Ringos Posted Saturday at 03:56 PM Share Posted Saturday at 03:56 PM Does CA have an 8" Concrete block material to make a foundation? Link to comment Share on other sites More sharing options...
Joe_Carrick Posted Saturday at 04:01 PM Share Posted Saturday at 04:01 PM Yes 1 Link to comment Share on other sites More sharing options...
tommy1 Posted Saturday at 05:44 PM Share Posted Saturday at 05:44 PM It's also very easy to make yourself using solids. Link to comment Share on other sites More sharing options...
Hoff_Design Posted Saturday at 09:54 PM Share Posted Saturday at 09:54 PM Here is a texture that I created last night, you are welcome to use it if you like. Just go to your user library and select new, material, give it a name and put the maps in the correct places there, (texture source, normal map, AO, ect.) came from a school near me, I have been creating textures from images I capture during my daily walks. You can change the color and add a pattern to to it as well. Texture Source Edge Map Height Map Normal map Ambient Occlusion Map (AO) Link to comment Share on other sites More sharing options...
Hoff_Design Posted Saturday at 10:53 PM Share Posted Saturday at 10:53 PM I used the stain function to add a charcoal stain to the texture and here is the result... you can also turn on material color (blend with Texture) and modify the color as you like. Link to comment Share on other sites More sharing options...
Ringos Posted Sunday at 12:04 AM Author Share Posted Sunday at 12:04 AM Thanks Hoff! Is seems that CMU concrete block would be a staple for Chief material since a LOT of foundations are built with block. But I don't find it in concrete or masonary 1 1 Link to comment Share on other sites More sharing options...
Ringos Posted Sunday at 12:04 AM Author Share Posted Sunday at 12:04 AM Hoff, your going to love the new material maker in x17 1 Link to comment Share on other sites More sharing options...
Hoff_Design Posted Sunday at 12:31 AM Share Posted Sunday at 12:31 AM Ringos, I do love the new material maker in x17 as it gives the user greater control over the materials they wish to create. Substance is a great resource for creating textures and getting good results. One of my favorite functions is access to sbsar files that can be found on various sites to bring in a ton of new textures that can be manipulated in the material maker. Like from https://substance3d.adobe.com/community-assets?format=sbsar and https://substance3d.adobe.com/assets/allassets?format=sbsar This gives some great options for getting closer to photo real options for ray traced renders. You are spot on. Link to comment Share on other sites More sharing options...
Ringos Posted Sunday at 11:22 AM Author Share Posted Sunday at 11:22 AM 19 hours ago, Joe_Carrick said: Yes Joe. Let's try to answer questions on the forum in complete sentences and give the person a complete solution. This will save people time and make the forums more helpful. If you have a solution, share it. 1 1 3 Link to comment Share on other sites More sharing options...
Joe_Carrick Posted Sunday at 12:35 PM Share Posted Sunday at 12:35 PM 53 minutes ago, Ringos said: Joe. Let's try to answer questions on the forum in complete sentences and give the person a complete solution. This will save people time and make the forums more helpful. If you have a solution, share it. Hi Ringo, He asked a simple question and I answered it. Here's what's in the Core Library Catalog. There's no need to make a new material. In fact, I believe there is at least one wall type that can be used as a stem wall. I have many CMU wall types in my default plans. I don't recall if I defined those or if they were included in Chief's OOB installation. 4 Link to comment Share on other sites More sharing options...
DBCooper Posted Sunday at 04:23 PM Share Posted Sunday at 04:23 PM While I can see Ringos point that Joe's first post wasn't as helpful as it could have been, I think everyone kind of missed the target on this post. As useful as it is to know how to find and make your own materials, that probably isn't even needed in this case. And I'm not sure if I would ever go to the extreme of trying to model a concrete block wall using solids. Life is too short for that. In this case, all you really need to do is tell the program to use block walls for your foundation. Turns out that these are actually already built in to the program. When you go to build your foundation, right there in the dialog the program shows you what it will use for your stem walls. If you click on the "edit default foundation wall" button, it will open a new dialog where you can change the default wall type to "8" cmu (block) stem wall". If you have already built your stem walls and you want to change them from a solid concrete wall to a block concrete wall, then all you need to do is select them all and change the wall type. In either case, you should be done unless you want to change the look of the concrete blocks and then you can start playing around with either the wall types or materials. 1 2 Link to comment Share on other sites More sharing options...
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