zowie123 Posted June 10, 2016 Share Posted June 10, 2016 Hi all, Creating asbuilt of a craftsman with many corbels. If I don't block them they move around independently on z axis from time to time. When I do block them they move around as a group on the z axis--but only when I'm in a rush:) Stuff should not move around--hahah. X8 no floor ht changes, no grade changes, no changes to any height what so ever, they just move up from where they should be once or twice very couple of hours--fun. Anyone know why? Thank you, Barry Link to comment Share on other sites More sharing options...
zowie123 Posted June 10, 2016 Author Share Posted June 10, 2016 Hi, I had deleted the terrain by accident. Somehow block molding items or Specifically corbel heights are tied to terrain--not good. Would someone at chief please take a look at this? Thank you, Barry Link to comment Share on other sites More sharing options...
zowie123 Posted June 10, 2016 Author Share Posted June 10, 2016 I will submit the plan to help. Link to comment Share on other sites More sharing options...
dshall Posted June 10, 2016 Share Posted June 10, 2016 Hi, I had deleted the terrain by accident. Somehow block molding items or Specifically corbel heights are tied to terrain--not good. Would someone at chief please take a look at this? Thank you, Barry This is very interesting. I am not sure if you are on X8, but with x8 you can associate the height of certain items with the terrain or the floor,the finished floor, the ceiling, the roof, the absolute height or the total height of Dermot's hairline. When it comes to blocked moldings, what height do you want it tied to? You might want to pass that request on to CA. I wish I could associate the height of moldings to something other than absolute. If an item is associated with the terrain, and you delete the terrain, I assume you might have problems. But then when you rebuild terrain, I assume all should be well with your blocked moldings. This is an example of a very subtle nuance that no matter how CA sets it up, someone will be disappointed. Link to comment Share on other sites More sharing options...
javatom Posted June 10, 2016 Share Posted June 10, 2016 absolute height is the only one that does not ever move. Individual parts of an overall blocked item probably have to be designated before you block them. It might be an interesting experiment if you mixed different height determiners in a group blocking. Which type rules? Link to comment Share on other sites More sharing options...
johnny Posted June 11, 2016 Share Posted June 11, 2016 There are known bugs in blocked symbols and shapes. Its a real pain. Link to comment Share on other sites More sharing options...
BrownTiger Posted June 11, 2016 Share Posted June 11, 2016 I do not think it is a bug, exterior symbols are by default "attached" to a terrain with exception if they are inside of a room (such as porch, deck). Link to comment Share on other sites More sharing options...
johnny Posted June 11, 2016 Share Posted June 11, 2016 I do not think it is a bug, exterior symbols are by default "attached" to a terrain with exception if they are inside of a room (such as porch, deck). I had a project where both Michael and Glenn saw the "bug" behavior and we both reported. The issue with blocked symbols and shapes I had may not be the same issue the OP has, but without the file we dont know for sure. Perhaps it is a terrain issue. Link to comment Share on other sites More sharing options...
zowie123 Posted June 23, 2016 Author Share Posted June 23, 2016 Thanks guys, you're awesome. Link to comment Share on other sites More sharing options...
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