in General Q & A
Hi I looked at this and ca is still using nvidia... pita... now I have to figure out what to do to get it back to at least working in pbr -
Updated nvidia now pbr and standard view the same?
dskogg replied to dskogg's topic in General Q & A
Nothing.. I can change the exposure from .2 to .9 and no change what so ever -
Updated nvidia now pbr and standard view the same?
dskogg replied to dskogg's topic in General Q & A
Nothing happens -
Updated nvidia now pbr and standard view the same?
dskogg replied to dskogg's topic in General Q & A
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Updated nvidia now pbr and standard view the same?
dskogg replied to dskogg's topic in General Q & A
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I updated to the newest nvidia driver and now my standard view and pbr view are the same....any thoughts? both have many lights and shadows turned on...normally when you change to pbr it takes a few seconds to adjust...not doing this now. first pic is standard the 2nd pic is pbr.
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i group selected all walls and made sure the no room definition box was unchecked...it looked like there was a skinny tall wall somewhere that had no room definition...it fixed it.
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i have tried doing this...no success yet
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Hi everyone, i just noticed on a plan i am working on one room is being surrounded like it is not connected. I cannot select room because ca doesnt think its there? Any ideas?
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I have been using the pbr quite successfully for many interior views of designs since it came out. every once in a while as it settles in to produce initial view it goes completely white as if completely over exposed. i can’t fix it. only way I have found was to delete camera and make new pbr view. anyone else seeing this?
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- physically based rendering
- standard rendering
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it does seem like more work than its worth, i have a bluetooth bosch glm50c that will work with the chief planner but i have a portable tripod laptop station and bring my computer and put it right into chief.
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Eric I can’t remember if the small roof is a truss frame, why does it matter how roof is framed, shouldn’t program work either way for a flat soffit?
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i see i did not actually draw the roof truss i just redrew roof with roof truss box checked.
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mick, i selected all roof planes but did not see an option after opening to force rebuild?