DefinedDesign Posted May 25 Share Posted May 25 Attempting to create a more realistic wood grain vented soffit material while still preserving the existing Chief vent perforations and panel grooves. Currently using the stock: “Vinyl Soffit – Center Venting” with “Blend with Texture” enabled. However, the stock Chief texture does not contain much actual wood grain detail, so tinting it brown still reads more like colored vinyl than stained wood. I would like to keep the existing vent perforations and soffit geometry from the Chief texture while also achieving a realistic stained wood grain appearance similar to the attached product image. What is the best workflow for accomplishing this in Chief? Link to comment Share on other sites More sharing options...
GeneDavis Posted May 25 Share Posted May 25 Get AI to do it. If you are set up to chat using your mic, your workflow can be a quick conversation. Link to comment Share on other sites More sharing options...
DefinedDesign Posted May 25 Author Share Posted May 25 42 minutes ago, GeneDavis said: Get AI to do it. Thanks @GeneDavis I have experimented with AI image generation quite a bit, but I have not found it reliable enough yet for accurate architectural material rendering. I need the rendering to remain true to the actual architecture, geometry, and specified materials. For example, accurately applying soffit materials, brick, metal roofing, TimberTech decking, trim details, vent patterns, proportions, and lighting conditions without the AI “reinterpreting” the design. Why I pay for Chief. I have found most AI tools still hallucinate or redesign portions of the architecture rather than faithfully represent the actual modeled structure and material assemblies. Was hoping to improve the material workflow directly inside Chief so the renderings remain tied to the real construction model. Link to comment Share on other sites More sharing options...
GeneDavis Posted May 26 Share Posted May 26 (edited) AI is the best way to go. You picked a single element of your building's collection of exterior finishes, and it is one that can only be realistically rendered if done in 3D. Other elements such as stone, clapboard siding, tile roofing, standing seam roofing, all these are beyond Chief's capability to deliver true realism when rendering in Chief 3D. Here is what I asked Google and read the response. https://gemini.google.com/share/6517c9d94277 After that, take the time to watch this video. Pay particular attention to the part of the discussion that deals with your concern about architecture changes and hallucinations. Edited May 26 by GeneDavis Link to comment Share on other sites More sharing options...
Renerabbitt Posted May 28 Share Posted May 28 On 5/25/2026 at 11:39 AM, DefinedDesign said: What is the best workflow for accomplishing this in Chief? This just needs normal map to show the relieve between the slats Link to comment Share on other sites More sharing options...
GeneDavis Posted May 29 Share Posted May 29 Hey @Renerabbitt thanks for weighing in on this weighty topic. To get the photorealism the OP wants for the soffit material, wouldn't one need to find a texture that was 1) seamless, 2) exhibited the desired wood grain, 3) exhibited the rounded-edges deep and wide groove between "planks," and 4) has a normal map included? How does one find such a texture one can download and use in Chief? And if this instead needs one to have the skills to use photoshop or Blender or gimp or some other 3rd party package, how does one acquire such skills? There are plenty of perspective-view photos of this kind of vinyl soffit product but no straight-on seamless images, at least from my measly searches. The only Chief training videos I can find that deal with normal mapping use textures that are in-library that come with normal maps. Link to comment Share on other sites More sharing options...
JonathanK Posted Friday at 05:35 PM Share Posted Friday at 05:35 PM Is this what you're looking for?Wood Vinyl Soffit - Center Vent.calibz I just found a center vent soffit material in CA, found the texture, dropped it in AI and told it to add wood grain and keep all other aspects the same, and changed the mapping of the texture to include the new one AI created. Added the texture to library and attached it here for your pleasure... Not too complicated. Link to comment Share on other sites More sharing options...
JonathanK Posted Friday at 05:39 PM Share Posted Friday at 05:39 PM (edited) Here's what it looks like with a light source directly on it. Edited Friday at 05:40 PM by JonathanK Link to comment Share on other sites More sharing options...
Renerabbitt Posted Friday at 05:42 PM Share Posted Friday at 05:42 PM 2 hours ago, GeneDavis said: Hey @Renerabbitt thanks Link to comment Share on other sites More sharing options...
DefinedDesign Posted Sunday at 11:53 AM Author Share Posted Sunday at 11:53 AM On 5/26/2026 at 8:52 AM, GeneDavis said: AI is the best way to go @GeneDavis Thank you for taking the time to share the video. I actually follow that YouTube channel and have tried many of the suggestions using ChatGPT, NanoBanana, and Gemini, but unfortunately my results have not been very successful. It may be that he is starting from SketchUp instead of Chief Architect, which could allow the AI tools to perform better in his workflow. For me, I have found that the amount of time spent trying to get AI to generate accurate visuals that truly help the client understand the final result has not been worthwhile. As a small builder, we also have to be careful financially and cannot justify adding multiple expensive software tools and subscriptions. I truly appreciate you taking the time to respond. I was hoping there might be a solution within Chief Architect itself that could produce the type of results we are looking for. Link to comment Share on other sites More sharing options...
DefinedDesign Posted Sunday at 11:58 AM Author Share Posted Sunday at 11:58 AM On 5/29/2026 at 1:35 PM, JonathanK said: Added the texture to library and attached it here for your pleasure... Thank you. I appreciate the file. I will most certainly use. It. I am very unfamiliar with the process you wrote about. I will search Chief’s video training to see if I can teach myself how to do this. Link to comment Share on other sites More sharing options...
DefinedDesign Posted Sunday at 12:01 PM Author Share Posted Sunday at 12:01 PM On 5/28/2026 at 5:50 PM, Renerabbitt said: This just needs normal map Thanks, I’ll do some homework in the Chief reference manual on what this is, appreciate the help for a starting point. Link to comment Share on other sites More sharing options...
DefinedDesign Posted Sunday at 12:05 PM Author Share Posted Sunday at 12:05 PM On 5/29/2026 at 1:42 PM, Renerabbitt said: Renee, thank you for the video. After watching it I can appreciate each object in Chief much more than I have in the past. I had no idea the level of complexity it takes to generate a material. What do you charge to generate materials? Link to comment Share on other sites More sharing options...
Renerabbitt Posted Sunday at 04:38 PM Share Posted Sunday at 04:38 PM 4 hours ago, DefinedDesign said: Renee, thank you for the video. After watching it I can appreciate each object in Chief much more than I have in the past. I had no idea the level of complexity it takes to generate a material. What do you charge to generate materials? I price things lower if you do a group of materials, then it comes down to somewhere between $5-20 per depending on complexity Link to comment Share on other sites More sharing options...
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